EDBT 2026 Demo / reviewers in the wild / expert
Anush Kumar
dblp:35/211
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 36% Video understanding and tracking · 34% Face, body and person analysis · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
3d hand and body pose estimation |
1.6 | 2 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › Video understanding and tracking
egocentric video understanding |
1.6 | 2 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › Video understanding and tracking
activity understanding |
0.8 | 1 | 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › 3D vision › stereo vision
stereo rectification |
0.8 | 1 | 2024 | Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024 |
Computer vision › 3D vision
stereo vision |
0.8 | 1 | 2024 | Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024 |
Computer vision › 3D vision › stereo vision › stereo matching
wide-baseline stereo |
0.8 | 1 | 2024 | Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.3 | 1 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 |
Robotics › Autonomous driving
perception |
0.2 | 1 | 2024 | Flow-Guided Online Stereo Rectification for Wide Baseline Stereo · CVPR 2024 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation |
0.0 | 1 | 2001 | A framework for linking distributed simulations using software agents · Proc. IEEE 2001 |
Methods — techniques the papers use, named apart from their topics
multimodal dataset · 0.9benchmark tasks · 0.9vertical optical flow · 0.8stereo correlation volume · 0.8cross-image attention · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions—including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. https://ego-exo4d-data.org/ Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, David Crandall, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
Int. J. Comput. Vis. | 54 |
| 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multi-modal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured ego-centric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is un-precedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions-including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
CVPR | 54 |
| 2024 | Flow-Guided Online Stereo Rectification for Wide Baseline StereoabstractStereo rectification is widely considered “solved” due to the abundance of traditional approaches to perform recti-fication. However, autonomous vehicles and robots in-the-wild require constant re-calibration due to exposure to var-ious environmental factors, including vibration, and structural stress, when cameras are arranged in a wide-baseline configuration. Conventional rectification methods fail in these challenging scenarios: especially for larger vehicles, such as autonomous freight trucks and semi-trucks, the resulting incorrect rectification severely affects the quality of downstream tasks that use stereo/multi-view data. To tackle these challenges, we propose an online rectification approach that operates at real-time rates while achieving high accuracy. We propose a novel learning-based online cal-ibration approach that utilizes stereo correlation volumes built from a feature representation obtained from cross-image attention. Our model is trained to minimize vertical optical flow as proxy rectification constraint, and predicts the relative rotation between the stereo pair. The method is real-time and even outperforms conventional methods used for offline calibration, and substantially improves downstream stereo depth, post-rectification. We release two public datasets (https://light.princeton.edu/online-stereo-recification/), a synthetic and experimental wide baseline dataset, to foster further research. Anush Kumar, Fahim Mannan, Omid Hosseini Jafari, Shile Li, Felix Heide |
CVPR | 1 |
| 2001 | A framework for linking distributed simulations using software agentsabstractThe paper presents the basic ideas behind the use of software agent technology for distributed simulation and data assimilation. A software agent is an autonomous computer program that operates on behalf of someone or something. A mobile agent has the ability to migrate during execution from machine to machine in a heterogeneous network, while a stationary agent executes only on the system on which it began execution. To understand the role of agents in distributed simulation, note that simulations often operate on static datasets and data sources. Many simulations would produce more accurate results if they could access dynamically changing data from other sources, such as sensors or even other simulations. From the perspective of one simulation, other simulations are data resources, producing information possibly relevant to the past, present, or future of the system being modeled. Software agents allow dynamic linking between distributed simulations and efficient monitoring of and access to remote data resources. Specifically, they conserve bandwidth, provide custom operations without precompiling or preloading, and adapt to support disconnected operations. The paper describes the development of a software agent based framework for dynamically linking distributed simulations and other remote data resources. The framework called ABELS (Agent-Based Environment for Linking Simulations) allows independently designed simulations to communicate seamlessly with no a priori knowledge of the details of other simulations and data sources. We discuss our architecture and current implementation developed using the D'Agents mobile agent system. Linda F. Wilson, Daniel J. Burroughs, Anush Kumar, Jeanne Sucharitaves |
Proc. IEEE | 3 |