Demo Data from EDBT 2026 / reviewers in the wild / expert
Alper Ozkan
dblp:348/3971
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-5052-9776ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Wearable and physiological sensing · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
cybersickness |
0.7 | 1 | 2023 | The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters · Int. J. Hum. Comput. Stud. 2023 |
Wearable and physiological sensing
eye tracking |
0.7 | 1 | 2023 | The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters · Int. J. Hum. Comput. Stud. 2023 |
Methods — techniques the papers use, named apart from their topics
eye-activity analysis · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters
Alper Ozkan, Ufuk Celikcan |
Int. J. Hum. Comput. Stud. | 1 |