EDBT 2026 Demo / reviewers in the wild / expert
Anat Levin
dblp:35/4557
· DBLP profile ↗
60ranked-venue papers
33as first author
10since 2021 · last 2025
0000-0002-9849-9043ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 52 · 26 first-author · 10 since 2021Artificial intelligence and machine learning · 37 · 27 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Understanding Multi-layered Transmission MatricesabstractWavefront shaping systems attempt to correct aberrations caused by tissue scattering, by placing a spatial light modulator (SLM) in the optical path and using it to reshape the light wave emitted from a target of interest deep inside the tissue. However, the field-of-view we can correct with one SLM pattern is extremely small, because inherently the aberration is caused by the 3D tissue structure while the SLM is planar. To overcome this, multi-conjugate correction systems built with multiple layered SLMs have been introduced, which attempt to approximate the 3D tissue structure with multiple planar aberrations.However, multi-conjugate systems with a large number of SLMs are not easy to construct. Therefore, it is important to understand how many SLM layers are actually needed for a good correction, and whether there are practical benefits from correction systems with a relatively small number of layers. To help in the design of future systems, this paper analyzes multi-layer corrections. We show that the well-known missing cone problem which fundamentally limits the axial resolution of microscopes, turns into an advantage when designing 3D correction systems. Due to this property less information should be captured by the correction system, facilitating sparser approximations. We also show that even if the number of available layers is insufficient for a reasonable approximation of the full 3D tissue volume, it can significantly expand the field-of-view when compared to single-layer correction systems, and therefore can largely accelerate their operation. Anat Levin, Marina Alterman |
CVPR | 1 |
| 2024 | Coherence as Texture - Passive Textureless 3D Reconstruction by Self-InterferenceabstractPassive depth estimation based on stereo or defocus relies on the presence of the texture on an object to resolve its depth. Hence, recovering the depth of a textureless object-for example, a large white wall-is not just hard but perhaps even impossible. Or is it? We show that spatial coherence, a property of natural light sources, can be used to resolve the depth of a scene point even when it is textureless. Our approach relies on the idea that natural light scattered off a scene point is locally coherent with itself, while incoherent with the light scattered from other surface points; we use this insight to design an optical setup that uses self-interference as a texture feature for estimating depth. Our lab prototype is capable of resolving depths of textureless objects in sunlight as well as indoor lights. Wei-Yu Chen, Aswin C. Sankaranarayanan, Anat Levin, Matthew O'Toole |
CVPR | 3 |
| 2023 | Passive Micron-Scale Time-of-Flight with Sunlight InterferometryabstractWe introduce an interferometric technique for passive time-of-flight imaging and depth sensing at micrometer axial resolutions. Our technique uses a full-field Michelson interferometer, modified to use sunlight as the only light source. The large spectral bandwidth of sunlight makes it possible to acquire micrometer-resolution time-resolved scene responses, through a simple axial scanning operation. Additionally, the angular bandwidth of sunlight makes it possible to capture time-of-flight measurements insensitive to indirect illumination effects, such as interreflections and subsurface scattering. We build an experimental prototype that we operate outdoors, under direct sunlight, and in adverse environment conditions such as machine vibrations and vehicle traffic. We use this prototype to demonstrate, for the first time, passive imaging capabilities such as micrometer-scale depth sensing robust to indirect illumination, direct-only imaging, and imaging through diffusers. Alankar Kotwal, Anat Levin, Ioannis Gkioulekas |
CVPR | 2 |
| 2023 | Swept-Angle Synthetic Wavelength InterferometryabstractWe present a new imaging technique, swept-angle synthetic wavelength interferometry, for full-field micron-scale 3D sensing. As in conventional synthetic wavelength interferometry, our technique uses light consisting of two narrowly-separated optical wavelengths, resulting in per-pixel inter-ferometric measurements whose phase encodes scene depth. Our technique additionally uses a new type of light source that, by emulating spatially-incoherent illumination, makes interferometric measurements insensitive to aberrations and (sub)surface scattering, effects that corrupt phase measurements. The resulting technique combines the robustness to such corruptions of scanning interferometric setups, with the speed of full-field interferometric setups. Overall, our technique can recover full-frame depth at a lateral and axial resolution of 5 µm, at frame rates of 5 Hz, even under strong ambient light. We build an experimental prototype, and use it to demonstrate these capabilities by scanning a variety of objects, including objects representative of applications in inspection and fabrication, and objects that contain challenging light scattering effects. Alankar Kotwal, Anat Levin, Ioannis Gkioulekas |
CVPR | 2 |
| 2022 | Exponentially-wide etendue displays using a tilting cascadeabstractA fundamental limitation of spatial light modulation (SLM) devices is that their etendue, defined as the product of the display's size and angular range, is bounded by the number of pixel units. Current SLMs are woefully inadequate in meeting the spatial and angular ranges of many real applications. In particular using these SLMs to generate realistic computer-controlled holographic displays would require scaling the number of display units by a few orders of magnitude. In this work, we suggest that rather than excessively increasing the pixel count, etendue can be expanded by augmenting the display units with tilting capabilities. Furthermore, we show that tiltable displays can be realized using a cascade of binary tilt layers, each capable of tilting the light towards one of two orientations. With proper design, the etendue-expansion factor scales exponentially with the number of display layers; hence, a very small number of such layers can effectively realize wide expansion factors. We implement a proof of concept display and demonstrate its applicability for displaying multi-view or holographic content with increased size and angular field-of-view. Sagi Monin, Aswin C. Sankaranarayanan, Anat Levin |
ICCP | 3 |
| 2022 | Analyzing phase masks for wide étendue holographic displaysabstractSpatial light modulator (SLM) technology forms the centerpiece of digital holographic displays. However, an inherent limitation of these devices is that their etendue, defined as the product of the display's eye box and field of view, is bounded by the number of pixel units. As a consequence, current SLMs are far from meeting the required field-of-view and eye box for the human visual system, which would require scaling the number of display units by a few orders of magnitude. Existing strategies for etendue-expansion rely on introducing a diffractive optical element (DOE), a fixed random phase mask whose pitch is much smaller than that of the original display, thereby spreading light over a wider angle. Displayed content is then optimized under perceptual constraints on the generated image. However, since the phase mask is fixed, the number of degrees of freedom does not increase and hence, the expansion in etendue necessarily comes with a loss of image quality. The tradeofts involved with such phase masks are not well understood. This paper studies the space of phase masks that can be attached to an SLM to increase its angular range. It attempts to characterize what trade-offs are involved in etendue-expansion, and whatever specific phase mask designs would support better holograms. Our theoretical results show that etendue expansion comes with a commensurate loss of contrast or resolution, depending on the specifics of the mask that we use. We show that while pseudo random masks support wide-etendue, they involve an inherent loss of contrast. Perhaps surprisingly, simple commonly-available phase masks like lenslet arrays provide near-optimal results that can largely outperform random masks. Sagi Monin, Aswin C. Sankaranarayanan, Anat Levin |
ICCP | 3 |
| 2022 | Direct acquisition of volumetric scattering phase function using speckle correlationsabstractIn material acquisition we want to infer the internal properties of materials from the way they scatter light. In particular, we are interested in measuring the phase function of the material, governing the amount of energy scattered towards different directions. This phase function has been shown to carry a lot of information about the type and size of particles dispersed in the medium, and is therefore essential for its characterization. Marina Alterman, Evgeniia Saiko, Anat Levin |
SIGGRAPH Asia | 3 |
| 2021 | Single scattering modeling of speckle correlationabstractCoherent images of scattering materials, such as biological tissue, typically exhibit high-frequency intensity fluctuations known as speckle. These seemingly noise-like speckle patterns have strong statistical correlation properties that have been successfully utilized by computational imaging systems in different application areas. Unfortunately, these properties are not well-understood, in part due to the difficulty of simulating physically-accurate speckle patterns. In this work, we propose a new model for speckle statistics based on a single scattering approximation, that is, the assumption that all light contributing to speckle correlation has scattered only once. Even though single-scattering models have been used in computer vision and graphics to approximate intensity images due to scattering, such models usually hold only for very optically thin materials, where light indeed does not scatter more than once. In contrast, we show that the single-scattering model for speckle correlation remains accurate for much thicker materials. We evaluate the accuracy of the single-scattering correlation model through exhaustive comparisons against an exact speckle correlation simulator. We additionally demonstrate the model's accuracy through comparisons with real lab measurements. We show, that for many practical application settings, predictions from the single-scattering model are more accurate than those from other approximate models popular in optics, such as the diffusion and Fokker-Planck models. We show how to use the single-scattering model to derive closed-form expressions for speckle correlation, and how these expressions can facilitate the study of statistical speckle properties. In particular, we demonstrate that these expressions provide simple explanations for previously reported speckle properties, and lead to the discovery of new ones. Finally, we discuss potential applications for future computational imaging systems. Chen Bar, Marina Alterman, Ioannis Gkioulekas, Anat Levin |
ICCP | 4 |
| 2021 | Reference Wave Design for Wavefront SensingabstractOne of the classical results in wavefront sensing is phase-shifting point diffraction interferometry (PS-PDI), where the phase of a wavefront is measured by interfering it with a planar reference created from the incident wave itself. The limiting drawback of this approach is that the planar reference, often created by passing light through a narrow pinhole, is dim and noise sensitive. We address this limitation with a novel approach called ReWave that uses a non-planar reference that is designed to be brighter. The reference wave is designed in a specific way that would still allow for analytic phase recovery, exploiting ideas of sparse phase retrieval algorithms. ReWave requires only four image intensity measurements and is significantly more robust to noise compared to PS-PDI. We validate the robustness and applicability of our approach using a suite of simulated and real results. Wei-Yu Chen, Anat Levin, Matthew O'Toole, Aswin C. Sankaranarayanan |
ICCP | 2 |
| 2021 | Imaging with Local Speckle Intensity Correlations: Theory and PracticeabstractRecent advances in computational imaging have significantly expanded our ability to image through scattering layers such as biological tissues by exploiting the auto-correlation properties of captured speckle intensity patterns. However, most experimental demonstrations of this capability focus on the far-field imaging setting, where obscured light sources are very far from the scattering layer. By contrast, medical imaging applications such as fluorescent imaging operate in the near-field imaging setting, where sources are inside the scattering layer. We provide a theoretical and experimental study of the similarities and differences between the two settings, highlighting the increased challenges posed by the near-field setting. We then draw insights from this analysis to develop a new algorithm for imaging through scattering that is tailored to the near-field setting by taking advantage of unique properties of speckle patterns formed under this setting, such as their local support. We present a theoretical analysis of the advantages of our algorithm and perform real experiments in both far-field and near-field configurations, showing an order-of magnitude expansion in both the range and the density of the obscured patterns that can be recovered. Marina Alterman, Chen Bar, Ioannis Gkioulekas, Anat Levin |
ACM Trans. Graph. | 4 |
| 2020 | Towards Reflectometry from InterreflectionsabstractReflectometry is the task for acquiring the bidirectional reflectance distribution function (BRDFs) of real-world materials. The typical reflectometry pipeline in computer vision, computer graphics, and computational imaging involves capturing images of a convex shape under multiple illumination and imaging conditions; due to the convexity of the shape, which implies that all paths from the light source to the camera perform a single reflection, the intensities in these images can subsequently be analytically mapped to BRDF values. We deviate from this pipeline by investigating the utility of higher-order light transport effects, such as the interreflections arising when illuminating and imaging a concave object, for reflectometry. We show that interreflections provide a rich set of contraints on the unknown BRDF, significantly exceeding those available in equivalent measurements of convex shapes. We develop a differentiable rendering pipeline to solve an inverse rendering problem that uses these constraints to produce high-fidelity BRDF estimates from even a single input image. Finally, we take first steps towards designing new concave shapes that maximize the amount of information about the unknown BRDF available in image measurements. We perform extensive simulations to validate the utility of this reflectometry from interreflections approach. Kfir Shem-Tov, Sai Praveen Bangaru, Anat Levin, Ioannis Gkioulekas |
ICCP | 3 |
| 2020 | Rendering near-field speckle statistics in scattering mediaabstractWe introduce rendering algorithms for the simulation of speckle statistics observed in scattering media under coherent near-field imaging conditions. Our work is motivated by the recent proliferation of techniques that use speckle correlations for tissue imaging applications: The ability to simulate the image measurements used by these speckle imaging techniques in a physically-accurate and computationally-efficient way can facilitate the widespread adoption and improvement of these techniques. To this end, we draw inspiration from recently-introduced Monte Carlo algorithms for rendering speckle statistics under far-field conditions (collimated sensor and illumination). We derive variants of these algorithms that are better suited to the near-field conditions (focused sensor and illumination) required by tissue imaging applications. Our approach is based on using Gaussian apodization to approximate the sensor and illumination aperture, as well as von Mises-Fisher functions to approximate the phase function of the scattering material. We show that these approximations allow us to derive closed-form expressions for the focusing operations involved in simulating near-field speckle patterns. As we demonstrate in our experiments, these approximations accelerate speckle rendering simulations by a few orders of magnitude compared to previous techniques, at the cost of negligible bias. We validate the accuracy of our algorithms by reproducing ground truth speckle statistics simulated using wave-optics solvers, and real-material measurements available in the literature. Finally, we use our algorithms to simulate biomedical imaging techniques for focusing through tissue. Chen Bar, Ioannis Gkioulekas, Anat Levin |
ACM Trans. Graph. | 3 |
| 2020 | Towards occlusion-aware multifocal displaysabstractThe human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation cue, place virtual content at multiple focal planes, each at a different depth. However, the content on focal planes close to the eye do not occlude those farther away; this deteriorates the occlusion cue as well as reduces contrast at depth discontinuities due to leakage of the defocus blur. This paper enables occlusion-aware multifocal displays using a novel ConeTilt operator that provides an additional degree of freedom --- tilting the light cone emitted at each pixel of the display panel. We show that, for scenes with relatively simple occlusion configurations, tilting the light cones provides the same effect as physical occlusion. We demonstrate that ConeTilt can be easily implemented by a phase-only spatial light modulator. Using a lab prototype, we show results that demonstrate the presence of occlusion cues and the increased contrast of the display at depth edges. Jen-Hao Rick Chang, Anat Levin, B. V. K. Vijaya Kumar, Aswin C. Sankaranarayanan |
ACM Trans. Graph. | 2 |
| 2020 | Interferometric transmission probing with coded mutual intensityabstractWe introduce a new interferometric imaging methodology that we term interferometry with coded mutual intensity, which allows selectively imaging photon paths based on attributes such as their length and endpoints. At the core of our methodology is a new technical result that shows that manipulating the spatial coherence properties of the light source used in an interferometric system is equivalent, through a Fourier transform, to implementing light path probing patterns. These patterns can be applied to either the coherent transmission matrix, or the incoherent light transport matrix describing the propagation of light in a scene. We test our theory by building a prototype inspired by the Michelson interferometer, extended to allow for programmable phase and amplitude modulation of the illumination injected in the interferometer. We use our prototype to perform experiments such as visualizing complex fields, capturing direct and global transport components, acquiring light transport matrices, and performing anisotropic descattering, both in steady-state imaging and, by combining our technique with optical coherence tomography, in transient imaging. Alankar Kotwal, Anat Levin, Ioannis Gkioulekas |
ACM Trans. Graph. | 2 |
| 2019 | A Monte Carlo framework for rendering speckle statistics in scattering mediaabstractWe present a Monte Carlo rendering framework for the physically-accurate simulation of speckle patterns arising from volumetric scattering of coherent waves. These noise-like patterns are characterized by strong statistical properties, such as the so-called memory effect. These properties are at the core of imaging techniques for applications as diverse as tissue imaging, motion tracking, and non-line-of-sight imaging. Our rendering framework can replicate these properties computationally, in a way that is orders of magnitude more efficient than alternatives based on directly solving the wave equations. At the core of our framework is a path-space formulation for the covariance of speckle patterns arising from a scattering volume, which we derive from first principles. We use this formulation to develop two Monte Carlo rendering algorithms, for computing speckle covariance as well as directly speckle fields. While approaches based on wave equation solvers require knowing the microscopic position of wavelength-sized scatterers, our approach takes as input only bulk parameters describing the statistical distribution of these scatterers inside a volume. We validate the accuracy of our framework by comparing against speckle patterns simulated using wave equation solvers, use it to simulate memory effect observations that were previously only possible through lab measurements, and demonstrate its applicability for computational imaging tasks. Chen Bar, Marina Alterman, Ioannis Gkioulekas, Anat Levin |
ACM Trans. Graph. | 4 |
| 2016 | An Evaluation of Computational Imaging Techniques for Heterogeneous Inverse Scattering
Ioannis Gkioulekas, Anat Levin, Todd E. Zickler |
ECCV (3) | 2 |
| 2016 | In-situ multi-view multi-scattering stochastic tomographyabstractTo recover the three dimensional (3D) volumetric matter distribution in an object, the object is imaged from multiple directions and locations. Using these images, tomographic computations seek the distribution. When scattering is significant and under constrained irradiance, tomography must explicitly account for off-axis scattering. Furthermore, tomographic recovery must function when imaging is done in-situ, as occurs in medical imaging and ground-based atmospheric sensing. We formulate tomography that handles arbitrary orders of scattering, using a Monte-Carlo model. The model is highly parallelizable in our formulation. This can enable large scale rendering and recovery of volumetric scenes having a large number of variables. We solve stability and conditioning problems that stem from radiative transfer modeling in-situ. Vadim Holodovsky, Yoav Y. Schechner, Anat Levin, Aviad Levis, Amit Aides |
ICCP | 3 |
| 2016 | Passive light and viewpoint sensitive display of 3D contentabstractWe present a 3D light-sensitive display. The display is capable of presenting simple opaque 3D surfaces without self occlusions, while reproducing both viewpoint-sensitive depth parallax and illumination-sensitive variations such as shadows and highlights. Our display is passive in the sense that it does not rely on illumination sensors and on-the-fly rendering of the image content. Rather, it consists of optical elements that produce light transport paths approximating those present in the real scene. Our display uses two layers of Spatial Light Modulators (SLMs) whose micron-sized elements allow us to digitally simulate thin optical surfaces with flexible shapes. We derive a simple content creation algorithm utilizing geometric optics tools to design optical surfaces that can mimic the ray transfer of target virtual 3D scenes. We demonstrate a possible implementation of a small prototype, and present a number of simple virtual 3D scenes. Anat Levin, Haggai Maron, Michal Yarom |
ICCP | 1 |
| 2016 | Cinema 3D: large scale automultiscopic displayabstractWhile 3D movies are gaining popularity, viewers in a 3D cinema still need to wear cumbersome glasses in order to enjoy them. Automultiscopic displays provide a better alternative to the display of 3D content, as they present multiple angular images of the same scene without the need for special eyewear. However, automultiscopic displays cannot be directly implemented in a wide cinema setting due to variants of two main problems: (i) The range of angles at which the screen is observed in a large cinema is usually very wide, and there is an unavoidable tradeoff between the range of angular images supported by the display and its spatial or angular resolutions. (ii) Parallax is usually observed only when a viewer is positioned at a limited range of distances from the screen. This work proposes a new display concept, which supports automultiscopic content in a wide cinema setting. It builds on the typical structure of cinemas, such as the fixed seat positions and the fact that different rows are located on a slope at different heights. Rather than attempting to display many angular images spanning the full range of viewing angles in a wide cinema, our design only displays the narrow angular range observed within the limited width of a single seat. The same narrow range content is then replicated to all rows and seats in the cinema. To achieve this, it uses an optical construction based on two sets of parallax barriers, or lenslets, placed in front of a standard screen. This paper derives the geometry of such a display, analyzes its limitations, and demonstrates a proof-of-concept prototype. Netalee Efrat, Piotr Didyk, Michael Foshey, Wojciech Matusik, Anat Levin |
ACM Trans. Graph. | 5 |
| 2015 | Micron-scale light transport decomposition using interferometryabstractWe present a computational imaging system, inspired by the optical coherence tomography (OCT) framework, that uses interferometry to produce decompositions of light transport in small scenes or volumes. The system decomposes transport according to various attributes of the paths that photons travel through the scene, including where on the source the paths originate, their pathlengths from source to camera through the scene, their wavelength, and their polarization. Since it uses interference, the system can achieve high pathlength resolutions, with the ability to distinguish paths whose lengths differ by as little as ten microns. We describe how to construct and optimize an optical assembly for this technique, and we build a prototype to measure and visualize three-dimensional shape, direct and indirect reflection components, and properties of scattering, refractive/dispersive, and birefringent materials. Ioannis Gkioulekas, Anat Levin, Frédo Durand, Todd E. Zickler |
ACM Trans. Graph. | 2 |
| 2014 | Refraction Wiggles for Measuring Fluid Depth and Velocity from Video
Tianfan Xue, Michael Rubinstein, Neal Wadhwa, Anat Levin, Frédo Durand, William T. Freeman |
ECCV (3) | 4 |
| 2014 | A reflectance displayabstractWe present a reflectance display: a dynamic digital display capable of showing images and videos with spatially-varying, user-defined reflectance functions. Our display is passive: it operates by phase-modulation of reflected light. As such, it does not rely on any illumination recording sensors, nor does it require expensive on-the-fly rendering. It reacts to lighting changes instantaneously and consumes only a minimal amount of energy. Our work builds on the wave optics approach to BRDF fabrication of Levin et al. shortciteLevinBRDFFab13. We replace their expensive one-time hardware fabrication with a programable liquid crystal spatial light modulator, retaining high resolution of approximately 160 dpi. Our approach enables the display of a much wider family of angular reflectances, and it allows the display of dynamic content with time varying reflectance properties---"reflectance videos". To facilitate these new capabilities we develop novel reflectance design algorithms with improved resolution tradeoffs. We demonstrate the utility of our display with a diverse set of experiments including display of custom reflectance images and videos, interactive reflectance editing, display of 3D content reproducing lighting and depth variation, and simultaneous display of two independent channels on one screen. Daniel Glasner, Todd E. Zickler, Anat Levin |
ACM Trans. Graph. | 3 |
| 2013 | Accurate Blur Models vs. Image Priors in Single Image Super-resolutionabstractOver the past decade, single image Super-Resolution (SR) research has focused on developing sophisticated image priors, leading to significant advances. Estimating and incorporating the blur model, that relates the high-res and low-res images, has received much less attention, however. In particular, the reconstruction constraint, namely that the blurred and down sampled high-res output should approximately equal the low-res input image, has been either ignored or applied with default fixed blur models. In this work, we examine the relative importance of the image prior and the reconstruction constraint. First, we show that an accurate reconstruction constraint combined with a simple gradient regularization achieves SR results almost as good as those of state-of-the-art algorithms with sophisticated image priors. Second, we study both empirically and theoretically the sensitivity of SR algorithms to the blur model assumed in the reconstruction constraint. We find that an accurate blur model is more important than a sophisticated image prior. Finally, using real camera data, we demonstrate that the default blur models of various SR algorithms may differ from the camera blur, typically leading to over-smoothed results. Our findings highlight the importance of accurately estimating camera blur in reconstructing raw lowers images acquired by an actual camera. Netalee Efrat, Daniel Glasner, Alexander Apartsin, Boaz Nadler, Anat Levin |
ICCV | 5 |
| 2013 | Inverse volume rendering with material dictionariesabstractTranslucent materials are ubiquitous, and simulating their appearance requires accurate physical parameters. However, physically-accurate parameters for scattering materials are difficult to acquire. We introduce an optimization framework for measuring bulk scattering properties of homogeneous materials (phase function, scattering coefficient, and absorption coefficient) that is more accurate, and more applicable to a broad range of materials. The optimization combines stochastic gradient descent with Monte Carlo rendering and a material dictionary to invert the radiative transfer equation. It offers several advantages: (1) it does not require isolating single-scattering events; (2) it allows measuring solids and liquids that are hard to dilute; (3) it returns parameters in physically-meaningful units; and (4) it does not restrict the shape of the phase function using Henyey-Greenstein or any other low-parameter model. We evaluate our approach by creating an acquisition setup that collects images of a material slab under narrow-beam RGB illumination. We validate results by measuring prescribed nano-dispersions and showing that recovered parameters match those predicted by Lorenz-Mie theory. We also provide a table of RGB scattering parameters for some common liquids and solids, which are validated by simulating color images in novel geometric configurations that match the corresponding photographs with less than 5% error. Ioannis Gkioulekas, Kavita Bala, Todd E. Zickler, Anat Levin |
ACM Trans. Graph. | 5 |
| 2013 | Fabricating BRDFs at high spatial resolution using wave opticsabstractRecent attempts to fabricate surfaces with custom reflectance functions boast impressive angular resolution, yet their spatial resolution is limited. In this paper we present a method to construct spatially varying reflectance at a high resolution of up to 220dpi, orders of magnitude greater than previous attempts, albeit with a lower angular resolution. The resolution of previous approaches is limited by the machining, but more fundamentally, by the geometric optics model on which they are built. Beyond a certain scale geometric optics models break down and wave effects must be taken into account. We present an analysis of incoherent reflectance based on wave optics and gain important insights into reflectance design. We further suggest and demonstrate a practical method, which takes into account the limitations of existing micro-fabrication techniques such as photolithography to design and fabricate a range of reflection effects, based on wave interference. Anat Levin, Daniel Glasner, Frédo Durand, William T. Freeman, Wojciech Matusik, Todd E. Zickler |
ACM Trans. Graph. | 1 |
| 2012 | Patch Complexity, Finite Pixel Correlations and Optimal Denoising
Anat Levin, Boaz Nadler, Frédo Durand, William T. Freeman |
ECCV (5) | 1 |
| 2011 | Natural image denoising: Optimality and inherent boundsabstractThe goal of natural image denoising is to estimate a clean version of a given noisy image, utilizing prior knowledge on the statistics of natural images. The problem has been studied intensively with considerable progress made in recent years. However, it seems that image denoising algorithms are starting to converge and recent algorithms improve over previous ones by only fractional dB values. It is thus important to understand how much more can we still improve natural image denoising algorithms and what are the inherent limits imposed by the actual statistics of the data. The challenge in evaluating such limits is that constructing proper models of natural image statistics is a long standing and yet unsolved problem. To overcome the absence of accurate image priors, this paper takes a non parametric approach and represents the distribution of natural images using a huge set of 1010patches. We then derive a simple statistical measure which provides a lower bound on the optimal Bayesian minimum mean square error (MMSE). This imposes a limit on the best possible results of denoising algorithms which utilize a fixed support around a denoised pixel and a generic natural image prior. Our findings suggest that for small windows, state of the art denoising algorithms are approaching optimality and cannot be further improved beyond ~ 0.1dB values. Anat Levin, Boaz Nadler |
CVPR | 1 |
| 2011 | Efficient marginal likelihood optimization in blind deconvolutionabstractIn blind deconvolution one aims to estimate from an input blurred image y a sharp image x and an unknown blur kernel k. Recent research shows that a key to success is to consider the overall shape of the posterior distribution p(x, k\y) and not only its mode. This leads to a distinction between MAPx, kstrategies which estimate the mode pair x, k and often lead to undesired results, and MAPkstrategies which select the best k while marginalizing over all possible x images. The MAPkprinciple is significantly more robust than the MAPx, kone, yet, it involves a challenging marginalization over latent images. As a result, MAPktechniques are considered complicated, and have not been widely exploited. This paper derives a simple approximated MAPkalgorithm which involves only a modest modification of common MAPx, kalgorithms. We show that MAPkcan, in fact, be optimized easily, with no additional computational complexity. Anat Levin, Yair Weiss, Frédo Durand, William T. Freeman |
CVPR | 1 |
| 2011 | Diffuse reflectance imaging with astronomical applicationsabstractDiffuse objects generally tell us little about the surrounding lighting, since the radiance they reflect blurs together incident lighting from many directions. In this paper we discuss how occlusion geometry can help invert diffuse reflectance to recover lighting or surface albedo. Self-occlusion in the scene can be regarded as a form of coding, creating high frequencies that improve the conditioning of diffuse light transport. Our analysis builds on a basic observation that diffuse reflectors with sufficiently detailed geometry can fully resolve the incident lighting. Using a Bayesian framework, we propose a novel reconstruction method based on high-resolution photography, taking advantage of visibility changes near occlusion boundaries. We also explore the limits of single-pixel observations as the diffuse reflector (and potentially the lighting) vary over time. Diffuse reflectance imaging is particularly relevant for astronomy applications, where diffuse reflectors arise naturally but the incident lighting and camera position cannot be controlled. To test our approaches, we first study the feasibility of using the moon as a diffuse reflector to observe the earth as seen from space. Next we present a reconstruction of Mars using historical photometry measurements not previously used for this purpose. As our results suggest, diffuse reflectance imaging expands our notion of what can qualify as a camera. Samuel W. Hasinoff, Anat Levin, Philip R. Goode, William T. Freeman |
ICCV | 2 |
| 2011 | Understanding Blind Deconvolution AlgorithmsabstractBlind deconvolution is the recovery of a sharp version of a blurred image when the blur kernel is unknown. Recent algorithms have afforded dramatic progress, yet many aspects of the problem remain challenging and hard to understand. The goal of this paper is to analyze and evaluate recent blind deconvolution algorithms both theoretically and experimentally. We explain the previously reported failure of the naive MAP approach by demonstrating that it mostly favors no-blur explanations. We show that, using reasonable image priors, a naive simulations MAP estimation of both latent image and blur kernel is guaranteed to fail even with infinitely large images sampled from the prior. On the other hand, we show that since the kernel size is often smaller than the image size, a MAP estimation of the kernel alone is well constrained and is guaranteed to succeed to recover the true blur. The plethora of recent deconvolution techniques makes an experimental evaluation on ground-truth data important. As a first step toward this experimental evaluation, we have collected blur data with ground truth and compared recent algorithms under equal settings. Additionally, our data demonstrate that the shift-invariant blur assumption made by most algorithms is often violated. Anat Levin, Yair Weiss, Frédo Durand, William T. Freeman |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2010 | Linear view synthesis using a dimensionality gap light field priorabstractAcquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is costly due to their high dimensionality. Existing approaches either capture the 4D space explicitly, or involve an error-sensitive depth estimation process. This paper argues that the fundamental difference between different acquisition and rendering techniques is a difference between prior assumptions on the light field. We use the previously reported dimensionality gap in the 4D light field spectrum to propose a new light field prior. The new prior is a Gaussian assigning a non-zero variance mostly to a 3D subset of entries. Since there is only a low-dimensional subset of entries with non-zero variance, we can reduce the complexity of the acquisition process and render the 4D light field from 3D measurement sets. Moreover, the Gaussian nature of the prior leads to linear and depth invariant reconstruction algorithms. We use the new prior to render the 4D light field from a 3D focal stack sequence and to interpolate sparse directional samples and aliased spatial measurements. In all cases the algorithm reduces to a simple spatially invariant deconvolution which does not involve depth estimation. Anat Levin, Frédo Durand |
CVPR | 1 |
| 2010 | Analyzing Depth from Coded Aperture Sets
Anat Levin |
ECCV (1) | 1 |
| 2009 | Understanding and evaluating blind deconvolution algorithmsabstractBlind deconvolution is the recovery of a sharp version of a blurred image when the blur kernel is unknown. Recent algorithms have afforded dramatic progress, yet many aspects of the problem remain challenging and hard to understand. The goal of this paper is to analyze and evaluate recent blind deconvolution algorithms both theoretically and experimentally. We explain the previously reported failure of the naive MAP approach by demonstrating that it mostly favors no-blur explanations. On the other hand we show that since the kernel size is often smaller than the image size a MAP estimation of the kernel alone can be well constrained and accurately recover the true blur. The plethora of recent deconvolution techniques makes an experimental evaluation on ground-truth data important. We have collected blur data with ground truth and compared recent algorithms under equal settings. Additionally, our data demonstrates that the shift-invariant blur assumption made by most algorithms is often violated. Anat Levin, Yair Weiss, Frédo Durand, William T. Freeman |
CVPR | 1 |
| 2009 | Learning to Combine Bottom-Up and Top-Down Segmentation
Anat Levin, Yair Weiss |
Int. J. Comput. Vis. | 1 |
| 2009 | 4D frequency analysis of computational cameras for depth of field extensionabstractDepth of field (DOF), the range of scene depths that appear sharp in a photograph, poses a fundamental tradeoff in photography---wide apertures are important to reduce imaging noise, but they also increase defocus blur. Recent advances in computational imaging modify the acquisition process to extend the DOF through deconvolution. Because deconvolution quality is a tight function of the frequency power spectrum of the defocus kernel, designs with high spectra are desirable. In this paper we study how to design effective extended-DOF systems, and show an upper bound on the maximal power spectrum that can be achieved. We analyze defocus kernels in the 4D light field space and show that in the frequency domain, only a low-dimensional 3D manifold contributes to focus. Thus, to maximize the defocus spectrum, imaging systems should concentrate their limited energy on this manifold. We review several computational imaging systems and show either that they spend energy outside the focal manifold or do not achieve a high spectrum over the DOF. Guided by this analysis we introduce the lattice-focal lens, which concentrates energy at the low-dimensional focal manifold and achieves a higher power spectrum than previous designs. We have built a prototype lattice-focal lens and present extended depth of field results. Anat Levin, Samuel W. Hasinoff, Paul Green 0001, Frédo Durand, William T. Freeman |
ACM Trans. Graph. | 1 |
| 2008 | Understanding Camera Trade-Offs through a Bayesian Analysis of Light Field Projections
Anat Levin, William T. Freeman, Frédo Durand |
ECCV (4) | 1 |
| 2008 | A Closed-Form Solution to Natural Image MattingabstractInteractive digital matting, the process of extracting a foreground object from an image based on limited user input, is an important task in image and video editing. From a computer vision perspective, this task is extremely challenging because it is massively ill-posed -- at each pixel we must estimate the foreground and the background colors, as well as the foreground opacity ("alpha matte") from a single color measurement. Current approaches either restrict the estimation to a small part of the image, estimating foreground and background colors based on nearby pixels where they are known, or perform iterative nonlinear estimation by alternating foreground and background color estimation with alpha estimation. In this paper we present a closed-form solution to natural image matting. We derive a cost function from local smoothness assumptions on foreground and background colors, and show that in the resulting expression it is possible to analytically eliminate the foreground and background colors to obtain a quadratic cost function in alpha. This allows us to find the globally optimal alpha matte by solving a sparse linear system of equations. Furthermore, the closed-form formula allows us to predict the properties of the solution by analyzing the eigenvectors of a sparse matrix, closely related to matrices used in spectral image segmentation algorithms. We show that high quality mattes for natural images may be obtained from a small amount of user input. Anat Levin, Dani Lischinski, Yair Weiss |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2008 | Spectral MattingabstractWe present spectral matting: a new approach to natural image matting that automatically computes a basis set of fuzzy matting components from the smallest eigenvectors of a suitably defined Laplacian matrix. Thus, our approach extends spectral segmentation techniques, whose goal is to extract hard segments, to the extraction of soft matting components. These components may then be used as building blocks to easily construct semantically meaningful foreground mattes, either in an unsupervised fashion, or based on a small amount of user input. Anat Levin, Alex Rav-Acha, Dani Lischinski |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2008 | Motion-invariant photographyabstractObject motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over the image as a function of object velocity, and destroys high frequencies. In the case of motions along a 1D direction (e.g. horizontal) we show that these challenges can be addressed using a camera that moves during the exposure. Through the analysis of motion blur as space-time integration, we show that a parabolic integration (corresponding to constant sensor acceleration) leads to motion blur that is invariant to object velocity. Thus, a single deconvolution kernel can be used to remove blur and create sharp images of scenes with objects moving at different speeds, without requiring any segmentation and without knowledge of the object speeds. Apart from motion invariance, we prove that the derived parabolic motion preserves image frequency content nearly optimally. That is, while static objects are degraded relative to their image from a static camera, a reliable reconstruction of all moving objects within a given velocities range is made possible. We have built a prototype camera and present successful deblurring results over a wide variety of human motions. Anat Levin, Peter Sand, Taeg Sang Cho, Frédo Durand, William T. Freeman |
ACM Trans. Graph. | 1 |
| 2007 | Spectral MattingabstractWe present spectral matting: a new approach to natural image matting that automatically computes a set of fundamental fuzzy matting components from the smallest eigenvectors of a suitably defined Laplacian matrix. Thus, our approach extends spectral segmentation techniques, whose goal is to extract hard segments, to the extraction of soft matting components. These components may then be used as building blocks to easily construct semantically meaningful foreground mattes, either in an unsupervised fashion, or based on a small amount of user input. Anat Levin, Alex Rav-Acha, Dani Lischinski |
CVPR | 1 |
| 2007 | User Assisted Separation of Reflections from a Single Image Using a Sparsity PriorabstractWhen we take a picture through transparent glass the image we obtain is often a linear superposition of two images: the image of the scene beyond the glass plus the image of the scene reflected by the glass. Decomposing the single input image into two images is a massively ill-posed problem: in the absence of additional knowledge about the scene being viewed there are an infinite number of valid decompositions. In this paper we focus on an easier problem: user assisted separation in which the user interactively labels a small number of gradients as belonging to one of the layers. Even given labels on part of the gradients, the problem is still ill-posed and additional prior knowledge is needed. Following recent results on the statistics of natural images we use a sparsity prior over derivative filters. This sparsity prior is optimized using the terative reweighted least squares (IRLS) approach. Our results show that using a prior derived from the statistics of natural images gives a far superior performance compared to a Gaussian prior and it enables good separations from a modest number of labeled gradients. Anat Levin, Yair Weiss |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2007 | Image and depth from a conventional camera with a coded apertureabstractA conventional camera captures blurred versions of scene information away from the plane of focus. Camera systems have been proposed that allow for recording all-focus images, or for extracting depth, but to record both simultaneously has required more extensive hardware and reduced spatial resolution. We propose a simple modification to a conventional camera that allows for the simultaneous recovery of both (a) high resolution image information and (b) depth information adequate for semi-automatic extraction of a layered depth representation of the image. Our modification is to insert a patterned occluder within the aperture of the camera lens, creating a coded aperture. We introduce a criterion for depth discriminability which we use to design the preferred aperture pattern. Using a statistical model of images, we can recover both depth information and an all-focus image from single photographs taken with the modified camera. A layered depth map is then extracted, requiring user-drawn strokes to clarify layer assignments in some cases. The resulting sharp image and layered depth map can be combined for various photographic applications, including automatic scene segmentation, post-exposure refocusing, or re-rendering of the scene from an alternate viewpoint. Anat Levin, Rob Fergus, Frédo Durand, William T. Freeman |
ACM Trans. Graph. | 1 |
| 2006 | A Closed Form Solution to Natural Image MattingabstractInteractive digital matting, the process of extracting a foreground object from an image based on limited user input, is an important task in image and video editing. From a computer vision perspective, this task is extremely challenging because it is massively ill-posed - at each pixel we must estimate the foreground and the background colors, as well as the foreground opacity ("alpha matte") from a single color measurement. Current approaches either restrict the estimation to a small part of the image, estimating foreground and background colors based on nearby pixels where they are known, or perform iterative nonlinear estimation by alternating foreground and background color estimation with alpha estimation. In this paper we present a closed form solution to natural image matting. We derive a cost function from local smoothness assumptions on foreground and background colors, and show that in the resulting expression it is possible to analytically eliminate the foreground and background colors to obtain a quadratic cost function in alpha. This allows us to find the globally optimal alpha matte by solving a sparse linear system of equations. Furthermore, the closed form formula allows us to predict the properties of the solution by analyzing the eigenvectors of a sparse matrix, closely related to matrices used in spectral image segmentation algorithms. We show that high quality mattes can be obtained on natural images from a surprisingly small amount of user input. Anat Levin, Dani Lischinski, Yair Weiss |
CVPR (1) | 1 |
| 2006 | Learning to Combine Bottom-Up and Top-Down Segmentation
Anat Levin, Yair Weiss |
ECCV (4) | 1 |
| 2006 | Blind Motion Deblurring Using Image StatisticsabstractWe address the problem of blind motion deblurring from a single image, caused by a few moving objects. In such situations only part of the image may be blurred, and the scene consists of layers blurred in different degrees. Most of of existing blind deconvolution research concentrates at recovering a single blurring kernel for the entire image. However, in the case of different motions, the blur cannot be modeled with a single kernel, and trying to deconvolve the entire image with the same kernel will cause serious artifacts. Thus, the task of deblurring needs to involve segmentation of the image into regions with different blurs. Our approach relies on the observation that the statistics of derivative filters in images are significantly changed by blur. Assuming the blur results from a constant velocity motion, we can limit the search to one dimensional box filter blurs. This enables us to model the expected derivatives distributions as a function of the width of the blur kernel. Those distributions are surprisingly powerful in discriminating regions with different blurs. The approach produces convincing deconvolution results on real world images with rich texture. Anat Levin |
NIPS | 1 |
| 2006 | Seamless image stitching by minimizing false edgesabstractVarious applications such as mosaicing and object insertion require stitching of image parts. The stitching quality is measured visually by the similarity of the stitched image to each of the input images, and by the visibility of the seam between the stitched images. In order to define and get the best possible stitching, we introduce several formal cost functions for the evaluation of the stitching quality. In these cost functions the similarity to the input images and the visibility of the seam are defined in the gradient domain, minimizing the disturbing edges along the seam. A good image stitching will optimize these cost functions, overcoming both photometric inconsistencies and geometric misalignments between the stitched images. We study the cost functions and compare their performance for different scenarios both theoretically and practically. Our approach is demonstrated in various applications including generation of panoramic images, object blending and removal of compression artifacts. Comparisons with existing methods show the benefits of optimizing the measures in the gradient domain. Assaf Zomet, Anat Levin, Shmuel Peleg, Yair Weiss |
IEEE Trans. Image Process. | 2 |
| 2004 | Visual Odometry and Map Correlation
Anat Levin, Richard Szeliski |
CVPR (1) | 1 |
| 2004 | Separating Reflections from a Single Image Using Local Features
Anat Levin, Assaf Zomet, Yair Weiss |
CVPR (1) | 1 |
| 2004 | User Assisted Separation of Reflections from a Single Image Using a Sparsity Prior
Anat Levin, Yair Weiss |
ECCV (1) | 1 |
| 2004 | Seamless Image Stitching in the Gradient Domain
Anat Levin, Assaf Zomet, Shmuel Peleg, Yair Weiss |
ECCV (4) | 1 |
| 2004 | Colorization using optimizationabstractColorization is a computer-assisted process of adding color to a monochrome image or movie. The process typically involves segmenting images into regions and tracking these regions across image sequences. Neither of these tasks can be performed reliably in practice; consequently, colorization requires considerable user intervention and remains a tedious, time-consuming, and expensive task.In this paper we present a simple colorization method that requires neither precise image segmentation, nor accurate region tracking. Our method is based on a simple premise; neighboring pixels in space-time that have similar intensities should have similar colors. We formalize this premise using a quadratic cost function and obtain an optimization problem that can be solved efficiently using standard techniques. In our approach an artist only needs to annotate the image with a few color scribbles, and the indicated colors are automatically propagated in both space and time to produce a fully colorized image or sequence. We demonstrate that high quality colorizations of stills and movie clips may be obtained from a relatively modest amount of user input. Anat Levin, Dani Lischinski, Yair Weiss |
ACM Trans. Graph. | 1 |
| 2003 | Unsupervised Improvement of Visual Detectors using Co-TrainingabstractOne significant challenge in the construction of visual detection systems is the acquisition of sufficient labeled data. We describe a new technique for training visual detectors which requires only a small quantity of labeled data, and then uses unlabeled data to improve performance over time. Unsupervised improvement is based on the cotraining framework of Blum and Mitchell, in which two disparate classifiers are trained simultaneously. Unlabeled examples which are confidently labeled by one classifier are added, with labels, to the training set of the other classifier. Experiments are presented on the realistic task of automobile detection in roadway surveillance video. In this application, cotraining reduces the false positive rate by a factor of 2 to 11 from the classifier trained with labeled data alone. Anat Levin, Paul A. Viola, Yoav Freund |
ICCV | 1 |
| 2003 | Learning How to Inpaint from Global Image StatisticsabstractInpainting is the problem of filling-in holes in images. Considerable progress has been made by techniques that use the immediate boundary of the hole and some prior information on images to solve this problem. These algorithms successfully solve the local inpainting problem but they must, by definition, give the same completion to any two holes that have the same boundary, even when the rest of the image is vastly different. We address a different, more global inpainting problem. How can we use the rest of the image in order to learn how to inpaint? We approach this problem from the context of statistical learning. Given a training image we build an exponential family distribution over images that is based on the histograms of local features. We then use this image specific distribution to inpaint the hole by finding the most probable image given the boundary and the distribution. The optimization is done using loopy belief propagation. We show that our method can successfully complete holes while taking into account the specific image statistics. In particular it can give vastly different completions even when the local neighborhoods are identical. Anat Levin, Assaf Zomet, Yair Weiss |
ICCV | 1 |
| 2002 | Revisiting Single-View Shape Tensors: Theory and Applications
Anat Levin, Amnon Shashua |
ECCV (2) | 1 |
| 2002 | Principal Component Analysis over Continuous Subspaces and Intersection of Half-Spaces
Anat Levin, Amnon Shashua |
ECCV (3) | 1 |
| 2002 | Learning to Perceive Transparency from the Statistics of Natural ScenesabstractCertain simple images are known to trigger a percept of trans- parency: the input image I is perceived as the sum of two images I(x; y) = I1(x; y) + I2(x; y). This percept is puzzling. First, why do we choose the \more complicated" description with two images rather than the \simpler" explanation I(x; y) = I1(x; y) + 0 ? Sec- ond, given the inflnite number of ways to express I as a sum of two images, how do we compute the \best" decomposition ? Here we suggest that transparency is the rational percept of a sys- tem that is adapted to the statistics of natural scenes. We present a probabilistic model of images based on the qualitative statistics of derivative fllters and \corner detectors" in natural scenes and use this model to flnd the most probable decomposition of a novel image. The optimization is performed using loopy belief propa- gation. We show that our model computes perceptually \correct" decompositions on synthetic images and discuss its application to real images. Anat Levin, Assaf Zomet, Yair Weiss |
NIPS | 1 |
| 2002 | Ranking with Large Margin Principle: Two ApproachesabstractWe discuss the problem of ranking k instances with the use of a "large margin" principle. We introduce two main approaches: the first is the "fixed margin" policy in which the margin of the closest neighboring classes is being maximized - which turns out to be a direct generaliza(cid:173) tion of SVM to ranking learning. The second approach allows for k - 1 different margins where the sum of margins is maximized. This approach is shown to reduce to lI-SVM when the number of classes k = 2. Both approaches are optimal in size of 21 where I is the total number of training examples. Experiments performed on visual classification and "collab(cid:173) orative filtering" show that both approaches outperform existing ordinal regression algorithms applied for ranking and multi-class SVM applied to general multi-class classification. Amnon Shashua, Anat Levin |
NIPS | 2 |
| 2001 | Time-varying Shape Tensors for Scenes with Multiply Moving PointsabstractWe derive single view indexing functions for dynamic scenes - where dynamic is defined as a scene consisting of multiply moving points each moving independently with constant velocity. The indexing functions we derive are view independent and form a generalization of the "shape tensors" associated with rigid scenes by introducing a time-varying parameter We derive those indexing functions under full 3D projective, 3D affine, and various reduced configurations. The indexing functions were implemented and tested for matching against objects for which their non-rigid motion is an intrinsic part of their character - human gait recognition and hand gesture identification are the two chosen application examples. Anat Levin, Lior Wolf, Amnon Shashua |
CVPR (1) | 1 |
| 2001 | Linear Image Coding for Regression and Classification using the Tensor-rank PrincipleabstractGiven a collection of images (matrices) representing a "class" of objects we present a method for extracting the commonalities of the image space directly from the matrix representations (rather than from the vectorized representation which one would normally do in a PCA approach, for example). The general idea is to consider the collection of matrices as a tensor and to look for an approximation of its tensor-rank. The tensor-rank approximation is designed such that the SVD decomposition emerges in the special case where all the input matrices are the repeatition of a single matrix. We evaluate the coding technique both in terms of regression, i.e., the efficiency of the technique for functional approximation, and classification. We find that for regression the tensor-rank coding, as a dimensionality reduction technique, significantly outperforms other techniques like PCA. As for classification, the tensor-rank coding is at is best when the number of training examples is very small. Amnon Shashua, Anat Levin |
CVPR (1) | 2 |
| 2001 | Multi-Frame Infinitesimal Motion Model for the Reconstruction of (Dynamic) Scenes with Multiple Linearly Moving ObjectsabstractWe introduce new small-motion multi-frame equations applicable to the reconstruction of dynamic scenes in which points are allowed to move along straight-line paths with constant velocity. The motion equations apply to both static and dynamic points, thus prior segmentation is not necessary. We present a reconstruction algorithm of camera motion, scene structure, and point trajectories embedded into a multi-frame factorization principle which requires the minimum of 11 images and 7 points (out of which at feast 3 are dynamic). Amnon Shashua, Anat Levin |
ICCV | 2 |