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Sunil K. Singh 0001

dblp:35/1141-1 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 42% Health and well-being technologies · 31% Immersive interaction · 27%
Artificial intelligence
1 paper
Motion planning and robot control · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
medical simulation
0.021998
Creating Realistic Force Sensations in a Virtual Environment: Experimental System, Fundamental Issues and Results · ICRA 1998
Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback · ICRA 1994
Haptics and multimodal interaction › haptic feedback
force feedback
0.011998
Creating Realistic Force Sensations in a Virtual Environment: Experimental System, Fundamental Issues and Results · ICRA 1998
Immersive interaction
virtual reality
0.011998
Creating Realistic Force Sensations in a Virtual Environment: Experimental System, Fundamental Issues and Results · ICRA 1998
Robotics › Motion planning and robot control › robot control › force control
adaptive force control
0.011995
An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments · IEEE Trans. Robotics Autom. 1995
Robotics › Motion planning and robot control › robot control
force control
0.011995
An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments · IEEE Trans. Robotics Autom. 1995
Robotics › Motion planning and robot control › robot control › adaptive control
model reference adaptive control
0.011995
An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments · IEEE Trans. Robotics Autom. 1995
Haptics and multimodal interaction
haptic simulation
0.011994
Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback · ICRA 1994
Robotics › Motion planning and robot control › robot control › contact control › contact task control › robot force control
adaptive impedance control
0.011995
An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments · IEEE Trans. Robotics Autom. 1995
Robotics › Motion planning and robot control › robot control
impedance control
0.011995
An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments · IEEE Trans. Robotics Autom. 1995

Methods — techniques the papers use, named apart from their topics

haptic rendering · 0.0force feedback control · 0.0parameter convergence analysis · 0.0model reference adaptive control · 0.0environment stiffness identification · 0.0force-feedback device · 0.03d graphics · 0.0
YearPublicationVenuePosition
1998 Creating Realistic Force Sensations in a Virtual Environment: Experimental System, Fundamental Issues and Results
abstract
Force feedback devices for use in virtual reality have been the design, which enable the user to interact with the virtual environment in real-time. We have developed a virtual environment for lumbar puncture, a widely used medical technique involving the insertion of a 3 inch long needle in the spinal region of a patient involving real-time 3D display of the spinal region and real-time force feedback. The trainee can insert a specialized joystick needle in a virtual spine and simultaneously "feel" a realistic force response, matching the real procedure. Our goal is to be able to control the motor such that the whole system "feels" like a needle penetrating the human tissue. In order to create a realistic simulation involving force feedback we show how force feedback theory can be applied to our virtual environment.
Dan O. Popa, Sunil K. Singh 0001
ICRA2
1995 An analysis of some fundamental problems in adaptive control of force and impedance behavior: theory and experiments
abstract
Force control in robotic mechanisms has been extensively researched. There have been several results which have concentrated either on explicit force control or impedance control. Further, many of these works require accurate identification of the stiffness of the environment. In this work the authors examine the role of adaptive controllers for force control with unknown system and environment parameters and clearly integrate several fundamental issues such as explicit force control, impedance control, and impedance control combined with a desired force control. All of these issues are treated using standard model-reference adaptive control (MRAC) approach. Within the same framework, the authors analyze other equally fundamental issues such as environment stiffness identification, stability of the complete system, and parameter convergence. The authors demonstrate the effectiveness of the proposed theory through experiments.
Sunil K. Singh 0001, Dan O. Popa
IEEE Trans. Robotics Autom.1
1994 Design of an Interactive Lumbar Puncture Simulator with Tactile Feedback
abstract
Lumbar puncture for purposes of administering spinal or epidural anesthesia is a complex clinical skill which requires the clinician to precisely correlate a detailed mental map of hidden three-dimensional anatomy with tactile feedback from the spinal needle as it's being inserted. At Dartmouth, a collaborative work between the engineering and medical schools is aimed at developing a computer-based simulation utilizing high-resolution 3D graphics and a force-feedback device to simulate the "feel" of inserting the needle. This paper describes the mechanical design, hardware and software issues and some of the technical challenges being addressed in this project.>
Sunil K. Singh 0001, Mikael Bostrom, Dan O. Popa, Christopher W. Wiley
ICRA1
1990 The ConSERTD effort: a control system environment for real-time decision-making
abstract
An environment developed to plan and execute decision-making strategies in real time for the control and coordination of a system comprising several mechanical subsystems is described. The tracking of planned trajectories is decoupled from the planning phase through the use of decentralized controllers which are explicitly designed for trackings. They communicate with a central processor within which resides the framework through which the control engineer can program the task and constraints. The planner uses three types of inputs to determine the control signals: the ultimate goal and the desired mode of reaching the goal which the designer must input (such as minimum time), the constraint set which is also input by the designer and transformed by the planner to linear inequality constraints in the acceleration subspace, and methods of solving the constrained problem to generate desired trajectories. Some examples are presented. The environment permits easy incorporation of other constraints which are planned for the future, such as complaint motion and force control.>
Sunil K. Singh 0001
ICRA1
1989 A neural network approach to pointwise control of robot manipulators
abstract
The use of neural networks as an alternative to the computation-intensive control-theoretic approach to motion planning and execution is discussed. A three-tiered network structure is proposed: one tier is for conversion of task-space coordinates to joint-space coordinates, one is for converting the start and goal positions in joint space to a dynamic sequence, and one is for enabling the manipulator to execute the sequence by generating the necessary control signals. The issues involved in implementation are discussed and some results are presented. It is concluded that the neural-network approach has shown some promise in its ability to tackle nonlinear static problems and as a tool for generating plans. However, its effectiveness in eliminating completely any kind of online computation for precise control seems doubtful.>
Sunil K. Singh 0001, P. C. Monaco
SMC1