EDBT 2026 Demo / reviewers in the wild / expert
Lawson L. S. Wong
dblp:35/2573
· DBLP profile ↗
28ranked-venue papers
7as first author
14since 2021 · last 2025
0000-0002-9944-7587ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 7 first-author · 14 since 2021Systems, architecture and hardware · 11 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Approximate Equivariance in Reinforcement LearningabstractEquivariant neural networks have shown great success in reinforcement learning, improving sample efficiency and generalization when there is symmetry in the task. However, in many problems, only approximate symmetry is present, which makes imposing exact symmetry inappropriate. Recently, approximately equivariant networks have been proposed for supervised classification and modeling physical systems. In this work, we develop approximately equivariant algorithms in reinforcement learning (RL). We define approximately equivariant MDPs and theoretically characterize the effect of approximate equivariance on the optimal Q function. We propose novel RL architectures using relaxed group and steerable convolutions and experiment on several continuous control domains and stock trading with real financial data. Our results demonstrate that the approximately equivariant network performs on par with exactly equivariant networks when exact symmetries are present, and outperforms them when the domains exhibit approximate symmetry. As an added byproduct of these techniques, we observe increased robustness to noise at test time. Our code is available at \url{https://github.com/jypark0/approx_equiv_rl.} Jung Yeon Park, Sujay Bhatt, Sihan Zeng, Lawson L. S. Wong, Alec Koppel, Sumitra Ganesh, Robin Walters 0001 |
AISTATS | 4 |
| 2025 | Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulationabstract3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks. More details and demonstrations can be found at https://tea-lab.github.io/TwoByTwo/. Yuanchen Ju, Tianming Wei, Chi Chu, Lawson L. S. Wong, Huazhe Xu |
CVPR | 5 |
| 2025 | On-Robot Reinforcement Learning with Goal-Contrastive RewardsabstractReinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose Goal-Contrastive Rewards (GCR), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/. Ondrej Biza, Thomas Weng, Lingfeng Sun, Karl Schmeckpeper, Tarik Kelestemur, Yecheng Jason Ma 0001, Robert Platt 0001, Jan-Willem van de Meent, Lawson L. S. Wong |
ICRA | 9 |
| 2024 | Snake Robot with Tactile Perception Navigates on Large-scale Challenging TerrainabstractAlong with the advancement of robot skin technology, there has been notable progress in the development of snake robots featuring body-surface tactile perception. In this study, we proposed a locomotion control framework for snake robots that integrates tactile perception to augment their adaptability to various terrains. Our approach embraces a hierarchical reinforcement learning (HRL) architecture, wherein the high-level orchestrates global navigation strategies while the low-level uses curriculum learning for local navigation maneuvers. Due to the significant computational demands of collision detection in whole-body tactile sensing, the efficiency of the simulator is severely compromised. Thus a distributed training pattern to mitigate the efficiency reduction was adopted. We evaluated the navigation performance of the snake robot in complex large-scale cave exploration with challenging terrains to exhibit improvements in motion efficiency, evidencing the efficacy of tactile perception in terrain-adaptive locomotion. Adarsh Salagame, Alireza Ramezani, Lawson L. S. Wong |
ICRA | 4 |
| 2024 | A Hierarchical Framework for Robot Safety using Whole-body Tactile SensorsabstractUsing tactile signal is a natural way to perceive potential dangers and safeguard robots. One possible method is to use full-body tactile sensors on the robot and perform safety maneuvers when dangerous stimuli are detected. In this work, we proposed a method based on full-body tactile sensors that operates at three different levels of granularity to ensure that robot interacts with the environment safely. The results showed that our system dramatically reduced the overall collision chance compared with several baselines, and intelligently handled current collisions. Our proposed framework is generalizable to a wide variety of robots, enabling them to predict and avoid dangerous collisions and reactively handle accidental tactile stimuli. Lawson L. S. Wong |
ICRA | 2 |
| 2024 | Robot Navigation in Unseen Environments using Coarse MapsabstractMetric occupancy maps are widely used in autonomous robot navigation systems. However, when a robot is deployed in an unseen environment, building an accurate metric map is time-consuming. Can an autonomous robot directly navigate in previously unseen environments using coarse maps? In this work, we propose the Coarse Map Navigator (CMN), a navigation framework that can perform robot navigation in unseen environments using different coarse maps. To do so, CMN addresses two challenges: (1) novel and realistic visual observations; (2) error and misalignment on coarse maps. To tackle novel visual observations in unseen environments, CMN learns a deep perception model that maps the visual input from various pixel spaces to the local occupancy grid space. To tackle the error and misalignment on coarse maps, CMN extends the Bayesian filter and maintains a belief directly on coarse maps using the predicted local occupancy grids as observations. Using the latest belief, CMN extracts a global heuristic vector that guides the planner to find a local navigation action. Empirical results demonstrate that CMN achieves high navigation success rates in unseen environments, significantly outperforming baselines, and is robust to different coarse maps. Chengguang Xu, Christopher Amato, Lawson L. S. Wong |
ICRA | 3 |
| 2023 | The Surprising Effectiveness of Equivariant Models in Domains with Latent Symmetry
Dian Wang 0001, Jung Yeon Park, Neel Sortur, Lawson L. S. Wong, Robin Walters 0001, Robert Platt 0001 |
ICLR | 4 |
| 2023 | Scaling up and Stabilizing Differentiable Planning with Implicit Differentiation
Linfeng Zhao, Huazhe Xu, Lawson L. S. Wong |
ICLR | 3 |
| 2023 | Integrating Symmetry into Differentiable Planning with Steerable Convolutions
Linfeng Zhao, Xupeng Zhu, Lingzhi Kong, Robin Walters 0001, Lawson L. S. Wong |
ICLR | 5 |
| 2023 | Modeling Dynamics over Meshes with Gauge Equivariant Nonlinear Message PassingabstractData over non-Euclidean manifolds, often discretized as surface meshes, naturally arise in computer graphics and biological and physical systems. In particular, solutions to partial differential equations (PDEs) over manifolds depend critically on the underlying geometry. While graph neural networks have been successfully applied to PDEs, they do not incorporate surface geometry and do not consider local gauge symmetries of the manifold. Alternatively, recent works on gauge equivariant convolutional and attentional architectures on meshes leverage the underlying geometry but underperform in modeling surface PDEs with complex nonlinear dynamics. To address these issues, we introduce a new gauge equivariant architecture using nonlinear message passing. Our novel architecture achieves higher performance than either convolutional or attentional networks on domains with highly complex and nonlinear dynamics. However, similar to the non-mesh case, design trade-offs favor convolutional, attentional, or message passing networks for different tasks; we investigate in which circumstances our message passing method provides the most benefit. Jung Yeon Park, Lawson L. S. Wong, Robin Walters 0001 |
NeurIPS | 2 |
| 2023 | "The wallpaper is ugly": Indoor Localization using Vision and LanguageabstractWe study the task of locating a user in a mapped indoor environment using natural language queries and images from the environment. Building on recent pretrained vision-language models, we learn a similarity score between text descriptions and images of locations in the environment. This score allows us to identify locations that best match the language query, estimating the user’s location. Our approach is capable of localizing on environments, text, and images that were not seen during training. One model, finetuned CLIP, outperformed humans in our evaluation. Seth Pate, Lawson L. S. Wong |
RO-MAN | 2 |
| 2022 | Toward Compositional Generalization in Object-Oriented World ModelingabstractCompositional generalization is a critical ability in learning and decision-making. We focus on the setting of reinforcement learning in object-oriented environments to study compositional generalization in world modeling. We (1) formalize the compositional generalization problem with an algebraic approach and (2) study how a world model can achieve that. We introduce a conceptual environment, Object Library, and two instances, and deploy a principled pipeline to measure the generalization ability. Motivated by the formulation, we analyze several methods with exact or no compositional generalization ability using our framework, and design a differentiable approach, Homomorphic Object-oriented World Model (HOWM), that achieves soft but more efficient compositional generalization. Linfeng Zhao, Lingzhi Kong, Robin Walters 0001, Lawson L. S. Wong |
ICML | 4 |
| 2022 | Active Tactile Exploration using Shape-Dependent Reinforcement LearningabstractTactile signals provide rich information about objects via touch and are essential for a robot to perform dex-terous manipulation. Exploring actively via tactile perception collects important information about the workspace. However, designing an effective tactile exploration policy is challenging in unstructured environments. Typically, the geometric information is incomplete, and need to be completed by actively and repeatedly interacting with the environment. In this paper, we address the tactile exploration problem by proposing a shape-information-dependent exploration strategy, which consists of two components: (1) a Shape-Belief Encoder that encodes the explored area by learning effective 3-D reconstruction and predicts the complete object shape; (2) a shape-dependent exploration policy which incorporates the encoding in (1) to plan an exploration trajectory. The policy actively acquires new information about object surface by executing exploration actions. The Shape-Belief Encoder leverages the newly collected contact points to update the surface model and guides future exploration. We validate the proposed algorithm on simulated and real robots. Lawson L. S. Wong |
IROS | 2 |
| 2022 | Robust Imitation of a Few Demonstrations with a Backwards ModelabstractBehavior cloning of expert demonstrations can speed up learning optimal policies in a more sample-efficient way over reinforcement learning. However, the policy cannot extrapolate well to unseen states outside of the demonstration data, creating covariate shift (agent drifting away from demonstrations) and compounding errors. In this work, we tackle this issue by extending the region of attraction around the demonstrations so that the agent can learn how to get back onto the demonstrated trajectories if it veers off-course. We train a generative backwards dynamics model and generate short imagined trajectories from states in the demonstrations. By imitating both demonstrations and these model rollouts, the agent learns the demonstrated paths and how to get back onto these paths. With optimal or near-optimal demonstrations, the learned policy will be both optimal and robust to deviations, with a wider region of attraction. On continuous control domains, we evaluate the robustness when starting from different initial states unseen in the demonstration data. While both our method and other imitation learning baselines can successfully solve the tasks for initial states in the training distribution, our method exhibits considerably more robustness to different initial states. Jung Yeon Park, Lawson L. S. Wong |
NeurIPS | 2 |
| 2020 | Deep Imitation Learning for Bimanual Robotic ManipulationabstractWe present a deep imitation learning framework for robotic bimanual manipulation in a continuous state-action space. A core challenge is to generalize the manipulation skills to objects in different locations. We hypothesize that modeling the relational information in the environment can significantly improve generalization. To achieve this, we propose to (i) decompose the multi-modal dynamics into elemental movement primitives, (ii) parameterize each primitive using a recurrent graph neural network to capture interactions, and (iii) integrate a high-level planner that composes primitives sequentially and a low-level controller to combine primitive dynamics and inverse kinematics control. Our model is a deep, hierarchical, modular architecture. Compared to baselines, our model generalizes better and achieves higher success rates on several simulated bimanual robotic manipulation tasks. We open source the code for simulation, data, and models at: https://github.com/Rose-STL-Lab/HDR-IL. Fan Xie 0005, Alexander Chowdhury, M. Clara De Paolis Kaluza, Linfeng Zhao, Lawson L. S. Wong, Rose Yu |
NeurIPS | 5 |
| 2019 | State Abstraction as Compression in Apprenticeship LearningabstractState abstraction can give rise to models of environments that are both compressed and useful, thereby enabling efficient sequential decision making. In this work, we offer the first formalism and analysis of the trade-off between compression and performance made in the context of state abstraction for Apprenticeship Learning. We build on Rate-Distortion theory, the classic Blahut-Arimoto algorithm, and the Information Bottleneck method to develop an algorithm for computing state abstractions that approximate the optimal tradeoff between compression and performance. We illustrate the power of this algorithmic structure to offer insights into effective abstraction, compression, and reinforcement learning through a mixture of analysis, visuals, and experimentation. David Abel, Dilip Arumugam, Kavosh Asadi, Yuu Jinnai, Michael L. Littman, Lawson L. S. Wong |
AAAI | 6 |
| 2019 | Multi-Object Search using Object-Oriented POMDPsabstractA core capability of robots is to reason about multiple objects under uncertainty. Partially Observable Markov Decision Processes (POMDPs) provide a means of reasoning under uncertainty for sequential decision making, but are computationally intractable in large domains. In this paper, we propose Object-Oriented POMDPs (OO-POMDPs), which represent the state and observation spaces in terms of classes and objects. The structure afforded by OO-POMDPs support a factorization of the agent's belief into independent object distributions, which enables the size of the belief to scale linearly versus exponentially in the number of objects. We formulate a novel Multi-Object Search (MOS) task as an OO-POMDP for mobile robotics domains in which the agent must find the locations of multiple objects. Our solution exploits the structure of OO-POMDPs by featuring human language to selectively update the belief at task onset. Using this structure, we develop a new algorithm for efficiently solving OO-POMDPs: Object-Oriented Partially Observable Monte-Carlo Planning (OOPOMCP). We show that OO-POMCP with grounded language commands is sufficient for solving challenging MOS tasks both in simulation and on a physical mobile robot. Arthur Wandzel, Yoonseon Oh, Michael Fishman 0001, Nishanth Kumar, Lawson L. S. Wong, Stefanie Tellex |
ICRA | 5 |
| 2017 | Reducing errors in object-fetching interactions through social feedbackabstractFetching items is an important problem for a social robot. It requires a robot to interpret a person's language and gesture and use these noisy observations to infer what item to deliver. If the robot could ask questions, it would help the robot be faster and more accurate in its task. Existing approaches either do not ask questions, or rely on fixed question-asking policies. To address this problem, we propose a model that makes assumptions about cooperation between agents to perform richer signal extraction from observations. This work defines a mathematical framework for an item-fetching domain that allows a robot to increase the speed and accuracy of its ability to interpret a person's requests by reasoning about its own uncertainty as well as processing implicit information (implicatures). We formalize the item-delivery domain as a Partially Observable Markov Decision Process (POMDP), and approximately solve this POMDP in real time. Our model improves speed and accuracy of fetching tasks by asking relevant clarifying questions only when necessary. To measure our model's improvements, we conducted a real world user study with 16 participants. Our method achieved greater accuracy and a faster interaction time compared to state-of-the-art baselines. Our model is 2.17 seconds faster (25% faster) than a state-of-the-art baseline, while being 2.1% more accurate. David Whitney, Eric Rosen, James MacGlashan, Lawson L. S. Wong, Stefanie Tellex |
ICRA | 4 |
| 2016 | Searching for physical objects in partially known environmentsabstractWe address the problem of a mobile manipulation robot searching for an object in a cluttered domain that is populated with an unknown number of objects in an unknown arrangement. The robot must move around its environment, looking in containers, moving occluding objects to improve its view, and reasoning about collocation of objects of different types, all in service of finding a desired object. The key contribution in reasoning is a Markov-chain Monte Carlo (MCMC) method for drawing samples of the arrangements of objects in an occluded container, conditioned on previous observations of other objects as well as spatial constraints. The key contribution in planning is a receding-horizon forward search in the space of distributions over arrangements (including number and type) of objects in the domain; to maintain tractability the search is formulated in a model that abstracts both the observations and actions available to the robot. The strategy is shown empirically to improve upon a baseline systematic search strategy, and sometimes outperforms a method from previous work. Xinkun Nie, Lawson L. S. Wong, Leslie Pack Kaelbling |
ICRA | 2 |
| 2016 | Object-Based World Modeling in Semi-Static Environments with Dependent Dirichlet Process Mixtures
Lawson L. S. Wong, Thanard Kurutach, Tomás Lozano-Pérez, Leslie Pack Kaelbling |
IJCAI | 1 |
| 2014 | Living and Searching in the World: Object-Based State Estimation for Mobile RobotsabstractMobile-manipulation robots performing service tasks in human-centric indoor environments has long been a dream for developers of autonomous agents. Tasks such as cooking and cleaning require interaction with the environment, hence robots need to know relevant aspects of their spatial surroundings. However, unlike the structured settings that industrial robots operate in, service robots typically have little prior information about their environment. Even if this information was given, due to the involvement of many other agents (e.g., humans moving objects), uncertainty in the complete state of the world is inevitable over time. Additionally, most information about the world is irrelevant to any particular task at hand. Mobile manipulation robots therefore need to continuously perform the task of state estimation, using perceptual information to maintain the state, and its uncertainty, of task-relevant aspects of the world. Because indoor tasks frequently require the use of objects, objects should be given critical emphasis in spatial representations for service robots. Compared to occupancy grids and feature-based maps often used in navigation and SLAM, object-based representations are arguably still in their infancy. In my thesis, I propose a representation framework based on objects, their 'semantic' attributes, and their geometric realizations in the physical world. Lawson L. S. Wong |
AAAI | 1 |
| 2014 | A Model Attention and Selection Framework for Estimation of Many Variables, with Applications to Estimating Object States in Large Spatial EnvironmentsabstractRobots performing service tasks such as cooking and cleaning in human-centric environments require knowledge of certain environmental states in order to complete tasks successfully. While much effort has gone into developing various estimators for deriving distributions on values of unknown states, less attention has been placed on why the particular estimation problem arises. In this work, I argue that state estimation should no longer be treated as a black box. Estimating large sets of variables is computationally costly; just because a technique exists to estimate the values of certain variables does not justify its application. For robots whose ultimate mission is to complete tasks, only variables that are relevant to successful completion should be estimated. I propose to initially only track a minimal set of directly-relevant variables (attention), and gradually increase the sophistication of models on-demand (refinement), in a local fashion. This estimator refinement process is triggered by violations in expectations of task success (mismatch). This model selection framework is demonstrated through a proof-of-concept case study. Lawson L. S. Wong |
AAAI | 1 |
| 2014 | Not seeing is also believing: Combining object and metric spatial informationabstractSpatial representations are fundamental to mobile robots operating in uncertain environments. Two frequently-used representations are occupancy grid maps, which only model metric information, and object-based world models, which only model object attributes. Many tasks represent space in just one of these two ways; however, because objects must be physically grounded in metric space, these two distinct layers of representation are fundamentally linked. We develop an approach that maintains these two sources of spatial information separately, and combines them on demand. We illustrate the utility and necessity of combining such information through applying our approach to a collection of motivating examples. Lawson L. S. Wong, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
ICRA | 1 |
| 2013 | Manipulation-based active search for occluded objectsabstractObject search is an integral part of daily life, and in the quest for competent mobile manipulation robots it is an unavoidable problem. Previous approaches focus on cases where objects are in unknown rooms but lying out in the open, which transforms object search into active visual search. However, in real life, objects may be in the back of cupboards occluded by other objects, instead of conveniently on a table by themselves. Extending search to occluded objects requires a more precise model and tighter integration with manipulation. We present a novel generative model for representing container contents by using object co-occurrence information and spatial constraints. Given a target object, a planner uses the model to guide an agent to explore containers where the target is likely, potentially needing to move occluding objects to enable further perception. We demonstrate the model on simulated domains and a detailed simulation involving a PR2 robot. Lawson L. S. Wong, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
ICRA | 1 |
| 2013 | Data Association for Semantic World Modeling from Partial Views
Lawson L. S. Wong, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
ISRR | 1 |
| 2012 | Collision-free state estimationabstractIn state estimation, we often want the maximum likelihood estimate of the current state. For the commonly used joint multivariate Gaussian distribution over the state space, this can be efficiently found using a Kalman filter. However, in complex environments the state space is often highly constrained. For example, for objects within a refrigerator, they cannot interpenetrate each other or the refrigerator walls. The multivariate Gaussian is unconstrained over the state space and cannot incorporate these constraints. In particular, the state estimate returned by the unconstrained distribution may itself be infeasible. Instead, we solve a related constrained optimization problem to find a good feasible state estimate. We illustrate this for estimating collision-free configurations for objects resting stably on a 2-D surface, and demonstrate its utility in a real robot perception domain. Lawson L. S. Wong, Leslie Pack Kaelbling, Tomás Lozano-Pérez |
ICRA | 1 |
| 2008 | Learning Grasp Strategies with Partial Shape Information
Ashutosh Saxena, Lawson L. S. Wong, Andrew Y. Ng |
AAAI | 2 |
| 2007 | A Vision-Based System for Grasping Novel Objects in Cluttered Environments
Ashutosh Saxena, Lawson L. S. Wong, Morgan Quigley, Andrew Y. Ng |
ISRR | 2 |