Demo Data from EDBT 2026 / reviewers in the wild / expert
Yingzhuo Liu
dblp:348/3627
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0009-0002-4952-1061ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 50% Planning, search and constraint satisfaction · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
large language model reasoning |
0.9 | 1 | 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language Models · EMNLP 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › hierarchical problem solving
task decomposition |
0.9 | 1 | 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language Models · EMNLP 2025 |
Methods — techniques the papers use, named apart from their topics
verification module · 0.9empirical analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Knowledge-guided policy arbitration: A hierarchical cognitive framework for safety-critical decision-making under dynamic conflicting objectives
Fuqing Bie, Xingyang Chang, Leyan Wang, Dehua Ma, Songfu Xu, Shuodi Liu, Yingzhuo Liu, Liuyu Xiang, Zhaofeng He 0001 |
Expert Syst. Appl. | 7 |
| 2026 | RainbowArena: A multi-agent toolkit for reinforcement learning and large language models in tabletop games
Yingzhuo Liu, Shuodi Liu, Hongsong Tang, Yubing Ma, Zikang Li, Junge Zhang, Liuyu Xiang, Zhaofeng He 0001 |
Knowl. Based Syst. | 1 |
| 2025 | Select-Then-Decompose: From Empirical Analysis to Adaptive Selection Strategy for Task Decomposition in Large Language ModelsabstractLarge language models (LLMs) have demonstrated remarkable reasoning and planning capabilities, driving extensive research into task decomposition.Existing task decomposition methods focus primarily on memory, tool usage, and feedback mechanisms, achieving notable success in specific domains, but they often overlook the trade-off between performance and cost.In this study, we first conduct a comprehensive investigation on task decomposition, identifying six categorization schemes.Then, we perform an empirical analysis of three factors that influence the performance and cost of task decomposition: categories of approaches, characteristics of tasks, and configuration of decomposition and execution models, uncovering three critical insights and summarizing a set of practical principles.Building on this analysis, we propose the Select-Then-Decompose strategy, which establishes a closed-loop problemsolving process composed of three stages: selection, execution, and verification.This strategy dynamically selects the most suitable decomposition approach based on task characteristics and enhances the reliability of the results through a verification module.Comprehensive evaluations across multiple benchmarks show that the Select-Then-Decompose consistently lies on the Pareto frontier, demonstrating an optimal balance between performance and cost.Our code is publicly available at https://github.com/summervvind/ Select-Then-Decompose. Shuodi Liu, Yingzhuo Liu, Zi Wang 0014, Huijia Wu, Liuyu Xiang, Zhaofeng He 0001 |
EMNLP | 2 |
| 2025 | RainbowArena: A Multi-Agent Toolkit for Reinforcement Learning and Large Language Models in Competitive Tabletop Games
Yingzhuo Liu, Shuodi Liu, Hongsong Tang, Yubing Ma, Zikang Li, Junge Zhang, Liuyu Xiang, Zhaofeng He 0001 |
AAMAS | 1 |
| 2025 | Distributed Policy Space Response Oracles in Two-Player Zero-Sum GamesabstractPolicy space response oracle (PSRO) is a population-based algorithm that can be used to solve two-player zero-sum games. In the PSRO solution framework, optimizing policy diversity is crucial for addressing nontransitive game problems, helping the agent population avoid exploitation by unfamiliar opponents. In addition, while deep reinforcement learning is highly effective in solving complex game environments, its integration with PSRO remains fragmented and lacking in effective coordination. In this study, we propose distributed PSRO to efficiently solve complex game scenarios. To enhance diversity while managing optimization costs, we introduce TOP-K truncation, which prioritizes high-quality opponents and limits the size of the policy pool during sampling. This approach not only reduces interference from less effective strategies but also ensures computational efficiency by seamlessly integrating with our distributed training framework. We also design the distributed training framework to incorporate diversity estimation directly into the sampling process, achieving diversity optimization without incurring additional computational overhead. Furthermore, we introduce the opponent first (OF) method, which enhances decision-making by leveraging opponent information during interaction sampling. We perform experimental validation using a nontransitive mixture model and AlphaStar888 to confirm the effectiveness of the TOP-K truncation approach. Finally, we demonstrate the feasibility and efficiency of the distributed training framework and the OF approach in a Google Research Football 11 versus 11 scenario. Hongsong Tang, Yingzhuo Liu, Letian Ni, Liuyu Xiang, Yaodong Yang 0001, Ke Bi, Zhaofeng He 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2023 | A reinforcement learning-based approach for online bus scheduling
Yingzhuo Liu, Xingquan Zuo, Guanqun Ai, Yahong Liu |
Knowl. Based Syst. | 1 |