Leandro Soriano Marcolino

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36ranked-venue papers
8as first author
21since 2021 · last 2026
0000-0002-3337-8611ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 30 · 8 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 4 first-author · 9 since 2021Systems, architecture and hardware · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 since 2021Theory of computation · 1
YearPublicationVenuePosition
2026 SD-CSFL: A Synthetic Data-Driven Conformity Scoring Framework for Robust Federated Learning
abstract
Federated Learning (FL) enables collaborative model training without sharing raw data, but remains highly vulnerable to gradient manipulation and backdoor attacks, particularly under heterogeneous client distributions. Most existing defenses either target a narrow class of attacks, rely on client data, or fail to adapt in heterogeneous settings. We propose SD-CSFL (Synthetic Data-Driven Conformity Scoring for Federated Learning), a unified and privacy-preserving defense algorithm. SD-CSFL leverages a synthetic calibration dataset, independent of client data, to compute entropy-based nonconformity scores that capture irregularities in client updates. An adaptive percentile thresholding mechanism with stratified calibration dynamically distinguishes benign from malicious updates across training rounds. We establish a conformal prediction-based guarantee showing that percentile thresholds bound false positives under arbitrary score distributions. Experiments on CIFAR-10 and Birds-525 demonstrate up to 35% higher detection of gradient manipulation and an 80% reduction in backdoor success rates, outperforming recent defenses in heterogeneous environments. Our implementations and synthetic datasets are available at https://github.com/EbtisaamCS/SD-CSFL
Ebtisaam Alharbi, Abdulrahman Kerim, Leandro Soriano Marcolino, Qiang Ni
WACV3
2026 Data-driven soft sensor development for ore type estimation in mineral crushing processes
abstract
The mineral industry relies on comminution processes, such as crushing and milling, to reduce ore size for further treatment. Crushers play a central role in this stage, yet their performance is strongly influenced by the lithology of the incoming ore, as different rock types exhibit distinct mechanical properties. Despite its importance, the literature on lithology characterization in crushing circuits is scarce, with most efforts focused on milling processes through the use of machine vision and few works addressing lithology characterization in crushing circuits. To bridge this gap, we propose a novel data-driven soft sensor for estimating the probability distribution of multiclass lithology in real time for crushing circuits. The method combines measurements of crusher motor current and rotational speed with signal processing and lightweight machine learning algorithms, ensuring deployment feasibility in resource-constrained environments, such as industrial Programmable Logic Controllers (PLCs). Model evaluation was conducted using Kullback–Leibler (KL) divergence and cosine similarity between true and predicted lithology distributions. The Extra Trees-based soft sensor achieved the best performance, with an average KL divergence of 0.065 and a cosine similarity of 0.98, demonstrating the effectiveness of this approach for lithology characterization in crushing circuits. • Soft sensor estimates real-time lithology distributions in crushing circuits. • Soft labels model geological uncertainty, replacing unreliable hard labels. • Teacher–student setup: RF generates soft labels; regressors learn distributions.
Saulo Neves Matos, Thomás V. B. Pinto, Robson Aparecdo Duarte, Kaike S. Albuquerque, Alexandre G. Fonseca, Caetano Mazzoni Ranieri, Leandro Soriano Marcolino, Gustavo Pessin, Jo Ueyama
Eng. Appl. Artif. Intell.7
2025 Decision-Making in Evolving Environments: A Bayesian Multi-Agent Bandit Framework
Mohammad Essa Alsomali, Leandro Soriano Marcolino, Barry Porter, Roberto Rodrigues Filho
AAMAS2
2025 Multi Objective Quantile Based Reinforcement Learning for Modern Urban Planning
abstract
We present a novel Multi-Agent Reinforcement Learning approach to understand and improve policy development by land-shaping agents, such as governments and institutional bodies. We derive the underlying policy decisions by analyzing the land and developing an intelligent system that proposes optimal land conversion strategies. The aim is an efficient method for allocating residential spaces while considering the dynamic population influx in different regions, jurisdictional constraints, and the intrinsic characteristics of the land. Our main goal is to be sustainable, preserving desirable land types such as forests and fluvial lands while optimizing land organization. We introduce an attractiveness metric that quantifies the proximity to different land types and other factors to optimize land usage. It distinguishes two types of agents: ``top-down'' agents, which are policymakers and shareholders, and ``bottom-up'' agents representing individuals or groups with specific housing preferences. Our main objective is to create a synergistic environment where the top-down policy meets the bottom-up preferences to devise a comprehensive land use and conversion strategy. This paper, thus, serves as a pivotal reference point for future urban planning and policy-making processes, contributing to a sustainable and efficient landscape design model.
Lukasz Pelcner, Leandro Soriano Marcolino, Matheus Aparecido do Carmo Alves, Paula A. Harrison, Peter M. Atkinson
IJCAI2
2024 Reward Certification for Policy Smoothed Reinforcement Learning
abstract
Reinforcement Learning (RL) has achieved remarkable success in safety-critical areas, but it can be weakened by adversarial attacks. Recent studies have introduced ``smoothed policies" to enhance its robustness. Yet, it is still challenging to establish a provable guarantee to certify the bound of its total reward. Prior methods relied primarily on computing bounds using Lipschitz continuity or calculating the probability of cumulative reward being above specific thresholds. However, these techniques are only suited for continuous perturbations on the RL agent's observations and are restricted to perturbations bounded by the l2-norm. To address these limitations, this paper proposes a general black-box certification method, called ReCePS, which is capable of directly certifying the cumulative reward of the smoothed policy under various lp-norm bounded perturbations. Furthermore, we extend our methodology to certify perturbations on action spaces. Our approach leverages f-divergence to measure the distinction between the original distribution and the perturbed distribution, subsequently determining the certification bound by solving a convex optimisation problem. We provide a comprehensive theoretical analysis and run experiments in multiple environments. Our results show that our method not only improves the tightness of certified lower bound of the mean cumulative reward but also demonstrates better efficiency than state-of-the-art methods.
Ronghui Mu, Leandro Soriano Marcolino, Yanghao Zhang, Xiaowei Huang 0001, Wenjie Ruan
AAAI2
2024 An Online Incremental Learning Approach for Configuring Multi-arm Bandits Algorithms
abstract
This paper introduces Dynamic Bayesian Optimisation for Multi-Arm Bandits (DBO-MAB), an algorithm that dynamically adapts hyperparameters of multi-arm bandit algorithms using incremental Bayesian optimisation. DBO-MAB addresses the challenge of tuning hyperparameters in uncertain and dynamic environments, particularly for applications like web server optimisation. It uses a dynamic range adjustment approach based on the interquartile mean (IQM) of observed rewards to focus the search space on promising regions. Evaluated across diverse static and dynamic environments, DBO-MAB outperforms state-of-the-art algorithms such as Bootstrapped UCB and f-Discounted-Sliding-Window Thompson Sampling, reducing average response time by ≈55%.
Mohammad Essa Alsomali, Roberto Rodrigues Filho, Leandro Soriano Marcolino, Barry Porter
ECAI3
2024 Multi-armed Bandits for Self-distributing Stateful Services across Networking Infrastructures
abstract
The investigation of stateful service mobility across networking infrastructures is becoming increasingly important as applications require stateful services capable of migrating from centralized cloud data centers to edge computing infrastructures. State-of-the-art approaches propose either machine learning solutions for stateless service placement or stateful service mobility using static and inflexible state management strategies. We believe these approaches fall short of addressing the full length of the stateful service mobility problem. In this paper, we revisit an emerging concept named self-distributing systems, where a local executing application manages to detach some of its constituent (often stateful) components and place them in remote machines as a solution for stateful service mobility. In previous work, a machine learning approach to support self-distributing systems has not been thoroughly investigated. We model the distribution of stateful components across networking infrastructures as a multi-armed bandits problem and use the UCB1 algorithm to solve it as a first attempt at a flexible solution for stateful service mobility. We conclude the paper by discussing the main challenges and opportunities in this area.
Frederico Meletti Rappa, Roberto Rodrigues Filho, Alison R. Panisson, Leandro Soriano Marcolino, Luiz Fernando Bittencourt
NOMS4
2024 Incentive-Driven Multi-agent Reinforcement Learning Approach for Commons Dilemmas in Land-Use
Lukasz Pelcner, Matheus Aparecido do Carmo Alves, Leandro Soriano Marcolino, Paula A. Harrison, Peter M. Atkinson
PRIMA3
2024 Leveraging Synthetic Data to Learn Video Stabilization Under Adverse Conditions
abstract
Stabilization plays a central role in improving the quality of videos. However, current methods perform poorly under adverse conditions. In this paper, we propose a synthetic-aware adverse weather video stabilization algorithm that dispenses real data for training, relying solely on synthetic data. Our approach leverages specially generated synthetic data to avoid the feature extraction issues faced by current methods. To achieve this, we present a novel data generator to produce the required training data with an automatic ground-truth extraction procedure. We also propose a new dataset, VSAC105Real, and compare our method to five recent video stabilization algorithms using two benchmarks. Our method generalizes well on real-world videos across all weather conditions and does not require large-scale synthetic training data. Implementations for our proposed video stabilization algorithm, generator, and datasets are available at https://github.com/A-Kerim/SyntheticData4VideoStabilization_WACV_2024.
Abdulrahman Kerim, Washington L. S. Ramos, Leandro Soriano Marcolino, Erickson R. Nascimento, Richard Jiang 0001
WACV3
2024 Water level identification with laser sensors, inertial units, and machine learning
Caetano Mazzoni Ranieri, Angelo V. K. Foletto, Rodrigo Dutra Garcia, Saulo Neves Matos, Maria M. G. Medina, Leandro Soriano Marcolino, Jo Ueyama
Eng. Appl. Artif. Intell.6
2024 3DVerifier: efficient robustness verification for 3D point cloud models
abstract
Abstract 3D point cloud models are widely applied in safety-critical scenes, which delivers an urgent need to obtain more solid proofs to verify the robustness of models. Existing verification method for point cloud model is time-expensive and computationally unattainable on large networks. Additionally, they cannot handle the complete PointNet model with joint alignment network that contains multiplication layers, which effectively boosts the performance of 3D models. This motivates us to design a more efficient and general framework to verify various architectures of point cloud models. The key challenges in verifying the large-scale complete PointNet models are addressed as dealing with the cross-non-linearity operations in the multiplication layers and the high computational complexity of high-dimensional point cloud inputs and added layers. Thus, we propose an efficient verification framework, 3DVerifier, to tackle both challenges by adopting a linear relaxation function to bound the multiplication layer and combining forward and backward propagation to compute the certified bounds of the outputs of the point cloud models. Our comprehensive experiments demonstrate that 3DVerifier outperforms existing verification algorithms for 3D models in terms of both efficiency and accuracy. Notably, our approach achieves an orders-of-magnitude improvement in verification efficiency for the large network, and the obtained certified bounds are also significantly tighter than the state-of-the-art verifiers. We release our tool 3DVerifier via https://github.com/TrustAI/3DVerifier for use by the community.
Ronghui Mu, Wenjie Ruan, Leandro Soriano Marcolino, Qiang Ni
Mach. Learn.3
2024 Enhancing robustness in video recognition models: Sparse adversarial attacks and beyond
Ronghui Mu, Leandro Soriano Marcolino, Qiang Ni, Wenjie Ruan
Neural Networks2
2023 Certified Policy Smoothing for Cooperative Multi-Agent Reinforcement Learning
abstract
Cooperative multi-agent reinforcement learning (c-MARL) is widely applied in safety-critical scenarios, thus the analysis of robustness for c-MARL models is profoundly important. However, robustness certification for c-MARLs has not yet been explored in the community. In this paper, we propose a novel certification method, which is the first work to leverage a scalable approach for c-MARLs to determine actions with guaranteed certified bounds. c-MARL certification poses two key challenges compared to single-agent systems: (i) the accumulated uncertainty as the number of agents increases; (ii) the potential lack of impact when changing the action of a single agent into a global team reward. These challenges prevent us from directly using existing algorithms. Hence, we employ the false discovery rate (FDR) controlling procedure considering the importance of each agent to certify per-state robustness. We further propose a tree-search-based algorithm to find a lower bound of the global reward under the minimal certified perturbation. As our method is general, it can also be applied in a single-agent environment. We empirically show that our certification bounds are much tighter than those of state-of-the-art RL certification solutions. We also evaluate our method on two popular c-MARL algorithms: QMIX and VDN, under two different environments, with two and four agents. The experimental results show that our method can certify the robustness of all c-MARL models in various environments. Our tool CertifyCMARL is available at https://github.com/TrustAI/CertifyCMARL.
Ronghui Mu, Wenjie Ruan, Leandro Soriano Marcolino, Gaojie Jin, Qiang Ni
AAAI3
2023 Robust Federated Learning Method Against Data and Model Poisoning Attacks with Heterogeneous Data Distribution
abstract
Federated Learning (FL) is essential for building global models across distributed environments. However, it is significantly vulnerable to data and model poisoning attacks that can critically compromise the accuracy and reliability of the global model. These vulnerabilities become more pronounced in heterogeneous environments, where clients’ data distributions vary broadly, creating a challenging setting for maintaining model integrity. Furthermore, malicious attacks can exploit this heterogeneity, manipulating the learning process to degrade the model or even induce it to learn incorrect patterns. In response to these challenges, we introduce RFCL, a novel Robust Federated aggregation method that leverages CLustering and cosine similarity to select similar cluster models, effectively defending against data and model poisoning attacks even amidst high data heterogeneity. Our experiments assess RFCL’s performance against various attacker numbers and Non-IID degrees. The findings reveal that RFCL outperforms existing robust aggregation methods and demonstrates the capability to defend against multiple attack types.
Ebtisaam Alharbi, Leandro Soriano Marcolino, Antonios Gouglidis, Qiang Ni
ECAI2
2023 Information-guided Planning: An Online Approach for Partially Observable Problems
abstract
This paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an *information-guided planning process*, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees.
Matheus Aparecido do Carmo Alves, Amokh Varma, Yehia El-khatib, Leandro Soriano Marcolino
NeurIPS4
2023 The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation
abstract
This work presents an autonomous approach that explores the dynamic generation of relaxing soundscapes for games and artistic installations. Differently from past works, this system can generate music and images simultaneously, preserving human intent and coherency. We present our algorithm for the generation of audiovisual instances and also a system based on this approach, verifying the quality of the outcomes it can produce in light of current approaches for the generation of images and music. We also instigate the discussion around the new paradigm in arts, where the creative process is delegated to autonomous systems, with limited human participation. Our user study (N=74) shows that our approach overcomes current deep learning models in terms of quality, being recognized as human production, as if the outcome were being generated out of an endless musical improvisation performance.
Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Elisa Rubegni
Proc. ACM Hum. Comput. Interact.3
2023 Text-Driven Video Acceleration: A Weakly-Supervised Reinforcement Learning Method
abstract
The growth of videos in our digital age and the users' limited time raise the demand for processing untrimmed videos to produce shorter versions conveying the same information. Despite the remarkable progress that summarization methods have made, most of them can only select a few frames or skims, creating visual gaps and breaking the video context. This paper presents a novel weakly-supervised methodology based on a reinforcement learning formulation to accelerate instructional videos using text. A novel joint reward function guides our agent to select which frames to remove and reduce the input video to a target length without creating gaps in the final video. We also propose the Extended Visually-guided Document Attention Network (VDAN+), which can generate a highly discriminative embedding space to represent both textual and visual data. Our experiments show that our method achieves the best performance in Precision, Recall, and F1 Score against the baselines while effectively controlling the video's output length.
Washington L. S. Ramos, Michel Melo Silva, Edson Araujo, Victor Moura, Keller Oliveira, Leandro Soriano Marcolino, Erickson R. Nascimento
IEEE Trans. Pattern Anal. Mach. Intell.6
2022 Semantic Segmentation under Adverse Conditions: A Weather and Nighttime-aware Synthetic Data-based Approach
Abdulrahman Kerim, Felipe C. Chamone, Washington L. S. Ramos, Leandro Soriano Marcolino, Erickson R. Nascimento, Richard Jiang 0001
BMVC4
2022 On-line estimators for ad-hoc task execution: learning types and parameters of teammates for effective teamwork
abstract
Abstract It is essential for agents to work together with others to accomplish common objectives, without pre-programmed coordination rules or previous knowledge of the current teammates, a challenge known as ad-hoc teamwork. In these systems, an agent estimates the algorithm of others in an on-line manner in order to decide its own actions for effective teamwork. A common approach is to assume a set of possible types and parameters for teammates, reducing the problem into estimating parameters and calculating distributions over types. Meanwhile, agents often must coordinate in a decentralised fashion to complete tasks that are displaced in an environment (e.g., in foraging, de-mining, rescue or fire control), where each member autonomously chooses which task to perform. By harnessing this knowledge, better estimation techniques can be developed. Hence, we present On-line Estimators for Ad-hoc Task Execution (OEATE), a novel algorithm for teammates’ type and parameter estimation in decentralised task execution. We show theoretically that our algorithm can converge to perfect estimations, under some assumptions, as the number of tasks increases. Additionally, we run experiments for a diverse configuration set in the level-based foraging domain over full and partial observability, and in a “capture the prey” game. We obtain a lower error in parameter and type estimation than previous approaches and better performance in the number of completed tasks for some cases. In fact, we evaluate a variety of scenarios via the increasing number of agents, scenario sizes, number of items, and number of types, showing that we can overcome previous works in most cases considering the estimation process, besides robustness to an increasing number of types and even to an erroneous set of potential types.
Elnaz Shafipour, Matheus Aparecido do Carmo Alves, Amokh Varma, Leandro Soriano Marcolino, Jo Ueyama, Plamen Angelov 0001
Auton. Agents Multi Agent Syst.4
2021 Sparse Adversarial Video Attacks with Spatial Transformations
Ronghui Mu, Wenjie Ruan, Leandro Soriano Marcolino, Qiang Ni
BMVC3
2021 A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity
abstract
The concept of gamified interactive models and its novel extensions, such as playification, has been widely approached in order to engage users in many fields. In fields such as HCI and AI, however, these approaches were not yet employed for supporting users to create different forms of artworks, like a musical corpus. While allowing novel forms of interactivity with partially-autonomous systems, these techniques could also foster the emergence of artworks not limited to experts. Hence, in this paper we introduce the concept of meta-interactivity for compositional interfaces, which extends an individual's capabilities by the translation of an effort into a proficiency. We present how this approach can be effective through a novel system that enables non-experts to compose coherent musical pieces through the use of imagetic elements in a virtual environment. We conduct experiments with a population of musical experts and non-experts, showing that non-experts were able to learn and create high-quality musical productions through our interactive approach.
Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Elisa Rubegni
Proc. ACM Hum. Comput. Interact.3
2020 Straight to the Point: Fast-Forwarding Videos via Reinforcement Learning Using Textual Data
abstract
The rapid increase in the amount of published visual data and the limited time of users bring the demand for processing untrimmed videos to produce shorter versions that convey the same information. Despite the remarkable progress that has been made by summarization methods, most of them can only select a few frames or skims, which creates visual gaps and breaks the video context. In this paper, we present a novel methodology based on a reinforcement learning formulation to accelerate instructional videos. Our approach can adaptively select frames that are not relevant to convey the information without creating gaps in the final video. Our agent is textually and visually oriented to select which frames to remove to shrink the input video. Additionally, we propose a novel network, called Visually-guided Document Attention Network (VDAN), able to generate a highly discriminative embedding space to represent both textual and visual data. Our experiments show that our method achieves the best performance in terms of F1 Score and coverage at the video segment level.
Washington L. S. Ramos, Michel Melo Silva, Edson Araujo, Leandro Soriano Marcolino, Erickson R. Nascimento
CVPR4
2020 Special issue of Teams in Multiagent Systems (TEAMAS): Preface
abstract
Special issue of Teams in Multiagent Systems
Ewa Andrejczuk, Juan M. Alberola, Leandro Soriano Marcolino, Paolo Torroni
Fundam. Informaticae3
2018 Algorithms or Actions? A Study in Large-Scale Reinforcement Learning
abstract
Large state and action spaces are very challenging to reinforcement learning. However, in many domains there is a set of algorithms available, which estimate the best action given a state. Hence, agents can either directly learn a performance-maximizing mapping from states to actions, or from states to algorithms. We investigate several aspects of this dilemma, showing sufficient conditions for learning over algorithms to outperform over actions for a finite number of training iterations. We present synthetic experiments to further study such systems. Finally, we propose a function approximation approach, demonstrating the effectiveness of learning over algorithms in real-time strategy games.
Anderson R. Tavares, Sivasubramanian Anbalagan, Leandro Soriano Marcolino, Luiz Chaimowicz
IJCAI3
2017 Every team deserves a second chance: an extended study on predicting team performance
abstract
Voting among different agents is a powerful tool in problem solving, and it has been widely applied to improve the performance in finding the correct answer to complex problems. We present a novel benefit of voting, that has not been observed before: we can use the voting patterns to assess the performance of a team and predict their final outcome. This prediction can be executed at any moment during problem-solving and it is completely domain independent. Hence, it can be used to identify when a team is failing, allowing an operator to take remedial procedures (such as changing team members, the voting rule, or increasing the allocation of resources). We present three main theoretical results: (1) we show a theoretical explanation of why our prediction method works; (2) contrary to what would be expected based on a simpler explanation using classical voting models, we show that we can make accurate predictions irrespective of the strength (i.e., performance) of the teams, and that in fact, the prediction can work better for diverse teams composed of different agents than uniform teams made of copies of the best agent; (3) we show that the quality of our prediction increases with the size of the action space. We perform extensive experimentation in two different domains: Computer Go and Ensemble Learning. In Computer Go, we obtain high quality predictions about the final outcome of games. We analyze the prediction accuracy for three different teams with different levels of diversity and strength, and show that the prediction works significantly better for a diverse team. Additionally, we show that our method still works well when trained with games against one adversary, but tested with games against another, showing the generality of the learned functions. Moreover, we evaluate four different board sizes, and experimentally confirm better predictions in larger board sizes. We analyze in detail the learned prediction functions, and how they change according to each team and action space size. In order to show that our method is domain independent, we also present results in Ensemble Learning, where we make online predictions about the performance of a team of classifiers, while they are voting to classify sets of items. We study a set of classical classification algorithms from machine learning, in a data-set of hand-written digits, and we are able to make high-quality predictions about the final performance of two different teams. Since our approach is domain independent, it can be easily applied to a variety of other domains.
Leandro Soriano Marcolino, Aravind S. Lakshminarayanan, Vaishnavh Nagarajan, Milind Tambe
Auton. Agents Multi Agent Syst.1
2016 Jikan to Kukan: A Hands-On Musical Experience in AI, Games and Art
abstract
AI is typically applied in video games in the creation of artificial opponents, in order to make them strong, realistic or even fallible (for the game to be "enjoyable" by human players). We offer a different perspective: we present the concept of "Art Games", a view that opens up many possibilities for AI research and applications. Conference participants will play Jikan to Kukan, an art game where the player dynamically creates the soundtrack with the AI system, while developing her experience in the unconscious world of a character.
Georgia Rossmann Martins, Mário Escarce Junior, Leandro Soriano Marcolino
AAAI3
2015 Multi-Agent Team Formation: Solving Complex Problems by Aggregating Opinions
abstract
It is known that we can aggregate the opinions of different agents to find high-quality solutions to complex problems. However, choosing agents to form a team is still a great challenge. Moreover, it is essential to use a good aggregation methodology in order to unleash the potential of a given team in solving complex problems. In my thesis, I present two different novel models to aid in the team formation process. Moreover, I propose a new methodology for extracting rankings from existing agents. I show experimental results both in the Computer Go domain and in the building design domain.
Leandro Soriano Marcolino
AAAI1
2015 Every Team Deserves a Second Chance: Identifying When Things Go Wrong (Student Abstract Version)
abstract
We show that without using any domain knowledge, we can predict the final performance of a team of voting agents, at any step towards solving a complex problem.
Vaishnavh Nagarajan, Leandro Soriano Marcolino, Milind Tambe
AAAI2
2015 Preventing HIV Spread in Homeless Populations Using PSINET
abstract
Homeless youth are prone to HIV due to their engagement in high risk behavior. Many agencies conduct interventions to educate/train a select group of homeless youth about HIV prevention practices and rely on word-of-mouth spread of information through their social network. Previous work in strategic selection of intervention participants does not handle uncertainties in the social network’s structure and in the evolving network state, potentially causing significant shortcomings in spread of information. Thus, we developed PSINET, a decision support system to aid the agencies in this task. PSINET includes the following key novelties: (i) it handles uncertainties in network structure and evolving network state; (ii) it addresses these uncertainties by using POMDPs in influence maximization; (iii) it provides algorithmic advances to allow high quality approximate solutions for such POMDPs. Simulations show that PSINET achieves ∼60% more information spread over the current state-of-the-art. PSINET was developed in collaboration with My Friend’s Place (a drop-in agency serving homeless youth in Los Angeles) and is currently being reviewed by their officials.
Amulya Yadav, Leandro Soriano Marcolino, Eric Rice, Robin Petering, Hailey Winetrobe, Harmony Rhoades, Milind Tambe, Heather Carmichael
AAAI2
2015 Unleashing the Power of Multi-Agent Voting Teams
Leandro Soriano Marcolino
IJCAI1
2014 Give a Hard Problem to a Diverse Team: Exploring Large Action Spaces
abstract
Recent work has shown that diverse teams can outperform a uniform team made of copies of the best agent. However, there are fundamental questions that were not asked before. When should we use diverse or uniform teams? How does the performance change as the action space or the teams get larger? Hence, we present a new model of diversity for teams, that is more general than previous models. We prove that the performance of a diverse team improves as the size of the action space gets larger. Concerning the size of the diverse team, we show that the performance converges exponentially fast to the optimal one as we increase the number of agents. We present synthetic experiments that allow us to gain further insights: even though a diverse team outperforms a uniform team when the size of the action space increases, the uniform team will eventually again play better than the diverse team for a large enough action space. We verify our predictions in a system of Go playing agents, where we show a diverse team that improves in performance as the board size increases, and eventually overcomes a uniform team.
Leandro Soriano Marcolino, Albert Xin Jiang, Milind Tambe, Emma Bowring
AAAI1
2014 Diverse Randomized Agents Vote to Win
Albert Xin Jiang, Leandro Soriano Marcolino, Ariel D. Procaccia, Tuomas Sandholm, Nisarg Shah 0001, Milind Tambe
NIPS2
2013 Multi-Agent Team Formation: Diversity Beats Strength?
Leandro Soriano Marcolino, Albert Xin Jiang, Milind Tambe
IJCAI1
2009 Traffic control for a swarm of robots: Avoiding group conflicts
abstract
A very common problem in the navigation of robotic swarms is when groups of robots move into opposite directions, causing congestion situations that may compromise performance. In this paper, we propose a distributed coordination algorithm to alleviate this type of congestion. By working collaboratively, and warning their teammates about a congestion risk, robots are able to coordinate themselves to avoid these situations. We executed simulations and real experiments to study the performance and effectiveness of the proposed algorithm. Results show that the algorithm allows the swarm to navigate in a smoother and more efficient fashion, and is suitable for large groups of robots.
Leandro Soriano Marcolino, Luiz Chaimowicz
IROS1
2009 Traffic control for a swarm of robots: Avoiding target congestion
abstract
One of the main problems in the navigation of robotic swarms is when several robots try to reach the same target at the same time, causing congestion situations that may compromise performance. In this paper, we propose a distributed coordination algorithm to alleviate this type of congestion. Using local sensing and communication, and controlling their actions using a probabilistic finite state machine, robots are able to coordinate themselves to avoid these situations. Simulations and real experiments were executed to study the performance and effectiveness of the proposed algorithm. Results show that the algorithm allows the swarm to have a more efficient and smoother navigation and is suitable for large groups of robots.
Leandro Soriano Marcolino, Luiz Chaimowicz
IROS1
2008 No robot left behind: Coordination to overcome local minima in swarm navigation
abstract
In this paper, we address navigation and coordination methods that allow swarms of robots to converge and spread along complex 2D shapes in environments containing unknown obstacles. Shapes are modeled using implicit functions and a gradient descent approach is used for controlling the swarm. To overcome local minima, that may appear in these scenarios, we use a coordination mechanism that reallocates some robots as “rescuers” and sends them to help other robots that may be trapped. Simulations and real experiments demonstrate the feasibility of the proposed approach.
Leandro Soriano Marcolino, Luiz Chaimowicz
ICRA1