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Boxiang Zhu

dblp:347/3353 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Content delivery and video streaming · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming › caching
video caching
0.712023
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming · VR 2023
Content delivery and video streaming › 360-degree video streaming
viewport-adaptive streaming
0.712023
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming · VR 2023
Content delivery and video streaming › 360-degree video streaming
viewport prediction
0.712023
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming · VR 2023
Content delivery and video streaming
volumetric video streaming
0.712023
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming · VR 2023
Virtual and augmented reality
immersive video
0.212023
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming · VR 2023

Methods — techniques the papers use, named apart from their topics

long short-term sequential prediction · 1.3contextual multi-armed bandit · 1.3multimodal fusion · 0.7multi-modal fusion · 0.7
YearPublicationVenuePosition
2023 CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming
abstract
Volumetric video (VV) recently emerges as a new form of video application providing a photorealistic immersive 3D viewing experience with 6 degree-of-freedom (DoF), which empowers many applications such as VR, AR, and Metaverse. A key problem therein is how to stream the enormous size VV through the network with limited bandwidth. Existing works mostly focused on predicting the viewport for a tiling-based adaptive VV streaming, which however only has quite a limited effect on resource saving. We argue that the content repeatability in the viewport can be further leveraged, and for the first time, propose a client-side cache-assisted strategy that aims to buffer the repeatedly appearing VV tiles in the near future so as to reduce the redundant VV content transmission. The key challenges exist in three aspects, including (1) feature extraction and mining in 6 DoF VV context, (2) accurate long-term viewing pattern estimation and (3) optimal caching scheduling with limited capacity. In this paper, we propose CaV3, an integrated cache-assisted viewport adaptive VV streaming framework to address the challenges. CaV3 employs a Long-short term Sequential prediction model (LSTSP) that achieves accurate short-term, mid-term and long-term viewing pattern prediction with a multi-modal fusion model by capturing the viewer's behavior inertia, current attention, and subjective intention. Besides, CaV3 also contains a contextual MAB-based caching adaptation algorithm (CCA) to fully utilize the viewing pattern and solve the optimal caching problem with a proved upper bound regret. Compared to existing VV datasets only containing single or co-located objects, we for the first time collect a comprehensive dataset with sufficient practical unbounded 360° scenes. The extensive evaluation of the dataset confirms the superiority of CaV3, which outperforms the SOTA algorithm by 15.6%-43% in viewport prediction and 13%-40% in system utility.
Junhua Liu 0003, Boxiang Zhu, Fangxin Wang 0001, Yili Jin 0001, Shuguang Cui
VR2