Demo Data from EDBT 2026 / reviewers in the wild / expert
Yannick Rémion
dblp:35/4980
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0003-2278-7265ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorComputer networks · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Visualization and visual analytics · 50% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% High-performance computing · 23% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › volume visualization
out-of-core volume rendering |
0.4 | 1 | 2020 | Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020 |
Rendering
volume rendering |
0.4 | 1 | 2020 | Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020 |
High-performance computing › scientific visualization
large-scale data visualization |
0.1 | 1 | 2020 | Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
virtual memory addressing · 0.9parallel GPU management · 0.9caching · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core ApproachabstractIn a wide range of scientific fields, 3D datasets production capabilities have widely evolved in recent years, especially with the rapid increase in their sizes. As a result, many large-scale applications, including visualization or processing, have become challenging to address. A solution to this issue lies in providing out-of-core algorithms specifically designed to handle datasets significantly larger than memory. In this article, we present a new approach that extends the broad interactive addressing principles already established in the field of out-of-core volume rendering on GPUs to allow on-demand processing during the visualization stage. We propose a pipeline designed to manage data as regular 3D grids regardless of the underlying application. It relies on a caching approach with a virtual memory addressing system coupled to an efficient parallel management on GPU to provide efficient access to data in interactive time. It allows any visualization or processing application to leverage the flexibility of its structure by managing multi-modality datasets. Furthermore, we show that our system delivers good performance on a single standard PC with low memory budget on the GPU. Jonathan Sarton, Nicolas Courilleau, Yannick Rémion, Laurent Lucas |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2017 | Virtual review of large scale image stack on 3D displayabstractLarge scale images allow pathologists to perform reviews, using computer workstations instead of microscopes. This trend raises a wide range of issues related to the management of these massive datasets. In particular, efficient solutions for data storage and processing have to be developed in order to deliver increasingly reliable and faster analyses. In addition, the improvement of workflows also requires the reinforcement of visualization capabilities. In this paper, we present a new virtual microscopy (VM) approach for interactive-time navigation in large images stack with 3D visualization on multi-stereo display. Our work is based on a tool that combines 3D pyramidal representation and out-of-core data management for interactive on-demand streaming of large datasets on GPUs. The preliminary results suggest that the proposed solution facilitates the reading and the understanding of data essentially because they are spatialized. Jonathan Sarton, Nicolas Courilleau, Anne-Sophie Hérard, Thierry Delzescaux, Yannick Rémion, Laurent Lucas |
ICIP | 5 |
| 2014 | Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstructionabstractThis paper proposes a novel framework for multi-baseline stereovision exploiting the information redundancy to deal with known problems related to occluded regions. Inputs are multiple images shot or rectified in simplified geometry which induces a convenient sampling scheme of scene space: the disparity space. Instead of uniquely relying on image-space information like most multi-view stereovision methods, we work in this sampled scene space. We use fuzzy visibility reasoning and pixel neighborhood similarity measures in order to optimize fuzzy 3D discrete maps of materiality yielding precise reconstruction even in low texture and semi occluded regions. Our main contribution is to build on the disparity space to propose a new materiality map which locates the object surfaces within the actual scene. Muhannad Ismael, Stéphanie Prévost, Céline Loscos, Yannick Rémion |
ICIP | 4 |
| 2009 | Beta sheet simulation in molecular modeling
Loïc Nolin, Aassif Benassarou, Manuel Dauchez, Yannick Rémion |
IADIS AC (1) | 4 |
| 2001 | d-Dimensional parametric models for dynamic animation of deformable objects
Yannick Rémion, Jean-Michel Nourrit, Olivier Nocent |
Vis. Comput. | 1 |
| 2000 | A dynamic animation engine for generic spline objectsabstractThis paper introduces an accurate and efficient engine whose purpose is the dynamic animation of curvilinear objects which are modelled as successions of splines. At each time step the object shape conforms to its spline definitions, thus ensuring that each property implied by the chosen spline models is verified. This is achieved by animating spline control points. However, these control points are not considered as material points but rather as the degrees of freedom of the continuous object. The chosen dynamic equations (Lagrangian formalism) reflect this modelling scheme and yield an exact and very proficient linear system. In the chosen formalism, forces are introduced by either their potential energy or their power ratings in the virtual movements instilled by the degrees of freedom. Both methods are carried out in three cases: gravity, viscosity and generic force. Suitable and classical methods for constraint handling and numerical resolution are briefly discussed. Finally, this animation engine is applied to knitted patterns. Copyright © 2000 John Wiley & Sons, Ltd. Yannick Rémion, Jean-Michel Nourrit, Didier Gillard |
Comput. Animat. Virtual Worlds | 1 |
| 1997 | A new unsupervised cube-based algorithm for iso-surface generation
Laurent Lucas, Didier Gillard, Yannick Rémion |
Comput. Networks ISDN Syst. | 3 |