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Sookwan Han

dblp:347/9512 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 52% Generative modeling · 44% Representation and self-supervised learning · 5%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
2.332025
SyncSDE: A Probabilistic Framework for Diffusion Synchronization · CVPR 2025
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models · ECCV (51) 2024
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.812024
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models · ECCV (51) 2024
Computer vision › 3D vision
3d reconstruction
0.712023
CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images · ICCV 2023
Computer vision › 3D vision
3d scene understanding
0.712023
CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images · ICCV 2023
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.712023
CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images · ICCV 2023
Visual content generation and editing › avatar generation
3d human avatar generation
0.712023
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023
Machine learning › Representation and self-supervised learning
correlation modeling
0.312025
SyncSDE: A Probabilistic Framework for Diffusion Synchronization · CVPR 2025
Computer vision › 3D vision
3d human reconstruction
0.212023
Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models · ICCV 2023
Machine learning › Generative modeling
image generation
0.212023
CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images · ICCV 2023

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.1normal map generation · 1.3mesh optimization · 1.3score-based diffusion · 0.9probabilistic framework · 0.92d pre-trained models · 0.8semantic clustering · 0.7self-supervised learning · 0.7pose canonicalization · 0.7generative image model · 0.7
YearPublicationVenuePosition
2025 SyncSDE: A Probabilistic Framework for Diffusion Synchronization
abstract
There have been many attempts to leverage multiple diffusion models for collaborative generation, extending beyond the original domain. A prominent approach involves synchronizing multiple diffusion trajectories by mixing the estimated scores to artificially correlate the generation processes. However, existing methods rely on naive heuristics, such as averaging, without considering task specificity. These approaches do not clarify why such methods work and often fail when a heuristic suitable for one task is blindly applied to others. In this paper, we present a probabilistic framework for analyzing why diffusion synchronization works and reveal where heuristics should be focused—modeling correlations between multiple trajectories and adapting them to each specific task. We further identify optimal correlation models per task, achieving better results than previous approaches that apply a single heuristic across all tasks without justification.
Hyunjun Lee, Hyunsoo Lee 0005, Sookwan Han
CVPR3
2024 Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
Hyeonwoo Kim, Sookwan Han, Patrick Kwon, Hanbyul Joo
ECCV (51)2
2023 CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images
abstract
We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the interactions that can be considered human-like and natural, but the human pose and the geometry of objects can vary even for similar interactions. Such diversity makes the annotating task of 3D interactions difficult and hard to scale, which limits the potential to reason about that in a supervised way. One way of learning the 3D spatial relationship between humans and objects during interaction is by showing multiple 2D images captured from different viewpoints when humans interact with the same type of objects. The core idea of our method is to leverage a generative model that produces high-quality 2D images from an arbitrary text prompt input as an "unbounded" data generator with effective controllability and view diversity. Despite its imperfection of the image quality over real images, we demonstrate that the synthesized images are sufficient to learn the 3D human-object spatial relations. We present multiple strategies to leverage the synthesized images, including (1) the first method to leverage a generative image model for 3D human-object spatial relation learning; (2) a framework to reason about the 3D spatial relations from inconsistent 2D cues in a self-supervised manner via 3D occupancy reasoning with pose canonicalization; (3) semantic clustering to disambiguate different types of interactions with the same object types; and (4) a novel metric to assess the quality of 3D spatial learning of interaction.
Sookwan Han, Hanbyul Joo
ICCV1
2023 Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models
abstract
We propose a 3D generation pipeline that uses diffusion models to generate realistic human digital avatars. Due to the wide variety of human identities, poses, and stochastic details, the generation of 3D human meshes has been a challenging problem. To address this, we decompose the problem into 2D normal map generation and normal map-based 3D reconstruction. Specifically, we first simultaneously generate realistic normal maps for the front and backside of a clothed human, dubbed dual normal maps, using a pose-conditional diffusion model. For 3D reconstruction, we "carve" the prior SMPL-X mesh to a detailed 3D mesh according to the normal maps through mesh optimization. To further enhance the high-frequency details, we present a diffusion resampling scheme on both body and facial regions, thus encouraging the generation of realistic digital avatars. We also seamlessly incorporate a recent text-to-image diffusion model to support text-based human identity control. Our method, namely, Chupa, is capable of generating realistic 3D clothed humans with better perceptual quality and identity variety.
Patrick Kwon, Kwangho Lee, Myunggi Lee, Sookwan Han, Hanbyul Joo
ICCV5