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Edward Gil Jones

dblp:35/4551 · also Edward Gilkison Jones · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-authorSystems, architecture and hardware · 5 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 47% Motion planning and robot control · 26% Robot navigation and mapping · 15%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
mobile manipulation
0.322012
Navigation in three-dimensional cluttered environments for mobile manipulation · ICRA 2012
Towards autonomous robotic butlers: Lessons learned with the PR2 · ICRA 2011
Robotics › Motion planning and robot control › path planning
3d path planning
0.112012
Navigation in three-dimensional cluttered environments for mobile manipulation · ICRA 2012
Robotics › Robot navigation and mapping › obstacle avoidance
collision-free navigation
0.112012
Navigation in three-dimensional cluttered environments for mobile manipulation · ICRA 2012
Robotics › Motion planning and robot control
path planning
0.112012
Navigation in three-dimensional cluttered environments for mobile manipulation · ICRA 2012
Robotics › Robot manipulation
service robot
0.112011
Towards autonomous robotic butlers: Lessons learned with the PR2 · ICRA 2011
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
heterogeneous robot teams
0.112006
Dynamically formed Heterogeneous Robot Teams Performing Tightly-coordinated Tasks · ICRA 2006
Knowledge, reasoning and agents › Multi-agent systems
task allocation
0.112006
Dynamically formed Heterogeneous Robot Teams Performing Tightly-coordinated Tasks · ICRA 2006

Methods — techniques the papers use, named apart from their topics

octree representation · 0.1anytime search-based motion planning · 0.1navigation · 0.1hierarchical concurrent state machines · 0.1grasping · 0.1arm motion planning · 0.1synchronized task execution · 0.1market-based task allocation · 0.1
YearPublicationVenuePosition
2012 Navigation in three-dimensional cluttered environments for mobile manipulation
abstract
Collision-free navigation in cluttered environments is essential for any mobile manipulation system. Traditional navigation systems have relied on a 2D grid map projected from a 3D representation for efficiency. This approach, however, prevents navigation close to objects in situations where projected 3D configurations are in collision within the 2D grid map even if actually no collision occurs in the 3D environment. Accordingly, when using such a 2D representation for planning paths of a mobile manipulation robot, the number of planning problems which can be solved is limited and suboptimal robot paths may result. We present a fast, integrated approach to solve path planning in 3D using a combination of an efficient octree-based representation of the 3D world and an anytime search-based motion planner. Our approach utilizes a combination of multi-layered 2D and 3D representations to improve planning speed, allowing the generation of almost real-time plans with bounded sub-optimality. We present extensive experimental results with the two-armed mobile manipulation robot PR2 carrying large objects in a highly cluttered environment. Using our approach, the robot is able to efficiently plan and execute trajectories while transporting objects, thereby often moving through demanding, narrow passageways.
Armin Hornung, Mike Phillips, Edward Gil Jones, Maren Bennewitz, Maxim Likhachev, Sachin Chitta
ICRA3
2011 Towards autonomous robotic butlers: Lessons learned with the PR2
abstract
As autonomous personal robots come of age, we expect certain applications to be executed with a high degree of repeatability and robustness. In order to explore these applications and their challenges, we need tools and strategies that allow us to develop them rapidly. Serving drinks (i.e., locating, fetching, and delivering), is one such application with well-defined environments for operation, requirements for human interfacing, and metrics for successful completion. In this paper we present our experiences and results while building an autonomous robotic assistant using the PR21platform and ROS2. The system integrates several new components that are built on top of the PR2's current capabilities. Perception components include dynamic obstacle identification, mechanisms for identifying the refrigerator, types of drinks, and human faces. Planning components include navigation, arm motion planning with goal and path constraints, and grasping modules. One of the main contributions of this paper is a new task-level executive system, SMACH, based on hierarchical concurrent state machines, which controls the overall behavior of the system. We provide in-depth discussions on the solutions that we found in accomplishing our goal, and the implementation strategies that let us achieve them.
Jonathan Bohren, Radu Bogdan Rusu, Edward Gil Jones, Eitan Marder-Eppstein, Caroline Pantofaru, Melonee Wise, Lorenz Mösenlechner, Wim Meeussen, Stefan Holzer
ICRA3
2010 Contact-reactive grasping of objects with partial shape information
abstract
Robotic grasping in unstructured environments requires the ability to select grasps for unknown objects and execute them while dealing with uncertainty due to sensor noise or calibration errors. In this work, we propose a simple but robust approach to grasp selection for unknown objects, and a reactive adjustment approach to deal with uncertainty in object location and shape. The grasp selection method uses 3D sensor data directly to determine a ranked set of grasps for objects in a scene, using heuristics based on both the overall shape of the object and its local features. The reactive grasping approach uses tactile feedback from fingertip sensors to execute a compliant robust grasp. We present experimental results to validate our approach by grasping a wide range of unknown objects. Our results show that reactive grasping can correct for a fair amount of uncertainty in the measured position or shape of the objects, and that our grasp selection approach is successful in grasping objects with a variety of shapes.
Kaijen Hsiao, Sachin Chitta, Matei T. Ciocarlie, Edward Gil Jones
IROS4
2007 Learning-enhanced market-based task allocation for oversubscribed domains
abstract
This paper presents a learning-enhanced marketbased task allocation approach for oversubscribed domains. In oversubscribed domains all tasks cannot be completed within the required deadlines due to a lack of resources. We focus specifically on domains where tasks can be generated throughout the mission, tasks can have different levels of importance and urgency, and penalties are assessed for failed commitments. Therefore, agents must reason about potential future events before making task commitments. Within these constraints, existing market-based approaches to task allocation can handle task importance and urgency, but do a poor job of anticipating future tasks, and are hence assessed a high number of penalties. In this work, we enhance a baseline market-based task allocation approach using regression-based learning to reduce overall incurred penalties. We illustrate the effectiveness of our approach in a simulated disaster response scenario by comparing performance with a baseline market-approach.
Edward Gil Jones, M. Bernardine Dias, Anthony Stentz
IROS1
2006 Dynamically formed Heterogeneous Robot Teams Performing Tightly-coordinated Tasks
abstract
As we progress towards a world where robots play an integral role in society, a critical problem that remains to be solved is the pickup team challenge; that is, dynamically formed heterogeneous robot teams executing coordinated tasks where little information is known a priori about the tasks, the robots, and the environments in which they would operate. Successful solutions to forming pickup teams would enable researchers to experiment with larger numbers of robots and enable industry to efficiently and cost-effectively integrate new robot technology with existing legacy teams. In this paper, we define the challenge of pickup teams and propose the treasure hunt domain for evaluating the performance of pickup teams. Additionally, we describe a basic implementation of a pickup team that can search and discover treasure in a previously unknown environment. We build on prior approaches in market-based task allocation and plays for synchronized task execution, to allocate roles amongst robots in the pickup team, and to execute synchronized team actions to accomplish the treasure hunt task
Edward Gil Jones, Brett Browning, M. Bernardine Dias, Brenna D. Argall, Manuela M. Veloso, Anthony Stentz
ICRA1