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Yixuan Even Xu

dblp:349/7695 · also Yixuan Xu 0005 · DBLP profile ↗
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11ranked-venue papers
6as first author
11since 2021 · last 2026
0009-0003-9360-753XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Algorithmic game theory and mechanism design · 84% Mathematical optimization · 16%
Artificial intelligence
6 papers
Language models and text generation · 38% Multi-agent systems · 22% Efficient and distributed learning · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%
Network and information security
1 paper
Security and privacy of machine learning · 100%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 23 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design
auction design
1.522024
Bidder Selection Problem in Position Auctions: A Fast and Simple Algorithm via Poisson Approximation · WWW 2024
Learning Coalition Structures with Games · AAAI 2024
Natural language and speech › Language models and text generation
multilingual language models
1.012026
Apertus: Democratizing Open and Compliant LLMs for Global Language Environments · ACL (1) 2026
Algorithmic game theory and mechanism design
mechanism design
1.022024
Learning Coalition Structures with Games · AAAI 2024
Non-excludable Bilateral Trade between Groups · AAAI 2024
Knowledge, reasoning and agents › Multi-agent systems
coalition formation
0.912025
Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games · AAAI 2025
Knowledge, reasoning and agents › Multi-agent systems › game theory
game-theoretic modeling
0.912025
Improving Community-Participated Patrol for Anti-Poaching · AAAI 2025
Natural language and speech › Language models and text generation › large language model › knowledge in language models
memorization
0.912025
Positional Fragility in LLMs: How Offset Effects Reshape Our Understanding of Memorization Risks · NeurIPS 2025
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
model distillation
0.912025
Antidistillation Sampling · NeurIPS 2025
Machine learning › Trustworthy machine learning
model security
0.912025
Antidistillation Sampling · NeurIPS 2025
Natural language and speech › Language models and text generation › large language model › knowledge in language models › memorization
verbatim memorization
0.912025
Positional Fragility in LLMs: How Offset Effects Reshape Our Understanding of Memorization Risks · NeurIPS 2025
Environmental and earth informatics
environmental informatics
0.912025
Improving Community-Participated Patrol for Anti-Poaching · AAAI 2025
Security and privacy of machine learning › privacy attack
training data extraction
0.912025
Positional Fragility in LLMs: How Offset Effects Reshape Our Understanding of Memorization Risks · NeurIPS 2025
Algorithmic game theory and mechanism design › mechanism design
bilateral trade
0.812024
Non-excludable Bilateral Trade between Groups · AAAI 2024
Algorithmic game theory and mechanism design
coalition formation
0.812024
Learning Coalition Structures with Games · AAAI 2024
Mathematical optimization
combinatorial optimization
0.812024
Bidder Selection Problem in Position Auctions: A Fast and Simple Algorithm via Poisson Approximation · WWW 2024
Mathematical optimization
knapsack problem
0.812024
Bidder Selection Problem in Position Auctions: A Fast and Simple Algorithm via Poisson Approximation · WWW 2024
Algorithmic game theory and mechanism design › mechanism design › auction design › ad auction
position auction
0.812024
Bidder Selection Problem in Position Auctions: A Fast and Simple Algorithm via Poisson Approximation · WWW 2024
Algorithmic game theory and mechanism design
social choice
0.812024
Aggregating Quantitative Relative Judgments: From Social Choice to Ranking Prediction · NeurIPS 2024
Algorithmic game theory and mechanism design
matching
0.712023
A One-Size-Fits-All Approach to Improving Randomness in Paper Assignment · NeurIPS 2023
Algorithmic game theory and mechanism design › fair division
random assignment
0.712023
A One-Size-Fits-All Approach to Improving Randomness in Paper Assignment · NeurIPS 2023
Machine learning › Learning theory
sample complexity
0.522025
Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games · AAAI 2025
Learning Coalition Structures with Games · AAAI 2024
Machine learning › Efficient and distributed learning
distributed training
0.312026
Apertus: Democratizing Open and Compliant LLMs for Global Language Environments · ACL (1) 2026
Machine learning › Learning theory › information-theoretic analysis
information-theoretic bounds
0.312025
Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games · AAAI 2025
Natural language and speech › Language models and text generation › large language model reasoning
reasoning traces
0.312025
Antidistillation Sampling · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

waterfilling algorithm · 1.7prefix probing · 1.7pre-training · 1.7multiple-bit observations · 1.7game design · 1.7binary search · 1.7active learning · 1.7aggregation rules · 1.5token probability distribution · 0.9sampling strategy · 0.9mixed-integer linear programming · 0.9mixed integer linear programming · 0.9truth-telling characterization · 0.8normal-form games · 0.8myerson-satterthwaite impossibility · 0.8iterative grouping algorithm · 0.8graphical games · 0.8congestion games · 0.8
YearPublicationVenuePosition
2026 Apertus: Democratizing Open and Compliant LLMs for Global Language Environments
abstract
Alejandro Hernández-Cano, Alexander Hägele, Allen Hao Huang, Angelika Romanou, Antoni-Joan Solergibert, Barna Pásztor, Bettina Messmer, Dhia Garbaya, Eduard Frank Ďurech, Ido Hakimi, Juan Garcia Giraldo, Mete Ismayilzada, Negar Foroutan, Skander Moalla, Tiancheng Chen, Vinko Sabolčec, Yixuan Xu, Michael Aerni, Badr AlKhamissi, Inés Altemir Marinas, Mohammad Hossein Amani, Matin Ansaripour, Ilia Badanin, Harold Benoit, Emanuela Boros, Nicholas John Browning, Fabian Bösch, Maximilian Böther, Niklas Canova, Camille Challier, Clément Charmillot, Jonathan Coles, Jan Milan Deriu, Arnout Devos, Lukas Drescher, Daniil Dzenhaliou, Maud Ehrmann, Dongyang Fan, Simin Fan, Silin Gao, Miguel Gila, María Grandury, Diba Hashemi, Alexander Miserlis Hoyle, Jiaming Jiang, Mark Klein, Andrei Kucharavy, Anastasiia Kucherenko, Frederike Lübeck, Roman Machacek, Theofilos Ioannis Manitaras, Andreas Marfurt, Kyle Matoba, Simon Matrenok, Henrique Mendonça, Fawzi Roberto Mohamed, Syrielle Montariol, Luca Mouchel, Sven Najem-Meyer, Jingwei Ni, Gennaro Oliva, Matteo Pagliardini, Elia Palme, Andrei Panferov, Léo Paoletti, Marco Passerini, Ivan Pavlov, Auguste Poiroux, Kaustubh Ponkshe, Nathan Ranchin, Javier Rando, Mathieu Sauser, Jakhongir Saydaliev, Mukhammadali Sayfiddinov, Marian Schneider, Stefano Schuppli, Marco Scialanga, Andrei Semenov, Kumar Shridhar, Raghav Singhal, Anna Sotnikova, Alexander Sternfeld, Ayush Kumar Tarun, Paul Teiletche, Jannis Vamvas, Xiaozhe Yao, Hao Zhao, Alexander Ilic, Ana Klimovic, Andreas Krause, Caglar Gulcehre, David Rosenthal, Elliott Ash, Florian Tramèr, Joost VandeVondele, Livio Veraldi, Martin Rajman, Thomas C. Schulthess, Torsten Hoefler, Antoine Bosselut, Martin Jaggi, Imanol Schlag. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Alejandro Hernández-Cano, Alexander Hägele, Allen Hao Huang, Angelika Romanou, Antoni-Joan Solergibert i Llaquet, Barna Pásztor, Bettina Messmer, Dhia Garbaya, Eduard Durech, Ido Hakimi, Juan Garcia Giraldo, Mete Ismayilzada, Negar Foroutan Eghlidi, Skander Moalla, Tiancheng Chen, Vinko Sabolcec, Yixuan Even Xu, Michael Aerni, Badr AlKhamissi, Ines Altemir Marinas, Mohammad Hossein Amani, Matin Ansaripour, Ilia Badanin, Harold Benoit, Emanuela Boros, Nicholas John Browning, Fabian Bösch, Maximilian Böther, Niklas Canova, Camille Challier, Clément Charmillot, Jonathan Coles, Jan Deriu, Arnout Devos, Lukas Drescher, Daniil Dzenhaliou, Maud Ehrmann, Dongyang Fan, Simin Fan, Silin Gao, Miguel Gila, María Grandury, Diba Hashemi, Alexander Miserlis Hoyle, Jiaming Jiang, Mark Klein 0002, Andrei Kucharavy, Anastasiia Kucherenko, Frederike Lübeck, Roman Machacek, Theofilos Ioannis Manitaras, Andreas Marfurt, Kyle Matoba, Simon Matrenok, Henrique Mendonça, Fawzi Roberto Mohamed, Syrielle Montariol, Luca Mouchel, Sven Najem-Meyer, Jingwei Ni, Gennaro Oliva, Matteo Pagliardini, Elia Palme, Andrei Panferov, Léo Paoletti, Marco Passerini, Ivan Pavlov, Auguste Poiroux, Kaustubh Ponkshe, Nathan Ranchin, Javier Rando, Mathieu Sauser, Jakhongir Saydaliev, Mukhammadali Sayfiddinov, Marian Schneider, Stefano Schuppli, Marco Scialanga, Andrei Semenov, Kumar Shridhar, Raghav Singhal, Anna Sotnikova, Alexander Sternfeld, Ayush K. Tarun, Paul Teiletche, Jannis Vamvas, Xiaozhe Yao, Alexander Ilic, Ana Klimovic, Andreas Krause 0001, Caglar Gulcehre, David Rosenthal, Elliott Ash, Florian Tramèr, Joost VandeVondele, Livio Veraldi, Martin Rajman, Thomas C. Schulthess, Torsten Hoefler, Antoine Bosselut, Martin Jaggi, Imanol Schlag
ACL (1)17
2025 Improving Community-Participated Patrol for Anti-Poaching
abstract
Community engagement plays a critical role in anti-poaching efforts, yet existing mathematical models aimed at enhancing this engagement often overlook direct participation by community members as alternative patrollers. Unlike professional rangers, community members typically lack flexibility and experience, resulting in new challenges in optimizing patrol resource allocation. To address this gap, we propose a novel game-theoretic model for community-participated patrol, where a conservation agency strategically deploys both professional rangers and community members to safeguard wildlife against a best-responding poacher. In addition to a mixed-integer linear program formulation, we introduce a Two-Dimensional Binary Search algorithm and a novel Hybrid Waterfilling algorithm to efficiently solve the game in polynomial time. Through extensive experiments and a detailed case study focused on a protected tiger habitat in Northeast China, we demonstrate the effectiveness of our algorithms and the practical applicability of our model.
Yufei Wu 0008, Yixuan Even Xu, Shibing Zhu, Fei Fang 0001
AAAI2
2025 Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games
abstract
We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of n agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in O(log n) rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.
Yixuan Even Xu, Fei Fang 0001
AAAI1
2025 Antidistillation Sampling
abstract
Frontier models that generate extended reasoning traces inadvertently produce token sequences that can facilitate model distillation. Recognizing this vulnerability, model owners may seek sampling strategies that limit the effectiveness of distillation without compromising model performance. *Antidistillation sampling* provides exactly this capability. By strategically modifying a model's next-token probability distribution, antidistillation sampling poisons reasoning traces, rendering them significantly less effective for distillation while preserving the model's utility.
Yash Savani, Asher Trockman, Zhili Feng, Yixuan Even Xu, Avi Schwarzschild, Alexander Robey, Marc Finzi, J. Zico Kolter
NeurIPS4
2025 Positional Fragility in LLMs: How Offset Effects Reshape Our Understanding of Memorization Risks
abstract
Large language models are known to memorize parts of their training data, posing risk of copyright violations. To systematically examine this risk, we pretrain language models (1B/3B/8B) from scratch on 83B tokens, mixing web-scale data with public domain books used to simulate copyrighted content at controlled frequencies at lengths at least ten times longer than prior work. We thereby identified the offset effect, a phenomenon characterized by two key findings: (1) verbatim memorization is most strongly triggered by short prefixes drawn from the beginning of the context window, with memorization decreasing counterintuitively as prefix length increases; and (2) a sharp decline in verbatim recall when prefix begins offset from the initial tokens of the context window. We attribute this to positional fragility: models rely disproportionately on the earliest tokens in their context window as retrieval anchors, making them sensitive to even slight shifts. We further observe that when the model fails to retrieve memorized content, it often produces degenerated text. Leveraging these findings, we show that shifting sensitive data deeper into the context window suppresses both extractable memorization and degeneration. Our results suggest that positional offset is a critical and previously overlooked axis for evaluating memorization risks, since prior work implicitly assumed uniformity by probing only from the beginning of documents or training sequences.
Yixuan Even Xu, Antoine Bosselut, Imanol Schlag
NeurIPS1
2024 Learning Coalition Structures with Games
abstract
Coalitions naturally exist in many real-world systems involving multiple decision makers such as ridesharing, security, and online ad auctions, but the coalition structure among the agents is often unknown. We propose and study an important yet previously overseen problem -- Coalition Structure Learning (CSL), where we aim to carefully design a series of games for the agents and infer the underlying coalition structure by observing their interactions in those games. We establish a lower bound on the sample complexity -- defined as the number of games needed to learn the structure -- of any algorithms for CSL and propose the Iterative Grouping (IG) algorithm for designing normal-form games to achieve the lower bound. We show that IG can be extended to other succinct games such as congestion games and graphical games. Moreover, we solve CSL in a more restrictive and practical setting: auctions. We show a variant of IG to solve CSL in the auction setting even if we cannot design the bidder valuations. Finally, we conduct experiments to evaluate IG in the auction setting and the results align with our theoretical analysis.
Yixuan Even Xu, Chun Kai Ling, Fei Fang 0001
AAAI1
2024 Non-excludable Bilateral Trade between Groups
abstract
Bilateral trade is one of the most natural and important forms of economic interaction: A seller has a single, indivisible item for sale, and a buyer is potentially interested. The two parties typically have different, privately known valuations for the item, and ideally, they would like to trade if the buyer values the item more than the seller. The celebrated impossibility result by Myerson and Satterthwaite shows that any mechanism for this setting must violate at least one important desideratum. In this paper, we investigate a richer paradigm of bilateral trade, with many self-interested buyers and sellers on both sides of a single trade who cannot be excluded from the trade. We show that this allows for more positive results. In fact, we establish a dichotomy in the possibility of trading efficiently. If in expectation, the buyers value the item more, we can achieve efficiency in the limit. If this is not the case, then efficiency cannot be achieved in general. En route, we characterize trading mechanisms that encourage truth-telling, which may be of independent interest. We also evaluate our trading mechanisms experimentally, and the experiments align with our theoretical results.
Yixuan Even Xu, Hanrui Zhang 0001, Vincent Conitzer
AAAI1
2024 Aggregating Quantitative Relative Judgments: From Social Choice to Ranking Prediction
abstract
Quantitative Relative Judgment Aggregation (QRJA) is a new research topic in (computational) social choice. In the QRJA model, agents provide judgments on the relative quality of different candidates, and the goal is to aggregate these judgments across all agents. In this work, our main conceptual contribution is to explore the interplay between QRJA in a social choice context and its application to ranking prediction. We observe that in QRJA, judges do not have to be people with subjective opinions; for example, a race can be viewed as a ``judgment'' on the contestants' relative abilities. This allows us to aggregate results from multiple races to evaluate the contestants' true qualities. At a technical level, we introduce new aggregation rules for QRJA and study their structural and computational properties. We evaluate the proposed methods on data from various real races and show that QRJA-based methods offer effective and interpretable ranking predictions.
Yixuan Even Xu, Hanrui Zhang 0001, Yu Cheng 0002, Vincent Conitzer
NeurIPS1
2024 Bidder Selection Problem in Position Auctions: A Fast and Simple Algorithm via Poisson Approximation
abstract
In the Bidder Selection Problem (BSP) there is a large pool of n potential advertisers competing for ad slots on the user's web page. Due to strict computational restrictions, the advertising platform can run a proper auction only for a fraction k
Nick Gravin, Yixuan Even Xu, Renfei Zhou
WWW2
2023 On the Perturbation Function of Ranking and Balance for Weighted Online Bipartite Matching
abstract
Ranking and Balance are arguably the two most important algorithms in the online matching literature. They achieve the same optimal competitive ratio of 1-1/e for the integral version and fractional version of online bipartite matching by Karp, Vazirani, and Vazirani (STOC 1990) respectively. The two algorithms have been generalized to weighted online bipartite matching problems, including vertex-weighted online bipartite matching and AdWords, by utilizing a perturbation function. The canonical choice of the perturbation function is f(x) = 1-e^{x-1} as it leads to the optimal competitive ratio of 1-1/e in both settings. We advance the understanding of the weighted generalizations of Ranking and Balance in this paper, with a focus on studying the effect of different perturbation functions. First, we prove that the canonical perturbation function is the unique optimal perturbation function for vertex-weighted online bipartite matching. In stark contrast, all perturbation functions achieve the optimal competitive ratio of 1-1/e in the unweighted setting. Second, we prove that the generalization of Ranking to AdWords with unknown budgets using the canonical perturbation function is at most 0.624 competitive, refuting a conjecture of Vazirani (2021). More generally, as an application of the first result, we prove that no perturbation function leads to the prominent competitive ratio of 1-1/e by establishing an upper bound of 1-1/e-0.0003. Finally, we propose the online budget-additive welfare maximization problem that is intermediate between AdWords and AdWords with unknown budgets, and we design an optimal 1-1/e competitive algorithm by generalizing Balance.
Jingxun Liang, Zhihao Gavin Tang, Yixuan Even Xu, Yuhao Zhang 0001, Renfei Zhou
ESA3
2023 A One-Size-Fits-All Approach to Improving Randomness in Paper Assignment
abstract
The assignment of papers to reviewers is a crucial part of the peer review processes of large publication venues, where organizers (e.g., conference program chairs) rely on algorithms to perform automated paper assignment. As such, a major challenge for the organizers of these processes is to specify paper assignment algorithms that find appropriate assignments with respect to various desiderata. Although the main objective when choosing a good paper assignment is to maximize the expertise of each reviewer for their assigned papers, several other considerations make introducing randomization into the paper assignment desirable: robustness to malicious behavior, the ability to evaluate alternative paper assignments, reviewer diversity, and reviewer anonymity. However, it is unclear in what way one should randomize the paper assignment in order to best satisfy all of these considerations simultaneously. In this work, we present a practical, one-size-fits-all method for randomized paper assignment intended to perform well across different motivations for randomness. We show theoretically and experimentally that our method outperforms currently-deployed methods for randomized paper assignment on several intuitive randomness metrics, demonstrating that the randomized assignments produced by our method are general-purpose.
Yixuan Even Xu, Steven Jecmen, Zimeng Song, Fei Fang 0001
NeurIPS1