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Alexander Reben

dblp:35/10574 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 41% Human-robot interaction · 36% Learning and educational technologies · 12%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative learning
computer-supported collaborative learning
0.112012
A need-driven design approach: addressing latent needs in collaboration rooted in early childhood · CSCW 2012
Human-robot interaction
social robot
0.112011
A mobile interactive robot for gathering structured social video · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

prototype evaluation · 0.1need-identification study · 0.1dialog interaction · 0.1autonomous navigation · 0.1
YearPublicationVenuePosition
2012 A need-driven design approach: addressing latent needs in collaboration rooted in early childhood
abstract
When the latent needs are un-addressed, collaboration can be easily turned into a non-collaborative activity while the participants are unaware of why. This paper describes a need-driven approach for computer-supported collaborative interaction design, with specific focus on collaboration rooted in early childhood. We conducted a need-identification study, where explicit needs and latent needs in children's collaborative interaction were identified and constructed into a guideline for computer-supported collaboration design. Demonstrating the need-driven approach, a toolkit was designed and the prototype was evaluated based upon the guideline attempting to address the needs identified. The need-driven approach and the design guideline that the toolkit design was based upon may offer new dynamic domains for future computer-supported collaboration design.
Sheng-Ying Pao, Selene Mota, Keywon Chung, Alexander Reben
CSCW4
2011 A mobile interactive robot for gathering structured social video
abstract
Documentaries are typically captured in a very structured way, using teams to film and interview people. We developed an autonomous method for capturing structured cinéma vérité style documentaries through an interactive robotic camera, which was used as a mobile physical agent to facilitate interaction and story gathering within a ubiquitous media framework. We sent this robot out to autonomously gather human narrative about its environment. The robot had a specific story capture goal and leveraged humans to attain that goal. The robot collected a 1st person view of stories unfolding in real life, and as it engaged with its subjects via a preset dialog, these media clips were intrinsically structured. We evaluated this agent by way of determining "complete" vs. "incomplete" interactions. "Complete" interactions were those that generated viable and interesting videos, which could be edited together into a larger narrative. It was found that 30% of the interactions captured were "complete" interactions. Our results suggested that changes in the system would only produce incrementally more "complete" interactions, as external factors like natural bias or busyness of the user come into play. The types of users who encountered the robot were fairly polar; either they wanted to interact or did not - very few partial interactions went on for more than 1 minute. Users who partially interacted with the robot were found to treat it rougher than those who completed the full interaction. It was also determined that this type of limited-interaction system is best suited for short-term encounters. At the end of the study, a short cinéma vérité documentary showcasing the people and activity in our building was easily produced from the structured videos that were captured, indicating the utility of this approach.
Alexander Reben, Joseph A. Paradiso
ACM Multimedia1