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Baptiste Brument

dblp:346/9930 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-5372-2215ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
Multi-view Surface Reconstruction Using Normal and Reflectance Cues · Int. J. Comput. Vis. 2026
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-view surface reconstruction
1.012026
Multi-view Surface Reconstruction Using Normal and Reflectance Cues · Int. J. Comput. Vis. 2026
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
1.012026
Multi-view Surface Reconstruction Using Normal and Reflectance Cues · Int. J. Comput. Vis. 2026
Computer vision › 3D vision › photometric stereo
multi-view photometric stereo
0.812024
RNb-NeuS: Reflectance and Normal-Based Multi-View 3D Reconstruction · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.812024
RNb-NeuS: Reflectance and Normal-Based Multi-View 3D Reconstruction · CVPR 2024
Computer vision › 3D vision › neural rendering
neural volume rendering
0.212024
RNb-NeuS: Reflectance and Normal-Based Multi-View 3D Reconstruction · CVPR 2024

Methods — techniques the papers use, named apart from their topics

reflectance cues · 2.0normal cues · 2.0photometric stereo · 0.8joint reparameterization · 0.8
YearPublicationVenuePosition
2026 Multi-view Surface Reconstruction Using Normal and Reflectance Cues
Robin Bruneau, Baptiste Brument, Yvain Quéau, Jean Mélou, François Lauze, Jean-Denis Durou, Lilian Calvet
Int. J. Comput. Vis.2
2025 Assessing the Quality of 3D Reconstruction in the Absence of Ground Truth: Application to a Multimodal Archaeological Dataset
abstract
International audience
Benjamin Coupry, Baptiste Brument, Antoine Laurent, Jean Mélou, Yvain Quéau, Jean-Denis Durou
WACV2
2024 RNb-NeuS: Reflectance and Normal-Based Multi-View 3D Reconstruction
abstract
This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint reparameterization of reflectance and normal, considering them as a vector of radiances rendered under simulated, varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast, recent multi-view photometric stereo (MVPS) methods depend on multiple, potentially conflicting objectives. Despite its apparent simplicity, our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score, Chamfer distance, and mean angular error metrics. Notably, it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.
Baptiste Brument, Robin Bruneau, Yvain Quéau, Jean Mélou, François Lauze, Jean-Denis Durou, Lilian Calvet
CVPR1