EDBT 2026 Demo / reviewers in the wild / expert
D. Shin
dblp:35/3994
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0009-7133-292XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 50% Wearable and physiological sensing · 25% Immersive interaction · 25% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% | |
| Computer networks
1 paper |
Wireless sensing and localization · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › acoustic simulation
room impulse response synthesis |
0.9 | 1 | 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025 |
Audio and music processing › spatial audio
sound field reproduction |
0.9 | 1 | 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering · UIST 2025 |
Interaction techniques and input › input sensing
gesture recognition |
0.9 | 1 | 2025 | EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation · UIST 2025 |
Interaction techniques and input › input sensing › gesture recognition
micro-gesture recognition |
0.9 | 1 | 2025 | EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation · UIST 2025 |
Wireless sensing and localization
device-free sensing |
0.6 | 1 | 2022 | LuckyChirp: Opportunistic Respiration Sensing Using Cascaded Sonar on Commodity Devices · PerCom 2022 |
Wireless sensing and localization › wifi sensing
respiration sensing |
0.6 | 1 | 2022 | LuckyChirp: Opportunistic Respiration Sensing Using Cascaded Sonar on Commodity Devices · PerCom 2022 |
Wireless sensing and localization
acoustic sensing |
0.2 | 1 | 2022 | LuckyChirp: Opportunistic Respiration Sensing Using Cascaded Sonar on Commodity Devices · PerCom 2022 |
Methods — techniques the papers use, named apart from their topics
multimodal scene representation · 1.7acoustic calibration · 1.7electrical impedance sensing · 0.9wavelet transform · 0.6neural network · 0.6cascaded classification · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SoundSculpt: Direction and Semantics Driven Ambisonic Target Sound Extraction
Tuochao Chen, D. Shin, Hakan Erdogan, Sinan Hersek |
INTERSPEECH | 2 |
| 2025 | EI-Lite: Electrical Impedance Sensing for Micro-gesture Recognition and Pinch Force Estimation
Junyi Zhu 0001, Tianyu Xu 0008, Emily Guan, JaeYoung Moon, Stiven Morvan, D. Shin, Andrea Colaco, Stefanie Mueller 0001, Karan Ahuja, Yiyue Luo, Ishan Chatterjee |
UIST | 7 |
| 2025 | Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic RenderingabstractIn Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time adaptation to diverse physical scenes, causing a sensory mismatch between visual and auditory cues that disrupts user immersion. To address this, we introduce SAMOSA, a novel on-device system that renders spatially accurate sound by dynamically adapting to its physical environment. SAMOSA leverages a synergistic multimodal scene representation by fusing real-time estimations of room geometry, surface materials, and semantic-driven acoustic context. This rich representation then enables efficient acoustic calibration via scene priors, allowing the system to synthesize a highly realistic Room Impulse Response (RIR). We validate our system through technical evaluation using acoustic metrics for RIR synthesis across various room configurations and sound types, alongside an expert evaluation (N=12). Evaluation results demonstrate SAMOSA's feasibility and efficacy in enhancing XR auditory realism. Tianyu Xu 0008, Jihan Li, Penghe Zu, Pranav Sahay, Maruchi Kim, Jack Obeng-Marnu, Farley Miller, Xun Qian, Katrina Passarella, Mahitha Rachumalla, Rajeev Nongpiur, D. Shin |
UIST | 12 |
| 2022 | LuckyChirp: Opportunistic Respiration Sensing Using Cascaded Sonar on Commodity DevicesabstractWe present LuckyChirp, a contactless, passive, opportunistic respiratory tracking solution for commodity device using cascaded sonar modeling. Compared to conventional sonar methods that only solve the respiratory estimation problem (“what is the respiratory rate”), LuckyChirp also solves the additional respiratory detection problem (“is the human present and static enough for respiration sensing”). LuckyChirp uses a custom neural network on pulsed sonar’s wavelet transformed features to detect respiration. The classifier is then cascaded with a respiratory rate estimator. Such holistic design eliminates user friction of manually activating the system and enables passive respiration monitoring for all-day natural use. With Google Nest Hub and Pixel 4 as experimental devices, LuckyChirp achieves a mean absolute error of 0.48±0.98 and 1.07±1.67 breaths/min, respectively, for 20 users participating in a whole-night study. Compared to direct respiratory estimation without respiration classification, this is a ×6 (Nest Hub) and ×4 (Pixel) reduction in error. Qiuyue Xue, D. Shin, Anupam Pathak, Jake Garrison, Jonathan Hsu, Mark Malhotra, Shwetak N. Patel |
PerCom | 2 |