Demo Data from EDBT 2026 / reviewers in the wild / expert
Haiyong Shi
dblp:346/7168
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0006-6068-9622ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Robot manipulation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
diffusion policy |
1.0 | 1 | 2026 | CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action Space · AAAI 2026 |
Machine learning › Reinforcement learning › action space design
hybrid action space |
1.0 | 1 | 2026 | CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action Space · AAAI 2026 |
Machine learning › Reinforcement learning › action space design
parameterized action space |
1.0 | 1 | 2026 | CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action Space · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
q-function · 1.0diffusion policy · 1.0codebook · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action SpaceabstractHybrid action space, which combines discrete choices and continuous parameters, is prevalent in domains such as robot control and game AI. However, efficiently modeling and optimizing hybrid discrete-continuous action space remains a fundamental challenge, mainly due to limited policy expressiveness and poor scalability in high-dimensional settings. To address this challenge, we view the hybrid action space problem as a fully cooperative game and propose a Cooperative Hybrid Diffusion Policies (CHDP) framework to solve it. CHDP employs two cooperative agents that leverage a discrete and a continuous diffusion policy, respectively. The continuous policy is conditioned on the discrete action's representation, explicitly modeling the dependency between them. This cooperative design allows the diffusion policies to leverage their expressiveness to capture complex distributions in their respective action spaces. To mitigate the update conflicts arising from simultaneous policy updates in this cooperative setting, we employ a sequential update scheme that fosters co-adaptation. Moreover, to improve scalability when learning in high-dimensional discrete action space, we construct a codebook that embeds the action space into a low-dimensional latent space. This mapping enables the discrete policy to learn in a compact, structured space. Finally, we design a Q-function-based guidance mechanism to align the codebook's embeddings with the discrete policy's representation during training. On challenging hybrid action benchmarks, CHDP outperforms state-of-the-art method by up to 19.3% in success rate. Bingyi Liu, Jinbo He, Haiyong Shi, Enshu Wang, Weizhen Han, Jingxiang Hao, Peixi Wang |
AAAI | 3 |
| 2026 | MS-TBImap: A Real-Time Framework for Multi-Scale Temporary Boundary Integration
Hengyu Zhou, Weizhen Han, Xiang Shao, Haiyong Shi, Shihong Cui, Bingyi Liu |
ICDCS | 4 |
| 2024 | A 4D strong spatio-temporal feature learning network for behavior recognition of point cloud sequences
Kaijun You, Zhenjie Hou, Jiuzhen Liang, En Lin, Haiyong Shi, Zhuokun Zhong |
Multim. Tools Appl. | 5 |
| 2023 | Multimodal cooperative self-attention network for action recognitionabstractAbstract Multimodal human behaviour recognition is a research hotspot in computer vision. To fully use both skeleton and depth data, this paper constructs a new multimodal network identification scheme combined with the self‐attention mechanism. The system comprises a transformer‐based skeleton self‐attention subnetwork and a depth self‐attention subnetwork based on CNN. In the skeleton self‐attention subnetwork, this paper proposes a motion synergy space feature that can integrate the information of each joint point according to the entirety and synergy of human motion and puts forward a quantitative standard for the contribution degree of each joint motion. In this paper, the results from the skeleton self‐attention subnetwork and the depth self‐attention subnetwork are integrated and they are verified on the NTU RGB+D and UTD‐MHAD datasets. The authors have achieved 90% recognition rate on UTD‐MHAD dataset, and the CS recognition rate of the authors’ method on the NTU RGB+D dataset reaches 90.5% and the recognition rate of CV is 94.7%. Experimental results show that the network structure proposed in this paper achieves a high recognition rate, and its performance is better than most current methods. Zhuokun Zhong, Zhenjie Hou, Jiuzhen Liang, En Lin, Haiyong Shi |
IET Image Process. | 5 |
| 2023 | Structural feature representation and fusion of human spatial cooperative motion for action recognition
Xin Chao, Zhenjie Hou, Yujian Mo, Haiyong Shi, Wenjing Yao |
Multim. Syst. | 4 |