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Alan Wexelblat

dblp:35/5581 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 1999
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 52% Interaction techniques and input · 28% User interface design and tools · 12%
Artificial intelligence
1 paper
Multi-agent systems · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › information seeking
information foraging
0.011999
Footprints: History-Rich Tools for Information Foraging · CHI 1999
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents
0.011995
Modeling Interactive Agents in ALIVE · IJCAI 1995
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
interactive agents
0.011995
Modeling Interactive Agents in ALIVE · IJCAI 1995
Interaction techniques and input
gesture input
0.011995
An Approach to Natural Gesture in Virtual Environments · ACM Trans. Comput. Hum. Interact. 1995
Information retrieval › interactive information retrieval
browsing
0.011999
Footprints: History-Rich Tools for Information Foraging · CHI 1999
Haptics and multimodal interaction
multimodal interaction
0.011995
An Approach to Natural Gesture in Virtual Environments · ACM Trans. Comput. Hum. Interact. 1995
Collaborative and social computing › groupware
shared views
0.011989
The tourist artificial reality · CHI 1989

Methods — techniques the papers use, named apart from their topics

user study · 0.0controlled browse task · 0.0agent modeling · 0.0prototype · 0.0gesture capture and analysis · 0.0prototype system · 0.0
YearPublicationVenuePosition
1999 Footprints: History-Rich Tools for Information Foraging
abstract
Inspired by Hill and Hollans original work [7], we have been developing a theory of interaction history and building tools to apply this theory to navigation in a complex information space. We have built a series of tools - map, paths, annota- tions and signposts - based on a physical-world navigation metaphor. These tools have been in use for over a year. Our user study involved a controlled browse task and showed that users were able to get the same amount of work done with significantly less effort.
Alan Wexelblat, Pattie Maes
CHI1
1995 Modeling Interactive Agents in ALIVE
Pattie Maes, Bruce Blumberg, Trevor Darrell, Alex Pentland, Alan Wexelblat
IJCAI5
1995 An Approach to Natural Gesture in Virtual Environments
abstract
This article presents research—an experiment and the resulting prototype—on a method for treating gestural input so that it can be used for multimodal applications, such as interacting with virtual environments. This method involves the capture and use of natural , empty-hand gestures that are made during conventional descriptive utterances. Users are allowed to gesture in a normal continuous manner, rather than being restricted to a small set of discrete gestural commands as in most other systems. The gestures are captured and analyzed into a higher-level description. This description can be used by an application-specific interpreter to understand the gestural input in its proper context. Having a gesture analyzer of this sort enables natural gesture input to any appropriate application.
Alan Wexelblat
ACM Trans. Comput. Hum. Interact.1
1989 The tourist artificial reality
abstract
This paper describes a prototype system designed to meet the needs of the next generation of user interfaces. We address research questions of information complexity, multiple shared semantically-oriented views, and customizable tool environments. Our domain of interest is software systems that require interfaces for teams of people to large bodies of design artifacts. This prototype is built around the metaphor of tourists and tour guides.
Kim M. Fairchild, Greg Meredith, Alan Wexelblat
CHI3
1989 A Formal Structure for Automatic Icons
abstract
The paper presents a formal structure for describing icons and their relations to objects. Icons are mappings from icon space, which deals with representational properties, to object space, which deals with computational objects. The nature of this mapping is formally described. An extension called automatic icons is proposed. The automatic-icon model subsumes currently-used static and animated icons and gives powerful and flexible new tools we call automatic icons. Some applications of automatic icons, and a tool built by the authors to help system designers create automatic icons, are described. The processes outlined in this paper are the subject of a pending patent.
Kim M. Fairchild, Greg Meredith, Alan Wexelblat
Interact. Comput.3