Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhelun Shi
dblp:349/3643
· DBLP profile ↗
8ranked-venue papers
0as first author
8since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Language models and text generation · 35% Efficient and distributed learning · 14% Trustworthy machine learning · 12% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 19 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning › distributed training › hybrid parallel training
3d parallelism |
1.0 | 1 | 2026 | OmniScale: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo · AAAI 2026 |
Machine learning › Efficient and distributed learning
distributed training |
1.0 | 1 | 2026 | OmniScale: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo · AAAI 2026 |
Machine learning › Deep learning architectures and training
mixture of experts |
1.0 | 1 | 2026 | OmniScale: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo · AAAI 2026 |
Natural language and speech › Language models and text generation › multimodal language model
omni-modal large language model |
1.0 | 1 | 2026 | OmniScale: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo · AAAI 2026 |
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | Systematic Reward Gap Optimization for Mitigating VLM Hallucinations · NeurIPS 2025 |
Natural language and speech › Language models and text generation › preference optimization
direct preference optimization |
0.9 | 1 | 2025 | Systematic Reward Gap Optimization for Mitigating VLM Hallucinations · NeurIPS 2025 |
Natural language and speech › Language models and text generation
hallucination mitigation |
0.9 | 1 | 2025 | Systematic Reward Gap Optimization for Mitigating VLM Hallucinations · NeurIPS 2025 |
Natural language and speech › Language models and text generation
preference optimization |
0.9 | 1 | 2025 | Systematic Reward Gap Optimization for Mitigating VLM Hallucinations · NeurIPS 2025 |
Machine learning › Trustworthy machine learning
safety evaluation |
0.9 | 1 | 2025 | T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.9 | 1 | 2025 | T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation · CVPR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | WorldSimBench: Towards Video Generation Models as World Simulators · ICML 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | Systematic Reward Gap Optimization for Mitigating VLM Hallucinations · NeurIPS 2025 |
Machine learning › Reinforcement learning
world simulator |
0.9 | 1 | 2025 | WorldSimBench: Towards Video Generation Models as World Simulators · ICML 2025 |
Natural language and speech › Language models and text generation
instruction tuning |
0.7 | 1 | 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmark · NeurIPS 2023 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.7 | 1 | 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmark · NeurIPS 2023 |
Computer animation and physical simulation
motion synthesis |
0.6 | 1 | 2022 | DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer · AAAI 2022 |
Computer animation and physical simulation
music-driven dance generation |
0.6 | 1 | 2022 | DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer · AAAI 2022 |
Security and privacy of machine learning › large language model safety
harmful content generation |
0.3 | 1 | 2025 | T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation · CVPR 2025 |
Computer vision › Vision and language
multimodal benchmark |
0.2 | 1 | 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmark · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
diffusion model evaluation · 1.7concept erasing · 1.7model-centric distributed recipes · 1.0communication-computation decoupling · 1.0preference rewriting · 0.9human preference evaluation · 0.9data curation · 0.9action-level evaluation · 0.9instruction tuning · 0.7transformer · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | OmniScale: Scaling Any Modality Model Training with Model-Centric Distributed Recipe ZooabstractRecent advances in large language models (LLMs) have driven impressive progress in omni-modal understanding and generation. However, training omni-modal LLMs remains a significant challenge due to the heterogeneous model architectures required to process diverse modalities, necessitating sophisticated system design for efficient large-scale training. Existing frameworks typically entangle model definition with parallel logic, incurring limited scalability and substantial engineering overhead for end-to-end omni-modal training. We present OmniScale, a modular and efficient training framework to accelerate the development of omni-modal LLMs. OmniScale introduces model-centric distributed recipes that decouples communication from computation, enabling efficient 3D parallelism on omni-modal LLMs. OmniScale also features a flexible configuration interface supporting seamless integration of new modalities with minimal code change. Using OmniScale, a omni-modal mixture-of-experts (MoE) model with 30B parameters can be trained with over 2,800 tokens/sec/GPU throughput and scale to 160K context lengths via 3D parallelism on 128 GPUs, showcasing its superior efficiency and scalability for training large omni-modal LLMs. Yaowei Zheng, Zhelun Shi, Youjie Li, Yanghua Peng, Zhi Zhang 0005, Xin Liu 0086 |
AAAI | 3 |
| 2025 | T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image GenerationabstractText-to-image (T2I) models have rapidly advanced, enabling the generation of high-quality images from text prompts across various domains. However, these models present notable safety concerns, including the risk of generating harmful, biased, or private content. Current research on assessing T2I safety remains in its early stages. While some efforts have been made to evaluate models on specific safety dimensions, many critical risks remain unexplored. To address this gap, we introduce T2ISafety, a safety benchmark that evaluates T2I models across three key domains: toxicity, fairness, and bias. We build a detailed hierarchy of 12 tasks and 44 categories based on these three domains, and meticulously collect 70K corresponding prompts. Based on this taxonomy and prompt set, we build a large-scale T2I dataset with 68K manually annotated images and train an evaluator capable of detecting critical risks that previous work has failed to identify, including risks that even ultra-large proprietary models like GPTs cannot correctly detect. We evaluate 15 prominent diffusion models on T2ISafety and reveal several concerns including persistent issues with racial fairness, a tendency to generate toxic content, and significant variation in privacy protection across the models, even with defense methods like concept erasing. Data and evaluator are released under https://github.com/adwardlee/t2i_safety. Zhelun Shi, Xuhao Hu, Bowen Dong 0001, Yiran Qin, Xihui Liu, Lu Sheng |
CVPR | 2 |
| 2025 | WorldSimBench: Towards Video Generation Models as World SimulatorsabstractRecent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulater. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence. Yiran Qin, Zhelun Shi, Jiwen Yu, Enshen Zhou, Zhenfei Yin, Xihui Liu, Lu Sheng, Lei Bai 0001, Ruimao Zhang |
ICML | 2 |
| 2025 | RH20T-P: A Primitive-Level Robotic Manipulation Dataset towards Composable Generalization Agents in Real-world ScenariosabstractAchieving generalizability in solving out-of-distribution tasks is one of the ultimate goals of learning robotic manipulation. Recent progress of Vision-Language Models (VLMs) has shown that VLM-based task planners can alleviate the difficulty of solving novel tasks, by decomposing the compounded tasks as a plan of sequentially executing primitive-level skills that have been already mastered. It is also promising for robotic manipulation to adapt such composable generalization ability, in the form of composable generalization agents (CGAs). However, the community lacks of reliable design of primitive skills and a sufficient amount of primitive-level data annotations. Therefore, we propose RH20T-P, a primitive-level robotic manipulation dataset, which contains about 38k video clips covering 67 diverse manipulation tasks in real-world scenarios. Each clip is manually annotated according to a set of meticulously designed primitive skills that are common in robotic manipulation. Furthermore, we standardize a plan-execute CGA paradigm and implement an exemplar baseline called RA-P on our RH20T-P, whose positive performance on solving unseen tasks validates that the proposed dataset can offer composable generalization ability to robotic manipulation agents. Project homepage: https://sites.google.com/view/rh20t-primitive/main. Zeren Chen, Zhelun Shi, Xiaoya Lu, Lehan He, Sucheng Qian, Enshen Zhou, Zhenfei Yin, Wanli Ouyang, Yu Qiao 0001, Cewu Lu, Lu Sheng |
IROS | 2 |
| 2025 | Chain-of-Imagination for Reliable Instruction Following in Decision MakingabstractEnabling the embodied agent to imagine step-by-step the future states and sequentially approach these situation-aware states can enhance its capability to make reliable action decisions from textual instructions. In this work, we introduce a simple but effective mechanism called Chain-of-Imagination (CoI), which repeatedly employs a Multimodal Large Language Model (MLLM) equipped with diffusion model to facilitate imagining and acting upon the series of intermediate situation-aware visual sub-goals one by one, resulting in more reliable instruction-following capability. Based on the CoI mechanism, we propose an embodied agent DecisionDreamer as the low-level controller that can be adapted to different open-world scenarios. Extensive experiments demonstrate that Decision-Dreamer can achieve more reliable and accurate decision-making and significantly outperform the state-of-the-art generalist agents in the Minecraft and CALVIN sandbox simulators, regarding the instruction-following capability. For more demos, please see https://sites.google.com/view/decisiondreamer. Enshen Zhou, Yiran Qin, Zhenfei Yin, Zhelun Shi, Yuzhou Huang, Ruimao Zhang, Lu Sheng |
IROS | 4 |
| 2025 | Systematic Reward Gap Optimization for Mitigating VLM HallucinationsabstractThe success of Direct Preference Optimization (DPO) in mitigating hallucinations in Vision Language Models (VLMs) critically hinges on the true reward gaps within preference pairs. However, current methods, typically relying on ranking or rewriting strategies, often struggle to optimize these reward gaps in a systematic way during data curation. A core difficulty lies in precisely characterizing and strategically manipulating the overall reward gap configuration, that is, the deliberate design of how to shape these reward gaps within each preference pair across the data. To address this, we introduce Topic-level Preference Rewriting (TPR), a novel framework designed for the systematic optimization of reward gap configuration. Through selectively replacing semantic topics within VLM responses with model’s own resampled candidates for targeted rewriting, TPR can provide topic-level control over fine-grained semantic details. This precise control enables advanced data curation strategies, such as progressively adjusting the difficulty of rejected responses, thereby sculpting an effective reward gap configuration that guides the model to overcome challenging hallucinations. Comprehensive experiments demonstrate TPR achieves state-of-the-art performance on multiple hallucination benchmarks, outperforming previous methods by an average of $\sim$20%. Notably, it significantly reduces hallucinations by up to 93% on ObjectHal-Bench, and also exhibits superior data efficiency towards robust and cost-effective VLM alignment. Lehan He, Zeren Chen, Zhelun Shi, Lu Sheng |
NeurIPS | 3 |
| 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and BenchmarkabstractLarge language models have emerged as a promising approach towards achieving general-purpose AI agents. The thriving open-source LLM community has greatly accelerated the development of agents that support human-machine dialogue interaction through natural language processing. However, human interaction with the world extends beyond only text as a modality, and other modalities such as vision are also crucial. Recent works on multi-modal large language models, such as GPT-4V and Bard, have demonstrated their effectiveness in handling visual modalities. However, the transparency of these works is limited and insufficient to support academic research. To the best of our knowledge, we present one of the very first open-source endeavors in the field, LAMM, encompassing a Language-Assisted Multi-Modal instruction tuning dataset, framework, and benchmark. Our aim is to establish LAMM as a growing ecosystem for training and evaluating MLLMs, with a specific focus on facilitating AI agents capable of bridging the gap between ideas and execution, thereby enabling seamless human-AI interaction. Our main contribution is three-fold: 1) We present a comprehensive dataset and benchmark, which cover a wide range of vision tasks for 2D and 3D vision. Extensive experiments validate the effectiveness of our dataset and benchmark. 2) We outline the detailed methodology of constructing multi-modal instruction tuning datasets and benchmarks for MLLMs, enabling rapid scaling and extension of MLLM research to diverse domains, tasks, and modalities. 3) We provide a primary but potential MLLM training framework optimized for modality extension. We also provide baseline models, comprehensive experimental observations, and analysis to accelerate future research. Our baseline model is trained within 24 A100 GPU hours, framework supports training with V100 and RTX3090 is available thanks to the open-source society. Codes and data are now available at https://openlamm.github.io. Zhenfei Yin, Jianjian Cao, Zhelun Shi, Dingning Liu, Mukai Li, Xiaoshui Huang, Zhiyong Wang 0001, Lu Sheng, Lei Bai 0001, Wanli Ouyang |
NeurIPS | 4 |
| 2022 | DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion TransformerabstractGenerating 3D dances from music is an emerged research task that benefits a lot of applications in vision and graphics. Previous works treat this task as sequence generation, however, it is challenging to render a music-aligned long-term sequence with high kinematic complexity and coherent movements. In this paper, we reformulate it by a two-stage process, i.e., a key pose generation and then an in-between parametric motion curve prediction, where the key poses are easier to be synchronized with the music beats and the parametric curves can be efficiently regressed to render fluent rhythm-aligned movements. We named the proposed method as DanceFormer, which includes two cascading kinematics-enhanced transformer-guided networks (called DanTrans) that tackle each stage, respectively. Furthermore, we propose a large-scale music conditioned 3D dance dataset, called PhantomDance, that is accurately labeled by experienced animators rather than reconstruction or motion capture. This dataset also encodes dances as key poses and parametric motion curves apart from pose sequences, thus benefiting the training of our DanceFormer. Extensive experiments demonstrate that the proposed method, even trained by existing datasets, can generate fluent, performative, and music-matched 3D dances that surpass previous works quantitatively and qualitatively. Moreover, the proposed DanceFormer, together with the PhantomDance dataset, are seamlessly compatible with industrial animation software, thus facilitating the adaptation for various downstream applications. Buyu Li, Yongchi Zhao, Zhelun Shi, Lu Sheng |
AAAI | 3 |