Demo Data from EDBT 2026 / reviewers in the wild / expert
Qinyang Zeng
dblp:348/6025
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0003-3972-0454ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Vision and language · 37% Video understanding and tracking · 28% Representation and self-supervised learning · 22% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
1.5 | 2 | 2025 | Contrastive Feedback Vision-Language for 3D Skeleton-Based Action Recognition · IEEE Trans. Multim. 2025 Contrastive 3D Human Skeleton Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data Augmentation · IEEE Trans. Multim. 2023 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.9 | 2 | 2025 | Contrastive 3D Human Skeleton Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data Augmentation · IEEE Trans. Multim. 2023 Contrastive Feedback Vision-Language for 3D Skeleton-Based Action Recognition · IEEE Trans. Multim. 2025 |
Computer vision › Vision and language
cross-modal alignment |
0.9 | 1 | 2025 | Contrastive Feedback Vision-Language for 3D Skeleton-Based Action Recognition · IEEE Trans. Multim. 2025 |
Robotics › Motion planning and robot control
embodied cognition |
0.9 | 1 | 2025 | ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark · CVPR 2025 |
Computer vision › Vision and language › visual question answering
embodied video question answering |
0.9 | 1 | 2025 | ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark · CVPR 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark · CVPR 2025 |
Machine learning › Representation and self-supervised learning › contrastive learning › self-supervised contrastive learning
momentum contrastive learning |
0.7 | 1 | 2023 | Contrastive 3D Human Skeleton Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data Augmentation · IEEE Trans. Multim. 2023 |
Computer vision › Video understanding and tracking
egocentric video understanding |
0.3 | 1 | 2025 | ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark · CVPR 2025 |
Computer vision › Video understanding and tracking
spatio-temporal modeling |
0.2 | 1 | 2023 | Contrastive 3D Human Skeleton Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data Augmentation · IEEE Trans. Multim. 2023 |
Methods — techniques the papers use, named apart from their topics
feedback decoder · 0.9contrastive learning · 0.9benchmark evaluation · 0.9adaptive projection · 0.9occlusion mask augmentation · 0.7momentum contrast · 0.7ST-GCN · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition BenchmarkabstractThe enhancement of generalization in robots by large vision-language models (LVLMs) is increasingly evident. Therefore, the embodied cognitive abilities of LVLMs based on egocentric videos are of great interest. However, current datasets for embodied video question answering lack comprehensive and systematic evaluation frameworks. Critical embodied cognitive issues, such as robotic self-cognition, dynamic scene perception, and hallucination, are rarely addressed. To tackle these challenges, we propose ECBench, a high-quality benchmark designed to systematically evaluate the embodied cognitive abilities of LVLMs. ECBench features a diverse range of scene video sources, open and varied question formats, and 30 dimensions of embodied cognition. To ensure quality, balance, and high visual dependence, ECBench uses class-independent meticulous human annotation and multi-round question screening strategies. Additionally, we introduce ECEval, a comprehensive evaluation system that ensures the fairness and rationality of the indicators. Utilizing ECBench, we conduct extensive evaluations of proprietary, open-source, and task-specific LVLMs. ECBench is pivotal in advancing the embodied cognitive capabilities of LVLMs, laying a solid foundation for developing reliable core models for embodied agents. All data and code is available at https://github.com/RhDang/ECBench. Ronghao Dang, Yuqian Yuan, Wenqi Zhang 0001, Yifei Xin, Boqiang Zhang, Liuyi Wang, Qinyang Zeng, Xin Li 0056, Lidong Bing |
CVPR | 8 |
| 2025 | Contrastive Feedback Vision-Language for 3D Skeleton-Based Action RecognitionabstractLarge contrastive vision-language models (VLMs) have recently shown promise in skeleton-based action recognition. However, given the lack of skeleton frame-text training datasets for VLMs, aligning the representations between the skeleton frames and labels remains challenging. Specifically, two key limitations must be addressed. First, VLMs struggle to align abstract action labels' language representations with sequential skeleton frames containing primary action semantics, impeding the ability of language representations to represent primary action information effectively. Second, vision representations with high-order action information are difficult to align with labels' language representations because of the risk of homogenizing discriminative features from different data streams. To address these challenges, we propose a Contrastive Feedback Vision-Language (CFVL) model for 3D skeleton-based action recognition that consists of a language representations' feedback decoder and a data stream-adaptive projection module. The feedback decoder aligns the decoded language representations with the original skeleton inputs to help the model comprehend primary action vision information. The projection module employs adaptive structures to further extract spatiotemporal information from various data streams. Additionally, the data stream-adaptive projection module projects vision and text language representations into a unified high-latency semantic space. Discriminative action vision representations, along with consistent representation spaces, support the effective alignment of vision-language representations with high-order action information. The experimental results demonstrate the superior performance of the proposed CFVL model on the Northwestern-UCLA, PKU MMD, NTU RGB+D 60/120, and FSD-10 datasets. Qinyang Zeng, Ronghao Dang |
IEEE Trans. Multim. | 1 |
| 2023 | Contrastive 3D Human Skeleton Action Representation Learning via CrossMoCo With Spatiotemporal Occlusion Mask Data AugmentationabstractSelf-supervised learning methods for 3D skeleton-based action recognition via contrastive learning have obtained competitive achievements compared to classical supervised methods. Current researches show that adding a Multilayer Perceptron (MLP) to the top of the base encoder can extract high-level and global positive representations. Using a negative memory bank to store negative samples dynamically can balance the ample storage and feature consistency. However, these methods need to consider that the MLP lacks accurate encoding of fine-grained local features, and a memory bank needs rich and diverse negative sample pairs to match positive representations from different encoders. This paper proposes a new method called Cross Momentum Contrast (CrossMoCo), composed of three parts: ST-GCN encoder, ST-GCN encoder with MLP encoder (ST-MLP encoder), and two independent negative memory banks. The two encoders encode the input data into two positive feature pairs. Learning the cross representations of the two positive pairs is helpful for the model to extract both the global and the local information. Two independent negative memory banks update the negative samples according to different positive representations from two encoders, diversifying the negative samples' distribution and making negative representations close to the positive features. The increasing classification difficulty will improve the model's ability of contrastive learning. In addition, the spatiotemporal occlusion mask data augmentation method is used to enhance positive samples' information diversity. This method takes the adjacent skeleton joints that can form a skeleton bone as a mask unit, which can reduce the information redundancy after data augmentation since adjacent joints may carry similar spatiotemporal information. Experiments on the PKU-MMD Part II dataset, the NTU RGB+D 60 dataset, and the NW-UCLA dataset show that the CrossMoCo framework with spatiotemporal occlusion mask data augmentation has achieved a comparable performance. Qinyang Zeng, Ming Liu 0001 |
IEEE Trans. Multim. | 1 |