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Jingyang Ke

dblp:348/5947 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 94% Optimization for machine learning · 6%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
1.522025
Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors · ICML 2025
Inverse Reinforcement Learning with the Average Reward Criterion · NeurIPS 2023
Bioinformatics and computational biology › behavioral analysis
animal behavior analysis
0.912025
Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors · ICML 2025
Machine learning › Reinforcement learning › markov decision process › infinite-horizon markov decision process
average-reward MDP
0.712023
Inverse Reinforcement Learning with the Average Reward Criterion · NeurIPS 2023
Machine learning › Reinforcement learning
markov decision process
0.712023
Inverse Reinforcement Learning with the Average Reward Criterion · NeurIPS 2023
Machine learning › Optimization for machine learning
stochastic gradient methods
0.212023
Inverse Reinforcement Learning with the Average Reward Criterion · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

inverse reinforcement learning · 1.7SWIRL · 1.7stochastic policy mirror descent · 0.7inverse policy mirror descent · 0.7
YearPublicationVenuePosition
2025 Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors
abstract
Traditional approaches to studying decision-making in neuroscience focus on simplified behavioral tasks where animals perform repetitive, stereotyped actions to receive explicit rewards. While informative, these methods constrain our understanding of decision-making to short timescale behaviors driven by explicit goals. In natural environments, animals exhibit more complex, long-term behaviors driven by intrinsic motivations that are often unobservable. Recent works in time-varying inverse reinforcement learning (IRL) aim to capture shifting motivations in long-term, freely moving behaviors. However, a crucial challenge remains: animals make decisions based on their history, not just their current state. To address this, we introduce SWIRL (SWitching IRL), a novel framework that extends traditional IRL by incorporating time-varying, history-dependent reward functions. SWIRL models long behavioral sequences as transitions between short-term decision-making processes, each governed by a unique reward function. SWIRL incorporates biologically plausible history dependency to capture how past decisions and environmental contexts shape behavior, offering a more accurate description of animal decision-making. We apply SWIRL to simulated and real-world animal behavior datasets and show that it outperforms models lacking history dependency, both quantitatively and qualitatively. This work presents the first IRL model to incorporate history-dependent policies and rewards to advance our understanding of complex, naturalistic decision-making in animals.
Jingyang Ke, Feiyang Wu, Jiyi Wang, Jeffrey Markowitz, Anqi Wu
ICML1
2023 Inverse Reinforcement Learning with the Average Reward Criterion
abstract
We study the problem of Inverse Reinforcement Learning (IRL) with an average-reward criterion. The goal is to recover an unknown policy and a reward function when the agent only has samples of states and actions from an experienced agent. Previous IRL methods assume that the expert is trained in a discounted environment, and the discount factor is known. This work alleviates this assumption by proposing an average-reward framework with efficient learning algorithms. We develop novel stochastic first-order methods to solve the IRL problem under the average-reward setting, which requires solving an Average-reward Markov Decision Process (AMDP) as a subproblem. To solve the subproblem, we develop a Stochastic Policy Mirror Descent (SPMD) method under general state and action spaces that needs $\mathcal{O}(1/\varepsilon)$ steps of gradient computation. Equipped with SPMD, we propose the Inverse Policy Mirror Descent (IPMD) method for solving the IRL problem with a $\mathcal{O}(1/\varepsilon^2)$ complexity. To the best of our knowledge, the aforementioned complexity results are new in IRL with the average reward criterion. Finally, we corroborate our analysis with numerical experiments using the MuJoCo benchmark and additional control tasks.
Feiyang Wu, Jingyang Ke, Anqi Wu
NeurIPS2