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Kiyoshi Uehiro

dblp:35/1026 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 50% Performance modeling and evaluation · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Embedded and real-time systems › industrial control systems
distributed control systems
0.012001
Object-Oriented Design Pattern Approach for Modeling and Simulating Open Distributed Control System · ICRA 2001
Performance modeling and evaluation
simulation
0.012001
Object-Oriented Design Pattern Approach for Modeling and Simulating Open Distributed Control System · ICRA 2001

Methods — techniques the papers use, named apart from their topics

statechart pattern · 0.0device-constructor pattern · 0.0
YearPublicationVenuePosition
2001 Object-Oriented Design Pattern Approach for Modeling and Simulating Open Distributed Control System
abstract
An open distributed control system (DCS), which consists of a large number of devices and a single open network interconnecting those devices, is now used in many automation areas. One critical problem of the DCS, however, is that because there is massive traffic on the network, the system integrator must carefully tune the network traffic after the construction of the system to assure its control performance. Hence, a DCS simulator is strongly needed. In our study, we propose an object-oriented design pattern approach as a uniform, rapid and accurate method of modeling and simulating a DCS. Two special design patterns are proposed: the Statechart pattern which defines classes and the state-transition execution mechanism for realizing the dynamic behavior of devices; and the device-constructor pattern which defines classes and their instantiation mechanism for realizing the structure of devices composed of many kinds of sensors and actuators. The systematic procedures from those patterns to the executable Java code of the simulation model are also discussed. Furthermore, the effectiveness of our approach was investigated through actually developing an in-house Java-based DCS simulator.
Toyoaki Tomura, Satoshi Kanai, Kiyoshi Uehiro, Susumu Yamamoto
ICRA3