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Roee Engelberg

dblp:35/2922 · DBLP profile ↗
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8ranked-venue papers
6as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 8 · 6 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 78% Approximation and online algorithms · 18% Computational complexity · 4%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms › online algorithms
competitive analysis
0.212016
Equilibria in Online Games · SIAM J. Comput. 2016
Algorithmic game theory and mechanism design
equilibrium computation
0.212016
Equilibria in Online Games · SIAM J. Comput. 2016
Algorithmic game theory and mechanism design › learning in games
asynchronous best-response dynamics
0.212013
Best-response dynamics out of sync: complexity and characterization · EC 2013
Algorithmic game theory and mechanism design › learning in games
best-response dynamics
0.212013
Best-response dynamics out of sync: complexity and characterization · EC 2013
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence
0.212013
Best-response dynamics out of sync: complexity and characterization · EC 2013
Computational complexity
undecidability
0.012013
Best-response dynamics out of sync: complexity and characterization · EC 2013

Methods — techniques the papers use, named apart from their topics

metrical task systems · 0.2game-theoretic modeling · 0.2game theory · 0.2complexity analysis · 0.2boolean circuits · 0.2
YearPublicationVenuePosition
2016 Equilibria in Online Games
abstract
We initiate the study of scenarios that combine online decision making with interaction between noncooperative agents. To this end we introduce online games that model such scenarios as noncooperative games, and lay the foundations for studying this model. Roughly speaking, an online game captures systems in which independent agents serve requests in a common environment. The requests arrive in an online fashion, and each is designated to be served by a different agent. The cost incurred by serving a request is paid by the serving agent, and naturally the agents seek to minimize the total cost to themselves. Since the agents are independent, it is unlikely that some central authority can enforce a policy or an algorithm (centralized or distributed) on them, and thus, the agents can be viewed as selfish players in a noncooperative game. In this game, the players have to choose as a strategy an online algorithm according to which requests are served. To further facilitate the game-theoretic approach, we suggest the measure of competitive analysis as the players' decision criterion. As the expected result of noncooperative games is an equilibrium, the question of finding the equilibria of a game is of central importance, and thus it is the central issue on which we concentrate in this paper. We study some natural examples for online games; in order to obtain general insights and develop generic techniques, we present an abstract model for the study of online games generalizing metrical task systems. We suggest a method for constructing equilibria in this model and further devise techniques for implementing it.
Roee Engelberg, Joseph Naor
SIAM J. Comput.1
2014 Weakly-Acyclic (Internet) Routing Games
Roee Engelberg, Michael Schapira
Theory Comput. Syst.1
2013 Best-response dynamics out of sync: complexity and characterization
abstract
In many computational and economic models of multi-agent interaction, each participant repeatedly "best-responds" to the others' actions. Game theory research on the prominent "best-response dynamics" model typically relies on the premise that the interaction between agents is somehow synchronized. However, in many real-life settings, e.g., internet protocols and large-scale markets, the interaction between participants is asynchronous. We tackle the following important questions: (1) When are best-response dynamics guaranteed to converge to an equilibrium even under asynchrony? (2) What is the (computational and communication) complexity of verifying guaranteed convergence? We show that, in general, verifying guaranteed convergence is intractable. In fact, our main negative result establishes that this task is undecidable. We exhibit, in contrast, positive results for several environments of interest, including complete, computationally-tractable, characterizations of convergent systems. We discuss the algorithmic implications of our results, which extend beyond best-response dynamics to applications such as asynchronous Boolean circuits.
Roee Engelberg, Alex Fabrikant, Michael Schapira, David Wajc
EC1
2013 Improved Approximation Algorithms for the Spanning Star Forest Problem
Ning Chen 0005, Roee Engelberg, C. Thach Nguyen, Prasad Raghavendra, Atri Rudra, Gyanit Singh
Algorithmica2
2011 Weakly-Acyclic (Internet) Routing Games
Roee Engelberg, Michael Schapira
SAGT1
2007 Improved Approximation Algorithms for the Spanning Star Forest Problem
Ning Chen 0005, Roee Engelberg, C. Thach Nguyen, Prasad Raghavendra, Atri Rudra, Gyanit Singh
APPROX-RANDOM2
2007 Equilibria in online games
Roee Engelberg, Joseph Naor
SODA1
2006 Cut Problems in Graphs with a Budget Constraint
Roee Engelberg, Jochen Könemann, Stefano Leonardi 0001, Joseph Naor
LATIN1