EDBT 2026 Demo / reviewers in the wild / expert
Benjamin Chislett
dblp:347/2068
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0009-0007-1356-0460ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing
intrinsic triangulation |
0.7 | 1 | 2023 | Surface Simplification using Intrinsic Error Metrics · ACM Trans. Graph. 2023 |
Geometric modeling and processing
mesh processing |
0.7 | 1 | 2023 | Surface Simplification using Intrinsic Error Metrics · ACM Trans. Graph. 2023 |
Geometric modeling and processing › mesh processing
mesh simplification |
0.7 | 1 | 2023 | Surface Simplification using Intrinsic Error Metrics · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
quadric error metric · 1.3intrinsic retriangulation · 1.3greedy decimation · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Surface Simplification using Intrinsic Error MetricsabstractThis paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a coarse intrinsic triangulation of the input domain. In the spirit of the quadric error metric (QEM) , we perform greedy decimation while agglomerating global information about approximation error. In lieu of extrinsic quadrics, however, we store intrinsic tangent vectors that track how far curvature "drifts" during simplification. This process also yields a bijective map between the fine and coarse mesh, and prolongation operators for both scalar- and vector-valued data. Moreover, we obtain hard guarantees on element quality via intrinsic retriangulation---a feature unique to the intrinsic setting. The overall payoff is a "black box" approach to geometry processing, which decouples mesh resolution from the size of matrices used to solve equations. We show how our method benefits several fundamental tasks, including geometric multigrid, all-pairs geodesic distance, mean curvature flow, geodesic Voronoi diagrams, and the discrete exponential map. Hsueh-Ti Derek Liu, Mark Gillespie, Benjamin Chislett, Nicholas Sharp, Alec Jacobson, Keenan Crane |
ACM Trans. Graph. | 3 |