Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Francielly Rodrigues

dblp:347/2969 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-8987-2299ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 48% Interaction techniques and input · 17% Collaborative and social computing · 17%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
3d object manipulation
1.012026
Re-Evaluating Virtual Reality Manipulation Techniques for Precise Alignment of Complex 3D Objects · IEEE Trans. Vis. Comput. Graph. 2026
Interaction techniques and input › spatial interaction › 3d interaction
3d manipulation
0.712023
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality · ISMAR 2023
Collaborative and social computing
collaborative virtual environments
0.712023
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration · IEEE Trans. Vis. Comput. Graph. 2023
Human-robot interaction
nonverbal communication
0.712023
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction
virtual reality interaction
0.712023
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration · IEEE Trans. Vis. Comput. Graph. 2023
Immersive interaction
virtual reality
0.212023
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.7controlled experiment · 0.7
YearPublicationVenuePosition
2026 Re-Evaluating Virtual Reality Manipulation Techniques for Precise Alignment of Complex 3D Objects
abstract
Prior research has developed a number of manipulation techniques that can achieve precise object placement in virtual reality, but studies of these techniques typically use simple objects. We conducted a study comparing two existing techniques, (AMP-IT and WISDOM), during alignment of objects with complex geometry to evaluate the potential influence of geometric complexity on performance, usability, workload and preference. Our findings indicate that participants had faster completion times and higher trial completion rates with AMP-IT on high-precision alignment tasks, contrary to earlier findings that used simple objects. Yet WISDOM is still preferred and considered more usable, despite increased workload and poorer performance, exposing participants' willingness to trade objective performance for comfort during use.
Cherelle Connor, Alexander Giovannelli, Leonardo Pavanatto, Francielly Rodrigues, Haichao Miao, Vuthea Chheang, Brian Giera, Peer-Timo Bremer, Doug A. Bowman
IEEE Trans. Vis. Comput. Graph.4
2023 AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality
abstract
Precise 3D manipulation in virtual reality (VR) is essential for effectively aligning virtual objects. However, state-of-the-art VR manipulation techniques have limitations when high levels of precision are required, including the unnaturalness caused by scaled rotations and the increase in time due to degree-of-freedom (DoF) separation in complex tasks. We designed two novel techniques to address these issues: AMP-IT, which offers direct manipulation with an adaptive scaled mapping for implicit DoF separation, and WISDOM, which offers a combination of Simple Virtual Hand and scaled indirect manipulation with explicit DoF separation. We compared these two techniques against baseline and state-of-the-art manipulation techniques in a controlled experiment. Results indicate that WISDOM and AMP-IT have significant advantages over best-practice techniques regarding task performance, usability, and user preference.
Francielly Rodrigues, Alexander Giovannelli, Leonardo Pavanatto, Haichao Miao, Jauvane Cavalcante de Oliveira, Doug A. Bowman
ISMAR1
2023 Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration
abstract
Collaborative virtual environments afford new capabilities in telepresence applications, allowing participants to co-inhabit an environment to interact while being embodied via avatars. However, shared content within these environments often takes away the attention of collaborators from observing the non-verbal cues conveyed by their peers, resulting in less effective communication. Exaggerated gestures, abstract visuals, as well as a combination of the two, have the potential to improve the effectiveness of communication within these environments in comparison to familiar, natural non-verbal visualizations. We designed and conducted a user study where we evaluated the impact of these different non-verbal visualizations on users' identification time, understanding, and perception. We found that exaggerated gestures generally perform better than non-exaggerated gestures, abstract visuals are an effective means to convey intentional reactions, and the combination of gestures with abstract visuals provides some benefits compared to their standalone counterparts.
Alexander Giovannelli, Jerald Thomas, Logan Lane, Francielly Rodrigues, Doug A. Bowman
IEEE Trans. Vis. Comput. Graph.4