EDBT 2026 Demo / reviewers in the wild / expert
Qilei Sun
dblp:347/3101
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-1468-8187ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 87% Haptics and multimodal interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
0.7 | 1 | 2023 | Design and Development of a Mixed Reality Acupuncture Training System · VR 2023 |
Learning and educational technologies
medical training |
0.7 | 1 | 2023 | Design and Development of a Mixed Reality Acupuncture Training System · VR 2023 |
Learning and educational technologies
simulation-based training |
0.7 | 1 | 2023 | Design and Development of a Mixed Reality Acupuncture Training System · VR 2023 |
Methods — techniques the papers use, named apart from their topics
user study · 1.3comparative evaluation · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Advanced Custom Gesture Recognition for Needle Manipulation in Mixed Reality Acupuncture Training
Jiayou Huang, Huayuan Zheng, Qilei Sun |
ICXR | 3 |
| 2025 | A Mixed-Reality Telemanipulation System using Hand Tracking and Digital Twins for Robotic ControlabstractThe rapid development of immersive technologies, such as virtual reality (VR) and mixed reality (MR), presents an opportunity to combine these advancements to achieve embodied intelligence and robotic telemanipulation. We propose a mixed-reality telemanipulation system using hand tracking and digital twins technologies. The system has the characteristics of user friendliness, high level of immersion, naturalness of interaction and multiple degrees of freedom. Moreover, Optimal Resolved Acceleration (ORA) and Resolved Acceleration Control (RAC) are employed to MR remote operation framework. By introducing compliance control, they compensate for the drawbacks of the Resolved - Rate Motion Controller (RRMC), thereby enhancing environmental adaptability and the accuracy of telemanipulation. Consistency and precision testing verified the feasibility of the method, and the accuracy rate reached 94%. The MR remote operation framework enables compliance control. Future efforts will be concentrated on increasing task complexity, boosting system accuracy, and integrating intelligent functions. Shunjie Gu, Zeren Tao, Qilei Sun |
INDIN | 6 |
| 2025 | Correlations between instant and prolonged stimuli with physiological and subjective responses in VR horror
Zeren Tao, Qilei Sun, Zuoqing Yang, Shengqiao Wu, Yibang Zhao, Binwei Lei |
Comput. Graph. | 2 |
| 2023 | Design and Development of a Mixed Reality Acupuncture Training SystemabstractThis paper looks at how mixed reality can be used for the improvement and enhancement of Chinese acupuncture practice through the introduction of an acupuncture training simulator. A prototype system developed for our study allows practitioners to insert virtual needles using their bare hands into a full-scale 3D representation of the human body with labelled acupuncture points. This provides them with a safe and natural environment to develop their acupuncture skills simulating the actual physical process of acupuncture. It also helps them to develop their muscle memory for acupuncture and better develops their memory of acupuncture points through a more immersive learning experience. We describe some of the design decisions and technical challenges overcome in the development of our system. We also present the results of a comparative user evaluation with potential users aimed at assessing the viability of such a mixed reality system being used as part of their training and development. The results of our evaluation reveal the training system outperformed in the enhancement of spatial understanding as well as improved learning and dexterity in acupuncture practice. These results go some way to demonstrating the potential of mixed reality for improving practice in therapeutic medicine. Qilei Sun, Jiayou Huang, Paul Craig, Lingyun Yu 0001, Eng Gee Lim |
VR | 1 |