Demo Data from EDBT 2026 / reviewers in the wild / expert
Songkai Jia
dblp:347/2348
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-3070-7782ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 56% Personal fabrication and tangible interfaces · 28% Games and playful interaction · 8% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality interaction |
1.7 | 2 | 2025 | Through Someone Else's Eyes: Lifelogging Meets Narrative Virtual Reality · ACM Multimedia 2025 SLIVeR: A Narrative VR Experience for Immersive Lifelog Exploration · ACM Multimedia 2025 |
Games and playful interaction
gamification |
0.3 | 1 | 2025 | SLIVeR: A Narrative VR Experience for Immersive Lifelog Exploration · ACM Multimedia 2025 |
Wearable and physiological sensing
lifelogging |
0.3 | 1 | 2025 | Through Someone Else's Eyes: Lifelogging Meets Narrative Virtual Reality · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
narrative-based interaction design · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SLIVeR: A Narrative VR Experience for Immersive Lifelog ExplorationabstractWe present SLIVeR (Someone else's Lifelog in Virtual Reality), an interactive system that reimagines lifelog data through narrative-based Virtual Reality (VR). Instead of passively viewing chronological data, users navigate personal history through cinematic scenes and existential prompts embedded in a memory-reconstruction storyline. Guided by life-oriented questions, users progress from disorientation to recollection using curated lifelog clips. Built in Unity and deployed on Meta Quest 3, SLIVeR transforms lifelogging into a reflective, game-like journey that blends storytelling, gamification, and immersive visuals to enhance user engagement. Songkai Jia, Cathal Gurrin, Ly-Duyen Tran |
ACM Multimedia | 2 |
| 2025 | Through Someone Else's Eyes: Lifelogging Meets Narrative Virtual Reality
Songkai Jia, Cathal Gurrin, Monica Ward, Ly-Duyen Tran |
ACM Multimedia | 2 |