Demo Data from EDBT 2026 / reviewers in the wild / expert
Jinmin He
dblp:347/6803
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 79% Motion planning and robot control · 8% Transfer learning and domain adaptation · 8% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-task reinforcement learning |
3.3 | 4 | 2025 | Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning · NeurIPS 2025 Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning · ICML 2025 Efficient Multi-task Reinforcement Learning with Cross-Task Policy Guidance · NeurIPS 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
1.1 | 2 | 2025 | Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning · ICML 2025 Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.9 | 1 | 2025 | Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning · ICML 2025 |
Machine learning › Transfer learning and domain adaptation
knowledge transfer |
0.9 | 1 | 2025 | Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning · NeurIPS 2025 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.9 | 1 | 2025 | Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning · NeurIPS 2025 |
Robotics › Motion planning and robot control › robot learning › robot skill learning
skill abstraction |
0.9 | 1 | 2025 | Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.9 | 1 | 2025 | Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning · ICML 2025 |
Knowledge, reasoning and agents › Multi-agent systems
agent grouping |
0.7 | 1 | 2023 | Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.7 | 1 | 2023 | Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition |
0.7 | 1 | 2023 | Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
hierarchical policy learning · 1.5vector quantization · 0.9skill embedding · 0.9decision transformer · 0.9codebook · 0.9routing network · 0.8route-balancing · 0.8resrouting · 0.8parameter sharing · 0.8behavior policy selection · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement LearningabstractOffline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any online interaction with the environment. However, it faces significant challenges in effectively sharing knowledge across tasks. Inspired by the efficient knowledge abstraction observed in human learning, we propose Goal-Oriented Skill Abstraction (GO-Skill), a novel approach designed to extract and utilize reusable skills to enhance knowledge transfer and task performance. Our approach uncovers reusable skills through a goal-oriented skill extraction process and leverages vector quantization to construct a discrete skill library. To mitigate class imbalances between broadly applicable and task-specific skills, we introduce a skill enhancement phase to refine the extracted skills. Furthermore, we integrate these skills using hierarchical policy learning, enabling the construction of a high-level policy that dynamically orchestrates discrete skills to accomplish specific tasks. Extensive experiments on diverse robotic manipulation tasks within the MetaWorld benchmark demonstrate the effectiveness and versatility of GO-Skill. Jinmin He, Kai Li 0022, Yifan Zang 0001, Haobo Fu, Qiang Fu 0016, Junliang Xing, Jian Cheng 0001 |
ICML | 1 |
| 2025 | Pattern Extraction Learning for Cooperative Multi-Agent Reinforcement LearningabstractMulti-agent reinforcement learning (MARL) has demonstrated its superiority in addressing complex decision-making tasks involving multiple agents. However, the intricate and dynamic interactions among agents make this problem exceptionally challenging. Existing MARL methods often simplify the problem by implicitly decomposing shared rewards into individual utilities, neglecting the underlying interconnections between relevant entities. To overcome these limitations, we propose a novel framework of Multi-Agent Pattern Extraction (MAPE), which captures cooperation patterns from both agent-level and global perspectives to enhance decision-making and collaboration efficiency. Specifically, MAPE introduces two key modules: the Agent Pattern Extractor (APE) and the Global Pattern Extractor (GPE) that focus on specific interactions between the entities of interests from individual and global perspectives, respectively. The APE module focuses on computing each agent’s attention to other entities across different interaction patterns, providing this information to the GPE module. The GPE module then integrates the agent-specific pattern information and state features to identify the overall interaction pattern of the multi-agent system. By filtering out irrelevant interactions between unrelated entities and highlighting meaningful relationships, MAPE fosters more focused cooperation and facilitates more efficient learning. Extensive experiments on the StarCraft II micromanagement benchmark showcase the effectiveness of MAPE in improving efficiency in complex multi-agent environments. Yifan Zang 0001, Jinmin He, Kai Li 0022, Junliang Xing, Jian Cheng 0001 |
IJCNN | 2 |
| 2025 | Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement LearningabstractMulti-Agent Reinforcement Learning (MARL) has achieved remarkable success in various real-world scenarios, but its high cost of online training makes it impractical to learn each task from scratch.
To enable effective policy reuse, we consider the problem of zero-shot generalization from offline data across multiple tasks.
While prior work focuses on transferring individual skills of agents, we argue that the effective policy transfer across tasks should also capture the team-level coordination knowledge.
In this paper, we propose Bi-Level Knowledge Transfer (BiKT) for Multi-Task MARL, which performs knowledge transfer at both the individual and team levels.
At the individual level, we extract transferable individual skill embeddings from offline MARL trajectories.
At the team level, we define tactics as coordinated patterns of skill combinations and capture them by leveraging the learned skill embeddings.
We map skill combinations into compact tactic embeddings and then construct a tactic codebook.
To incorporate both skills and tactics into decision-making, we design a bi-level decision transformer that infers them in sequence.
Our BiKT leverages both the generalizability of individual skills and the diversity of tactics, enabling the learned policy to perform effectively across multiple tasks.
Extensive experiments on SMAC and MPE benchmarks demonstrate that BiKT achieves strong generalization to previously unseen tasks. Jinmin He, Yifan Zhang 0001, Yifan Zang 0001, Jian Cheng 0001 |
NeurIPS | 2 |
| 2024 | Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth RoutingabstractMulti-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a common practice segments the network into distinct modules and trains a routing network to recombine these modules into task-specific policies. However, existing routing approaches employ a fixed number of modules for all tasks, neglecting that tasks with varying difficulties commonly require varying amounts of knowledge. This work presents a Dynamic Depth Routing (D2R) framework, which learns strategic skipping of certain intermediate modules, thereby flexibly choosing different numbers of modules for each task. Under this framework, we further introduce a ResRouting method to address the issue of disparate routing paths between behavior and target policies during off-policy training. In addition, we design an automatic route-balancing mechanism to encourage continued routing exploration for unmastered tasks without disturbing the routing of mastered ones. We conduct extensive experiments on various robotics manipulation tasks in the Meta-World benchmark, where D2R achieves state-of-the-art performance with significantly improved learning efficiency. Jinmin He, Kai Li 0022, Yifan Zang 0001, Haobo Fu, Qiang Fu 0016, Junliang Xing, Jian Cheng 0001 |
AAAI | 1 |
| 2024 | Efficient Multi-task Reinforcement Learning with Cross-Task Policy GuidanceabstractMulti-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing approaches primarily focus on parameter sharing with carefully designed network structures or tailored optimization procedures. However, they overlook a direct and complementary way to exploit cross-task similarities: the control policies of tasks already proficient in some skills can provide explicit guidance for unmastered tasks to accelerate skills acquisition. To this end, we present a novel framework called Cross-Task Policy Guidance (CTPG), which trains a guide policy for each task to select the behavior policy interacting with the environment from all tasks' control policies, generating better training trajectories. In addition, we propose two gating mechanisms to improve the learning efficiency of CTPG: one gate filters out control policies that are not beneficial for guidance, while the other gate blocks tasks that do not necessitate guidance. CTPG is a general framework adaptable to existing parameter sharing approaches. Empirical evaluations demonstrate that incorporating CTPG with these approaches significantly enhances performance in manipulation and locomotion benchmarks. Jinmin He, Kai Li 0022, Yifan Zang 0001, Haobo Fu, Qiang Fu 0016, Junliang Xing, Jian Cheng 0001 |
NeurIPS | 1 |
| 2023 | Automatic Grouping for Efficient Cooperative Multi-Agent Reinforcement LearningabstractGrouping is ubiquitous in natural systems and is essential for promoting efficiency in team coordination. This paper proposes a novel formulation of Group-oriented Multi-Agent Reinforcement Learning (GoMARL), which learns automatic grouping without domain knowledge for efficient cooperation. In contrast to existing approaches that attempt to directly learn the complex relationship between the joint action-values and individual utilities, we empower subgroups as a bridge to model the connection between small sets of agents and encourage cooperation among them, thereby improving the learning efficiency of the whole team. In particular, we factorize the joint action-values as a combination of group-wise values, which guide agents to improve their policies in a fine-grained fashion. We present an automatic grouping mechanism to generate dynamic groups and group action-values. We further introduce a hierarchical control for policy learning that drives the agents in the same group to specialize in similar policies and possess diverse strategies for various groups. Experiments on the StarCraft II micromanagement tasks and Google Research Football scenarios verify our method's effectiveness. Extensive component studies show how grouping works and enhances performance. Yifan Zang 0001, Jinmin He, Kai Li 0022, Haobo Fu, Qiang Fu 0016, Junliang Xing, Jian Cheng 0001 |
NeurIPS | 2 |