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Claire Jin

dblp:348/9990 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 67% Visual content generation and editing · 33%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
multimodal summarization
0.812024
MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos · CVPR 2024
Visual content generation and editing
thumbnail generation
0.812024
MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos · CVPR 2024
Multimedia analysis and retrieval
video summarization
0.812024
MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos · CVPR 2024
Information retrieval
text summarization
0.212024
MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos · CVPR 2024
YearPublicationVenuePosition
2024 Player-Driven Emergence in LLM-Driven Game Narrative
abstract
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player’s gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, William B. Dolan
CoG12
2024 MMSum: A Dataset for Multimodal Summarization and Thumbnail Generation of Videos
abstract
Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless, numerous limitations exist within existing public MSMO datasets, including insufficient maintenance, data inaccessibility, limited size, and the absence of proper categorization, which pose significant challenges. To address these challenges and provide a comprehensive dataset for this new direction, we have meticulously curated the MMSum dataset. Our new dataset features (1) Human-validated summaries for both video and textual content, providing superior human instruction and labels for mul-timodal learning. (2) Comprehensively and meticulously arranged categorization, spanning 17 principal categories and 170 subcategories to encapsulate a diverse array of real-world scenarios. (3) Benchmark tests performed on the proposed dataset to assess various tasks and methods, including video summarization, text summarization, and multimodal summarization. To champion accessibility and collaboration, we released the MMSum dataset and the data collection tool as fully open-source resources, fostering transparency and accelerating future developments, at https://mmsum-dataset.github.io/.
Jielin Qiu, William Jongwon Han, Aditesh Kumar, Karthik Mittal, Claire Jin, Zhengyuan Yang, Ding Zhao, Bo Li 0026
CVPR6
2023 Predicting Adolescent Female Stress with Wearable Device Data Using Machine and Deep Learning
abstract
The prevalence of mental health issues in adolescent females has become a significant concern in recent years. To investigate the potential of wearable biosensors in predicting stress responses in this understudied demographic, we collected wearables data from eight teenage girls over 1-4 months and explored stress prediction using several machine learning (ML) and deep learning (DL) models. Various person-dependent and person-independent prediction schemes, feature extraction methods, and classifier types were systematically investigated to provide recommendations for effective stress prediction. Feature importance for the physiological signals was also analyzed to provide insights into adolescent stress responses. The study provides actionable recommendations for classifiers, feature extraction, and personalization schemes to enhance stress prediction accuracy, enhancing the understanding and early detection of mental health issues in adolescent females.
Claire Jin, Ame Osotsi, Zita Oravecz
BSN1