EDBT 2026 Demo / reviewers in the wild / expert
Minho Park 0003
dblp:35/5815-3
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Generative modeling · 75% Language models and text generation · 22% Segmentation and scene understanding · 3% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 60% Virtual and augmented reality · 40% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
3.3 | 4 | 2026 | SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation · AAAI 2026 Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025 Stable VITON: Learning Semantic Correspondence with Latent Diffusion Model for Virtual Try-On · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
1.7 | 2 | 2026 | SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation · AAAI 2026 Learning to Generate Semantic Layouts for Higher Text-Image Correspondence in Text-to-Image Synthesis · ICCV 2023 |
Virtual and augmented reality
immersive content generation |
1.0 | 1 | 2026 | SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation · AAAI 2026 |
Natural language and speech › Language models and text generation › decoding
decoding strategy |
0.9 | 1 | 2025 | Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025 |
Machine learning › Generative modeling › diffusion model › discrete diffusion model
masked diffusion language model |
0.9 | 1 | 2025 | Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025 |
Natural language and speech › Language models and text generation › decoding
non-autoregressive decoding |
0.9 | 1 | 2025 | Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs · EMNLP 2025 |
Visual content generation and editing › virtual try-on
image-based virtual try-on |
0.8 | 1 | 2024 | Stable VITON: Learning Semantic Correspondence with Latent Diffusion Model for Virtual Try-On · CVPR 2024 |
Visual content generation and editing
virtual try-on |
0.8 | 1 | 2024 | Stable VITON: Learning Semantic Correspondence with Latent Diffusion Model for Virtual Try-On · CVPR 2024 |
Computer vision › Segmentation and scene understanding
semantic layout synthesis |
0.2 | 1 | 2023 | Learning to Generate Semantic Layouts for Higher Text-Image Correspondence in Text-to-Image Synthesis · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.7spherical latent representation · 2.0multidiffusion · 2.0zero cross-attention · 1.5semantic correspondence learning · 1.5attention total variation loss · 1.5reward-weighted sampling · 0.9reward model · 0.9semantic layout conditioning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent RepresentationabstractThe increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic contents remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or adopt tuning-free methods that still rely on ERP latent representations, often resulting in distracting distortions near the poles. In this paper, we introduce SphereDiff, a novel approach for synthesizing 360° static and live wallpaper with state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures consistent quality across all perspectives, including near the poles. Then, we extend MultiDiffusion to spherical latent representation and propose a dynamic spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality. Our method outperforms existing approaches in generating 360° static and live wallpaper, making it a robust solution for immersive AR/VR applications. Minho Park 0003, Taewoong Kang, Jooyeol Yun, Sungwon Hwang, Jaegul Choo |
AAAI | 1 |
| 2025 | Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMsabstractMasked diffusion models (MDMs) offer a promising non-autoregressive alternative for large language modeling.Standard decoding methods for MDMs, such as confidence-based sampling, select tokens independently based on individual token confidences at each diffusion step.However, we observe that this independent token selection often results in generation orders resembling sequential autoregressive processes, limiting the advantages of non-autoregressive modeling.To mitigate this pheonomenon, we propose Reward-Weighted Sampling (RWS), a novel decoding strategy that leverages an external reward model to provide a principled global signal during the iterative diffusion process.Specifically, at each diffusion step, RWS evaluates the quality of the entire intermediate sequence and scales token logits accordingly, guiding token selection by integrating global sequence-level coherence.This method selectively increases the confidence of tokens that initially have lower scores, thereby promoting a more non-autoregressive generation order.Furthermore, we provide theoretical justification showing that rewardweighted logit scaling induces beneficial rank reversals in token selection and consistently improves expected reward.Experiments demonstrate that RWS significantly promotes nonautoregressive generation orders, leading to improvements across multiple evaluation metrics.These results highlight the effectiveness of integrating global signals in enhancing both the non-autoregressive properties and overall performance of MDMs. Daehoon Gwak, Minseo Jung, Junwoo Park, Minho Park 0003, Chaehun Park, Junha Hyung, Jaegul Choo |
EMNLP | 4 |
| 2024 | Stable VITON: Learning Semantic Correspondence with Latent Diffusion Model for Virtual Try-OnabstractGiven a clothing image and a person image, an image-based virtual try-on aims to generate a customized image that appears natural and accurately reflects the character-istics of the clothing image. In this work, we aim to expand the applicability of the pre-trained diffusion model so that it can be utilized independently for the virtual try-on task. The main challenge is to preserve the clothing details while effectively utilizing the robust generative capability of the pre-trained model. In order to tackle these issues, we propose StableVITON, learning the semantic correspon-dence between the clothing and the human body within the latent space of the pre-trained diffusion model in an end-to-end manner. Our proposed zero cross-attention blocks not only preserve the clothing details by learning the semantic correspondence but also generate high-fidelity images by utilizing the inherent knowledge of the pre-trained model in the warping process. Through our proposed novel attention total variation loss and applying augmentation, we achieve the sharp attention map, resulting in a more precise representation of clothing details. Stable VITON out-performs the baselines in qualitative and quantitative evaluation, showing promising quality in arbitrary person images. Our code is available at https://github.com/rlawjdghek/StableVITON. Jeongho Kim 0007, Gyojung Gu, Minho Park 0003, Sunghyun Park 0005, Jaegul Choo |
CVPR | 3 |
| 2023 | Learning to Generate Semantic Layouts for Higher Text-Image Correspondence in Text-to-Image SynthesisabstractExisting text-to-image generation approaches have set high standards for photorealism and text-image correspondence, largely benefiting from web-scale text-image datasets, which can include up to 5 billion pairs. However, text-to-image generation models trained on domain-specific datasets, such as urban scenes, medical images, and faces, still suffer from low text-image correspondence due to the lack of text-image pairs. Additionally, collecting billions of text-image pairs for a specific domain can be time-consuming and costly. Thus, ensuring high text-image correspondence without relying on web-scale text-image datasets remains a challenging task. In this paper, we present a novel approach for enhancing text-image correspondence by leveraging available semantic layouts. Specifically, we propose a Gaussian-categorical diffusion process that simultaneously generates both images and corresponding layout pairs. Our experiments reveal that we can guide text-to-image generation models to be aware of the semantics of different image regions, by training the model to generate semantic labels for each pixel. We demonstrate that our approach achieves higher text-image correspondence compared to existing text-to-image generation approaches in the Multi-Modal CelebA-HQ and the Cityscapes dataset, where text-image pairs are scarce. Codes are available at https://pmh9960.github.io/research/GCDP. Minho Park 0003, Jooyeol Yun, Seunghwan Choi, Jaegul Choo |
ICCV | 1 |
| 2023 | iColoriT: Towards Propagating Local Hints to the Right Region in Interactive Colorization by Leveraging Vision TransformerabstractPoint-interactive image colorization aims to colorize grayscale images when a user provides the colors for specific locations. It is essential for point-interactive colorization methods to appropriately propagate user-provided colors (i.e., user hints) in the entire image to obtain a reasonably colorized image with minimal user effort. However, existing approaches often produce partially colorized results due to the inefficient design of stacking convolutional layers to propagate hints to distant relevant regions. To address this problem, we present iColoriT, a novel point-interactive colorization Vision Transformer capable of propagating user hints to relevant regions, leveraging the global receptive field of Transformers. The self-attention mechanism of Transformers enables iColoriT to selectively colorize relevant regions with only a few local hints. Our approach colorizes images in real-time by utilizing pixel shuffling, an efficient upsampling technique that replaces the decoder architecture. Also, in order to mitigate the artifacts caused by pixel shuffling with large upsampling ratios, we present the local stabilizing layer. Extensive quantitative and qualitative results demonstrate that our approach highly out-performs existing methods for point-interactive colorization, producing accurately colorized images with a user's minimal effort. Official codes are available at https://pmh9960.github.io/research/iColoriT/. Jooyeol Yun, Minho Park 0003, Jaegul Choo |
WACV | 3 |