Dongyue Lu

dblp:349/4657 · DBLP profile ↗
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12ranked-venue papers
4as first author
12since 2021 · last 2026
0009-0008-7869-9970ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 LiDARCrafter: Dynamic 4D World Modeling from LiDAR Sequences
abstract
Generative world models have become essential data engines for autonomous driving, yet most focus on videos or occupancy grids and overlook the unique challenges of LiDAR. Extending LiDAR generation to dynamic 4D modeling requires addressing controllability, temporal coherence, and standardized evaluation. We present LiDARCrafter, a unified framework for controllable 4D LiDAR generation and editing. Free-form language instructions are converted into ego-centric scene graphs that guide a tri-branch diffusion model to generate object geometry, motion, and structural priors. An autoregressive module further produces temporally coherent and stable LiDAR sequences with improved global consistency. To enable fair comparison, we introduce a comprehensive benchmark covering scene-, object-, and sequence-level metrics for rigorous and reproducible evaluation. Experiments on nuScenes show that LiDARCrafter achieves state-of-the-art fidelity, controllability, and temporal consistency, paving the way for scalable data augmentation and realistic simulation in diverse scenarios. Code have been publicly available at https://lidarcrafter.github.io.
Alan Liang, Youquan Liu, Dongyue Lu, Lingdong Kong, Huaici Zhao, Wei Tsang Ooi
AAAI4
2026 Towards Robust and Interpretable Event-Frame Fusion for Autonomous Driving
abstract
Autonomous driving must handle motion blur, low light, and fast-changing scenes, where RGB frames and event cameras provide complementary strengths. This thesis explores how to fuse them across the perception–reasoning–planning pipeline. It introduces FlexEvent, a frequency-robust detector with adaptive fusion and label-efficient training; Talk2Event, the first benchmark for event–language grounding with attribute-aware modeling; and the EventDrive, an event–frame VLM covering the full driving loop. Together, these contributions advance robust perception, interpretable reasoning, and reliable planning for safety-critical driving through event–frame fusion.
Dongyue Lu
AAAI1
2026 SEE4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting
abstract
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage. Recent warp‐then‐inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory‐to‐trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce S ee 4D , a pose‐free, trajectory‐to‐camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view‐conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual‐camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per‐step complexity. We validate See4D on cross‐view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose‐ or trajectory‐conditioned baselines, advancing practical 4D world modeling from casual videos.
Dongyue Lu, Ao Liang, Tianxin Huang, Baorui Ma, Liang Pan, Wei Yin 0006, Lingdong Kong, Wei Tsang Ooi, Ziwei Liu 0002
Comput. Graph. Forum1
2025 Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
abstract
Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.
Buzhen Huang, Chen Li 0038, Chongyang Xu, Dongyue Lu, Jinnan Chen, Yangang Wang 0001, Gim Hee Lee
CVPR4
2025 EventFly: Event Camera Perception from Ground to the Sky
abstract
Cross-platform adaptation in event-based dense perception is crucial for deploying event cameras across diverse settings, such as vehicles, drones, and quadrupeds, each with unique motion dynamics, viewpoints, and class distributions. In this work, we introduce EventFly, a framework for robust cross-platform adaptation in event camera perception. Our approach comprises three key components: i) Event Activation Prior (EAP), which identifies high-activation regions in the target domain to minimize prediction entropy, fostering confident, domain-adaptive predictions; ii) EventBlend, a data-mixing strategy that integrates source and target event voxel grids based on EAP-driven similarity and density maps, enhancing feature alignment; and iii) EventMatch, a dual-discriminator technique that aligns features from source, target, and blended domains for better domain-invariant learning. To holistically assess cross-platform adaptation abilities, we introduce EXPo, a large-scale benchmark with diverse samples across vehicle, drone, and quadruped platforms. Extensive experiments validate our effectiveness, demonstrating substantial gains over popular adaptation methods. We hope this work can pave the way for more adaptive, high-performing event perception across diverse and complex environments.
Lingdong Kong, Dongyue Lu, Xiang Xu 0009, Lai Xing Ng, Wei Tsang Ooi, Benoit Cottereau
CVPR2
2025 GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency
abstract
Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle with generalization and robustness due to limited annotated data and a reliance on 3D backbones focused on geometric encoding, which often lack resilience to real-world noise and data corruption. We propose GEAL, a novel framework designed to enhance the generalization and robustness of 3D affordance learning by leveraging large-scale pre-trained 2D models. We employ a dual-branch architecture with Gaussian splatting to establish consistent mappings between 3D point clouds and 2D representations, enabling realistic 2D renderings from sparse point clouds. A granularity-adaptive fusion module and a 2D-3D consistency alignment module further strengthen cross-modal alignment and knowledge transfer, allowing the 3D branch to benefit from the rich semantics and generalization capacity of 2D models. To holistically assess the robustness, we introduce two new corruption-based benchmarks: PIAD-C and LASO-C. Extensive experiments on public datasets and our benchmarks show that GEAL consistently outperforms existing methods across seen and novel object categories, as well as corrupted data, demonstrating robust and adaptable affordance predictions. The code and datasets are publicly available.
Dongyue Lu, Lingdong Kong, Tianxin Huang, Gim Hee Lee
CVPR1
2025 Perspective-Invariant 3D Object Detection
abstract
With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.
Ao Liang, Lingdong Kong, Dongyue Lu, Youquan Liu, Huaici Zhao, Wei Tsang Ooi
ICCV3
2025 Talk2Event: Grounded Understanding of Dynamic Scenes from Event Cameras
abstract
Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce Talk2Event, the first large-scale benchmark for language-driven object grounding in event-based perception. Built from real-world driving data, Talk2Event provides over 30,000 validated referring expressions, each enriched with four grounding attributes -- appearance, status, relation to viewer, and relation to other objects -- bridging spatial, temporal, and relational reasoning. To fully exploit these cues, we propose EventRefer, an attribute-aware grounding framework that dynamically fuses multi-attribute representations through a Mixture of Event-Attribute Experts (MoEE). Our method adapts to different modalities and scene dynamics, achieving consistent gains over state-of-the-art baselines in event-only, frame-only, and event-frame fusion settings. We hope our dataset and approach will establish a foundation for advancing multimodal, temporally-aware, and language-driven perception in real-world robotics and autonomy.
Lingdong Kong, Dongyue Lu, Alan Liang, Yuhao Dong, Tianshuai Hu, Lai Xing Ng, Wei Tsang Ooi, Benoit Cottereau
NeurIPS2
2025 3EED: Ground Everything Everywhere in 3D
abstract
Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce 3EED, a multi-platform, multi-modal 3D grounding benchmark featuring RGB and LiDAR data from vehicle, drone, and quadruped platforms. We provide over 128,000 objects and 22,000 validated referring expressions across diverse outdoor scenes -- 10x larger than existing datasets. We develop a scalable annotation pipeline combining vision-language model prompting with human verification to ensure high-quality spatial grounding. To support cross-platform learning, we propose platform-aware normalization and cross-modal alignment techniques, and establish benchmark protocols for in-domain and cross-platform evaluations. Our findings reveal significant performance gaps, highlighting the challenges and opportunities of generalizable 3D grounding. The 3EED dataset and benchmark toolkit are released to advance future research in language-driven 3D embodied perception.
Yuhao Dong, Tianshuai Hu, Alan Liang, Youquan Liu, Dongyue Lu, Liang Pan, Lingdong Kong, Junwei Liang 0001, Ziwei Liu 0002
NeurIPS6
2025 FlexEvent: Towards Flexible Event-Frame Object Detection at Varying Operational Frequencies
abstract
Event cameras offer unparalleled advantages for real-time perception in dynamic environments, thanks to the microsecond-level temporal resolution and asynchronous operation. Existing event detectors, however, are limited by fixed-frequency paradigms and fail to fully exploit the high-temporal resolution and adaptability of event data. To address these limitations, we propose FlexEvent, a novel framework that enables detection at varying frequencies. Our approach consists of two key components: FlexFuse, an adaptive event-frame fusion module that integrates high-frequency event data with rich semantic information from RGB frames, and FlexTune, a frequency-adaptive fine-tuning mechanism that generates frequency-adjusted labels to enhance model generalization across varying operational frequencies. This combination allows our method to detect objects with high accuracy in both fast-moving and static scenarios, while adapting to dynamic environments. Extensive experiments on large-scale event camera datasets demonstrate that our approach surpasses state-of-the-art methods, achieving significant improvements in both standard and high-frequency settings. Notably, our method maintains robust performance when scaling from 20 Hz to 90 Hz and delivers accurate detection up to 180 Hz, proving its effectiveness in extreme conditions. Our framework sets a new benchmark for event-based object detection and paves the way for more adaptable, real-time vision systems.
Dongyue Lu, Lingdong Kong, Gim Hee Lee, Camille Simon 0001, Wei Tsang Ooi
NeurIPS1
2025 Spiral: Semantic-Aware Progressive LiDAR Scene Generation and Understanding
abstract
Leveraging diffusion models, 3D LiDAR scene generation has achieved great success in both range-view and voxel-based representations. While recent voxel-based approaches can generate both geometric structures and semantic labels, existing range-view methods are limited to producing unlabeled LiDAR scenes. Relying on pretrained segmentation models to predict the semantic maps often results in suboptimal cross-modal consistency. To address this limitation while preserving the advantages of range-view representations, such as computational efficiency and simplified network design, we propose Spiral, a novel range-view LiDAR diffusion model that simultaneously generates depth, reflectance images, and semantic maps. Furthermore, we introduce novel semantic-aware metrics to evaluate the quality of the generated labeled range-view data. Experiments on SemanticKITTI and nuScenes datasets demonstrate that Spiral achieves state-of-the-art performance with the smallest parameter size, outperforming two-step methods that combine the best available generative and segmentation models. Additionally, we validate that Spiral’s generated range images can be effectively used for synthetic data augmentation in the downstream segmentation training, significantly reducing the labeling effort on LiDAR data.
Dekai Zhu, Yixuan Hu, Youquan Liu, Dongyue Lu, Lingdong Kong, Slobodan Ilic
NeurIPS4
2023 SimpleMapping: Real-Time Visual-Inertial Dense Mapping with Deep Multi-View Stereo
abstract
We present a real-time visual-inertial dense mapping method capable of performing incremental 3D mesh reconstruction with high quality using only sequential monocular images and inertial measurement unit (IMU) readings. 6-DoF camera poses are estimated by a robust feature-based visual-inertial odometry (VIO), which also generates noisy sparse 3D map points as a by-product. We propose a sparse point aided multi-view stereo neural network (SPA-MVSNet) that can effectively leverage the informative but noisy sparse points from the VIO system. The sparse depth from VIO is firstly completed by a single-view depth completion network. This dense depth map, although naturally limited in accuracy, is then used as a prior to guide our MVS network in the cost volume generation and regularization for accurate dense depth prediction. Predicted depth maps of keyframe images by the MVS network are incrementally fused into a global map using TSDF-Fusion. We extensively evaluate both the proposed SPA-MVSNet and the entire dense mapping system on several public datasets as well as our own dataset, demonstrating the system’s impressive generalization capabilities and its ability to deliver high-quality 3D reconstruction online. Our proposed dense mapping system achieves a 39.7% improvement in F-score over existing systems when evaluated on the challenging scenarios of the EuRoC dataset.
Yingye Xin, Xingxing Zuo 0001, Dongyue Lu, Stefan Leutenegger
ISMAR3