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Jamison Daniel

dblp:35/1635 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 2Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 43% Visualization and visual analytics · 38% Image and video processing · 19%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
multivariate data visualization
0.112008
Visualizing Temporal Patterns in Large Multivariate Data using Modified Globbing · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
parallel rendering
0.112008
Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure · IEEE Trans. Vis. Comput. Graph. 2008
Image and video processing
pattern matching
0.112008
Visualizing Temporal Patterns in Large Multivariate Data using Modified Globbing · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
remote rendering
0.112008
Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics
temporal data visualization
0.112008
Visualizing Temporal Patterns in Large Multivariate Data using Modified Globbing · IEEE Trans. Vis. Comput. Graph. 2008
Rendering
GPU rendering
0.012008
Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure · IEEE Trans. Vis. Comput. Graph. 2008

Methods — techniques the papers use, named apart from their topics

textual pattern matching · 0.1performance analysis · 0.1globbing · 0.1X11/OpenGL command stream synchronization · 0.1
YearPublicationVenuePosition
2016 Big data analytics on HPC architectures: Performance and cost
abstract
Data driven science, accompanied by the explosion of petabytes of data, has called into need dedicated analytics computing resources. Dedicated analytics clusters require large capital outlays due to their expensive hardware requirements. Additionally, if such resources are located far from the data they analyze, they also incur substantial data transfer, which has both cost and latency implications. In this paper, we benchmark a variety of high-performance computing (HPC) architectures for classic data science algorithms, as well as conduct a cost analysis of these architectures. Additionally, we compare algorithms across analytic frameworks, as well as explore hidden costs in the form of queuing mechanisms. We observe that node architectures with large memory and high memory bandwidth are better suited for big data analytics on HPC hardware. We also conclude that cloud computing is more cost effective for small or experimental data workloads, but HPC is more cost effective at scale. Additionally, we quantify the hidden costs of queuing and how it relates to data science workloads. Finally, we observe that software developed for the cloud, such as Spark, performs significantly worse than pbdR when run in HPC environments.
Peter Xenopoulos, Jamison Daniel, Michael A. Matheson, Sreenivas R. Sukumar 0001
IEEE BigData2
2015 Immersive visualization for materials science data analysis using the Oculus Rift
abstract
In this paper, we propose strategies and objectives for immersive data visualization with applications in materials science using the Oculus Rift virtual reality headset. We provide background on currently available analysis tools for neutron scattering data and other large-scale materials science projects. In the context of the current challenges facing scientists, we discuss immersive virtual reality visualization as a potentially powerful solution. We introduce a prototype immersive visualization system, developed in conjunction with materials scientists at the Spallation Neutron Source, which we have used to explore large crystal structures and neutron scattering data. Finally, we offer our perspective on the greatest challenges that must be addressed to build effective and intuitive virtual reality analysis tools that will be useful for scientists in a wide range of fields.
Margaret Drouhard, Chad A. Steed, Steven E. Hahn, Thomas Proffen, Jamison Daniel, Michael A. Matheson
IEEE BigData5
2008 Visualizing Temporal Patterns in Large Multivariate Data using Modified Globbing
abstract
Extracting and visualizing temporal patterns in large scientific data is an open problem in visualization research. First, there are few proven methods to flexibly and concisely define general temporal patterns for visualization. Second, with large time-dependent data sets, as typical with today's large-scale simulations, scalable and general solutions for handling the data are still not widely available. In this work, we have developed a textual pattern matching approach for specifying and identifying general temporal patterns. Besides defining the formalism of the language, we also provide a working implementation with sufficient efficiency and scalability to handle large data sets. Using recent large-scale simulation data from multiple application domains, we demonstrate that our visualization approach is one of the first to empower a concept driven exploration of large-scale time-varying multivariate data.
Markus Glatter, Jian Huang 0007, Sean Ahern, Jamison Daniel, Aidong Lu
IEEE Trans. Vis. Comput. Graph.4
2008 Chromium Renderserver: Scalable and Open Remote Rendering Infrastructure
abstract
Chromium Renderserver (CRRS) is software infrastructure that provides the ability for one or more users to run and view image output from unmodified, interactive OpenGL and X11 applications on a remote, parallel computational platform equipped with graphics hardware accelerators via industry-standard Layer 7 network protocols and client viewers. The new contributions of this work include a solution to the problem of synchronizing X11 and OpenGL command streams, remote delivery of parallel hardware accelerated rendering, and a performance analysis of several different optimizations that are generally applicable to a variety of rendering architectures. CRRS is fully operational, Open Source software. imagery and sending it to a remote viewer.
Brian E. Paul, Sean Ahern, E. Wes Bethel, Eric Brugger, Rich Cook, Jamison Daniel, Ken Lewis, Jens Owen, Dale Southard
IEEE Trans. Vis. Comput. Graph.6