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Rycharde Hawkes

dblp:35/240 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Artificial intelligence and machine learning · 1Computer networks · 1Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 50% Cloud and datacenter computing · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Storage systems › file systems
versioning
0.112007
Jumbo Store: Providing Efficient Incremental Upload and Versioning for a Utility Rendering Service · FAST 2007
YearPublicationVenuePosition
2018 Loom: Complex large-scale visual insight for large hybrid IT infrastructure management
James Brook, Félix Cuadrado, Eric Deliot, Julio Guijarro, Rycharde Hawkes, Marco A. B. F. G. Lotz, Romaric Pascal, Suksant Sae Lor, Luis Miguel Vaquero González, Joan Varvenne, Lawrence Wilcock
Future Gener. Comput. Syst.5
2012 Towards perceptual fidelity: Slant perception in real and interactive virtual environments
Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Rycharde Hawkes, Phil L. Watten, Katerina Mania
Int. J. Hum. Comput. Stud.4
2010 Quantifying fidelity for virtual environment simulations employing memory schema assumptions
abstract
In a virtual environment (VE), efficient techniques are often needed to economize on rendering computation without compromising the information transmitted. The reported experiments devise a functional fidelity metric by exploiting research on memory schemata. According to the proposed measure, similar information would be transmitted across synthetic and real-world scenes depicting a specific schema. This would ultimately indicate which areas in a VE could be rendered in lower quality without affecting information uptake. We examine whether computationally more expensive scenes of greater visual fidelity affect memory performance after exposure to immersive VEs, or whether they are merely more aesthetically pleasing than their diminished visual quality counterparts. Results indicate that memory schemata function in VEs similar to real-world environments. “High-level” visual cognition related to late visual processing is unaffected by ubiquitous graphics manipulations such as polygon count and depth of shadow rendering; “normal” cognition operates as long as the scenes look acceptably realistic. However, when the overall realism of the scene is greatly reduced, such as in wireframe, then visual cognition becomes abnormal. Effects that distinguish schema-consistent from schema-inconsistent objects change because the whole scene now looks incongruent. We have shown that this effect is not due to a failure of basic recognition.
Nicholaos Mourkoussis, Fiona M. Rivera, Tom Troscianko, Timothy D. Dixon, Rycharde Hawkes, Katerina Mania
ACM Trans. Appl. Percept.5
2007 Jumbo Store: Providing Efficient Incremental Upload and Versioning for a Utility Rendering Service
Kave Eshghi, Mark Lillibridge, Lawrence Wilcock, Guillaume Belrose, Rycharde Hawkes
FAST5
1998 Distributed Virtual Environments and VRML: An Event-Based Architecture
Mike Wray, Rycharde Hawkes
Comput. Networks2