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Oya Aran

dblp:35/5875 · DBLP profile ↗
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30ranked-venue papers
8as first author
2since 2021 · last 2025
0000-0002-4679-9335ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 6 · 2 first-authorComputer networks · 1Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational social science and digital humanities · 100%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 100%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%

Topics — the 4 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
group decision-making
0.212016
Predicting the Performance in Decision-Making Tasks: From Individual Cues to Group Interaction · IEEE Trans. Multim. 2016
Computational social science and digital humanities › social computing
team performance prediction
0.212016
Predicting the Performance in Decision-Making Tasks: From Individual Cues to Group Interaction · IEEE Trans. Multim. 2016
Collaborative and social computing › social interaction › social interaction analysis
group interaction analysis
0.112012
A Nonverbal Behavior Approach to Identify Emergent Leaders in Small Groups · IEEE Trans. Multim. 2012
Multimedia analysis and retrieval › multimedia feature representation
spatio-temporal descriptor
0.112014
Broadcasting Oneself: Visual Discovery of Vlogging Styles · IEEE Trans. Multim. 2014

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.5influence model · 0.5hidden markov model · 0.5spatio-temporal descriptor · 0.4clustering · 0.4rule-based classification · 0.3collective classification · 0.3acoustic and visual feature extraction · 0.3
YearPublicationVenuePosition
2025 Prompted Policy Search: Reinforcement Learning through Linguistic and Numerical Reasoning in LLMs
abstract
Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical feedback with language, prior knowledge, and common sense. We introduce Prompted Policy Search (ProPS), a novel RL method that unifies numerical and linguistic reasoning within a single framework. Unlike prior work that augments existing RL components with language, ProPS places a large language model (LLM) at the center of the policy optimization loop—directly proposing policy updates based on both reward feedback and natural language input. We show that LLMs can perform numerical optimization in-context, and that incorporating semantic signals, such as goals, constraints, and strategy hints can lead to more informed exploration and sample-efficient learning. ProPS is evaluated across 15 Gymnasium tasks, spanning classic control, Atari games, and MuJoCo environments, and compared to seven widely-adopted RL algorithms (e.g., PPO, SAC, TRPO). It outperforms all baselines on 8 out of 15 tasks and demonstrates substantial gains when provided with domain knowledge. These results highlight the potential of unifying semantics and numerics for transparent, generalizable, and human-aligned reinforcement learning.
Sachin Grover, Mohamed El Mistiri, Kamalesh Kalirathinam, Pratyush Kerhalkar, Swaroop Mishra, Sanket Gaurav, Oya Aran, Heni Ben Amor
NeurIPS9
2021 Cecid Fly Defect Detection in Mangoes Using Object Detection Frameworks
Maria Jeseca C. Baculo, Conrado R. Ruiz Jr., Oya Aran
CGI3
2020 An HMM Approach with Inherent Model Selection for Sign Language and Gesture Recognition
abstract
HMMs have been the one of the first models to be applied for sign recognition and have become the baseline models due to their success in modeling sequential and multivariate data. Despite the extensive use of HMMs for sign recognition, determining the HMM structure has still remained as a challenge, especially when the number of signs to be modeled is high. In this work, we present a continuous HMM framework for modeling and recognizing isolated signs, which inherently performs model selection to optimize the number of states for each sign separately during recognition. Our experiments on three different datasets, namely, German sign language DGS dataset, Turkish sign language HospiSign dataset and Chalearn14 dataset show that the proposed approach achieves better sign language or gesture recognition systems in comparison to the approach of selecting or presetting the number of HMM states based on k-means, and yields systems that perform competitive to the case where the number of states are determined based on the test set performance.
Sandrine Tornay, Oya Aran, Mathew Magimai-Doss
LREC2
2019 Analyzing group performance in small group interaction: Linking personality traits and group performance through the verbal content
abstract
In this paper, we investigate the link between the personality traits and group performance in terms of the verbal content. We further study the variability in the verbal interaction between different performance groups. Towards this goal, we extract topics representing the content of meetings as well as term-frequencies of items that play a critical role in the decision task. We use a dataset where each group performs the winter survival task, in which the task is to decide on the ranking of different items with respect to the importance of each item for their survival. In the experiments, we contrast the ranking of items with respect to their term frequencies and compare the differences between topics both for distinct personality traits and group performances. Results of the term-frequency based approach show that influential people put correct emphasis on items more than dominant people. The topic-based method reveals that influential people consider the majority of items by providing usage instructions for alternative scenarios and that dominant people focus only on a small subset of items by stressing their significance. High-performance groups assess items in a similar manner to influential and dominant people, i.e. a wide range of items are considered and their importance is explained. Low-performance groups, on the other hand, concentrate on the situation they are in rather than the items and their usages.
Umut Avci, Oya Aran
FG2
2019 Detecting pneumonia in chest radiographs using convolutional neural networks
abstract
Pneumonia is an infection of the lungs that can cause mild to severe illness and affects millions of people worldwide. Imaging studies are therefore crucial for the detection and management of patients with pneumonia, and radiography is currently the best method for diagnosis. However, clinical diagnosis of chest X-rays can be a challenging task as it requires interpretation by highly trained clinicians. This study uses deep learning to perform binary classification of frontal-view chest X-ray images to detect signs of childhood pneumonia. The effectiveness of the classifiers was validated using a dataset that was collected by [5] containing 5,856 labeled X-ray images from children. The classifiers were able to identify the presence or absence of childhood pneumonia with an accuracy between 96-97%.
Jennifer C. Ureta, Oya Aran, Joanna Pauline Rivera
ICMV2
2019 Modeling Dyadic and Group Impressions with Intermodal and Interperson Features
abstract
This article proposes a novel feature-extraction framework for inferring impression personality traits, emergent leadership skills, communicative competence, and hiring decisions. The proposed framework extracts multimodal features, describing each participant’s nonverbal activities. It captures intermodal and interperson relationships in interactions and captures how the target interactor generates nonverbal behavior when other interactors also generate nonverbal behavior. The intermodal and interperson patterns are identified as frequent co-occurring events based on clustering from multimodal sequences. The proposed framework is applied to the SONVB corpus, which is an audiovisual dataset collected from dyadic job interviews, and the ELEA audiovisual data corpus, which is a dataset collected from group meetings. We evaluate the framework on a binary classification task involving 15 impression variables from the two data corpora. The experimental results show that the model trained with co-occurrence features is more accurate than previous models for 14 out of 15 traits.
Shogo Okada, Laurent Son Nguyen, Oya Aran, Daniel Gatica-Perez
ACM Trans. Multim. Comput. Commun. Appl.3
2018 Actively Estimating Crowd Annotation Consensus
abstract
The rapid growth of storage capacity and processing power has caused machine learning applications to increasingly rely on using immense amounts of labeled data. It has become more important than ever to have fast and inexpensive ways to annotate vast amounts of data. With the emergence of crowdsourcing services, the research direction has gravitated toward putting the wisdom of crowds to better use. Unfortunately, spammers and inattentive annotators pose a threat to the quality and trustworthiness of the consensus. Thus, high quality consensus estimation from crowd annotated data requires a meticulous choice of the candidate annotator and the sample in need of a new annotation. Due to time and budget limitations, it is of utmost importance that this choice is carried out while the annotation collection is in progress. We call this process active crowd-labeling. To this end, we propose an active crowd-labeling approach for actively estimating consensus from continuous-valued crowd annotations. Our method is based on annotator models with unknown parameters, and Bayesian inference is employed to reach a consensus in the form of ordinal, binary, or continuous values. We introduce ranking functions for choosing the candidate annotator and sample pair for requesting an annotation. In addition, we propose a penalizing method for preventing annotator domination, investigate the explore-exploit trade-off for incorporating new annotators into the system, and study the effects of inducing a stopping criterion based on consensus quality. We also introduce the crowd-labeled Head Pose Annotations datasets. Experimental results on the benchmark datasets used in the literature and the Head Pose Annotations datasets suggest that our method provides high-quality consensus by using as few as one fifth of the annotations (~80% cost reduction), thereby providing a budget and time-sensitive solution to the crowd-labeling problem.
Yunus Emre Kara, Gaye Genç, Oya Aran, Lale Akarun
J. Artif. Intell. Res.3
2017 Rapport with Virtual Agents: What Do Human Social Cues and Personality Explain?
abstract
Rapport has been recognized as an important aspect of relationship building. While rapport in the context of human-human interaction has been widely studied, how it can be established and maintained in human-agent interaction has been studied only recently. Our study investigates how social cues and personality of a human interacting with an agent can be used for automatic prediction of rapport in this context. We conduct experiments with two emotional virtual agents. Alongside the audio-visual data, we also collect human personality measures and two measures of rapport: self-reported rapport and rapport judged by observers. The social cues, such as turn-taking patterns and facial expressions are extracted from audio-visual data. Our results show that the most significant cues that infer the rapport judgments are the number of turn-taking cues and pauses. We also find that some of the significant social cues related to rapport are similar to those reported in previous psychology literature. We also confirm previous findings on how human personality plays an important role in perceiving the interaction with agents-people who score high in extraversion and agreeableness report higher rapport with both agents. Finally, the rapport prediction results suggest that automatic analysis of social phenomena in human-agent interaction could be a feasible method for agent evaluation.
Aleksandra Cerekovic, Oya Aran, Daniel Gatica-Perez
IEEE Trans. Affect. Comput.2
2016 Automatic personality prediction from audiovisual data using random forest regression
abstract
In this paper, we focus on describing the method we designed for automatic perceived personality prediction. We present a simple model that uses three different sets of features: nonverbal audio cues, visual cues from video, and facial landmark points. The model uses a random decision forest to do regression from the extracted features. As we discuss in Section 4, this multimodal model performs relatively well in the task of personality analysis and recognition of certain personality traits from short video clips. Using this model, we came in 4th place in the first track of the second round of Joint Contest on Multimedia Challenges Beyond Visual Analysis at ICPR 2016 [1].
Berkay Aydin, Ahmet Alp Kindiroglu, Oya Aran, Lale Akarun
ICPR3
2016 Predicting the Performance in Decision-Making Tasks: From Individual Cues to Group Interaction
abstract
This paper addresses the problem of predicting the performance of decision-making groups. Towards this goal, we evaluate the predictive power of group attributes and discussion dynamics by using automatically extracted features, such as group members' aural and visual cues, interaction between team members, and influence of each team member, as well as self-reported features such as personality- and perception-related cues, hierarchical structure of the group, and individual- and group-level task performances. We tackle the inference problem from two angles depending on the way that features are extracted: 1) a holistic approach based on the entire meeting, and 2) a sequential approach based on the thin slices of the meeting. In the former, key factors affecting the group performance are identified and the prediction is achieved by support vector machines. As for the latter, we compare and contrast the classification performance of an influence model-based novel classifier with that of hidden Markov model (HMM). Experimental results indicate that the group looking cues and the influence cues are major predictors of group performance and the influence model outperforms the HMM in almost all experimental conditions. We also show that combining classifiers covering unique aspects of data results in improvement in the classification performance.
Umut Avci, Oya Aran
IEEE Trans. Multim.2
2015 Personality Trait Classification via Co-Occurrent Multiparty Multimodal Event Discovery
abstract
This paper proposes a novel feature extraction framework from mutli-party multimodal conversation for inference of personality traits and emergent leadership. The proposed framework represents multi modal features as the combination of each participant's nonverbal activity and group activity. This feature representation enables to compare the nonverbal patterns extracted from the participants of different groups in a metric space. It captures how the target member outputs nonverbal behavior observed in a group (e.g. the member speaks while all members move their body), and can be available for any kind of multiparty conversation task. Frequent co-occurrent events are discovered using graph clustering from multimodal sequences. The proposed framework is applied for the ELEA corpus which is an audio visual dataset collected from group meetings. We evaluate the framework for binary classification task of 10 personality traits. Experimental results show that the model trained with co-occurrence features obtained higher accuracy than previously related work in 8 out of 10 traits. In addition, the co-occurrence features improve the accuracy from 2 % up to 17 %.
Shogo Okada, Oya Aran, Daniel Gatica-Perez
ICMI2
2015 Modeling annotator behaviors for crowd labeling
Yunus Emre Kara, Gaye Genç, Oya Aran, Lale Akarun
Neurocomputing3
2015 Brief Introduction to the Special Issue on Behavior Understanding for Arts and Entertainment
abstract
This editorial introduction describes the aims and scope of the special issue of the ACM Transactions on Interactive Intelligent Systems on Behavior Understanding for Arts and Entertainment, which is being published in issues 2 and 3 of volume 5 of the journal. Here we offer a brief introduction to the use of behavior analysis for interactive systems that involve creativity in either the creator or the consumer of a work of art. We then characterize each of the five articles included in this first part of the special issue, which span a wide range of applications.
Albert Ali Salah, Hayley Hung, Oya Aran, Hatice Gunes, Matthew Turk 0001
ACM Trans. Interact. Intell. Syst.3
2015 Behavior Understanding for Arts and Entertainment
abstract
This editorial introduction complements the shorter introduction to the first part of the two-part special issue on Behavior Understanding for Arts and Entertainment. It offers a more expansive discussion of the use of behavior analysis for interactive systems that involve creativity, either for the producer or the consumer of such a system. We first summarise the two articles that appear in this second part of the special issue. We then discuss general questions and challenges in this domain that were suggested by the entire set of seven articles of the special issue and by the comments of the reviewers of these articles.
Albert Ali Salah, Hayley Hung, Oya Aran, Hatice Gunes, Matthew Turk 0001
ACM Trans. Interact. Intell. Syst.3
2014 Broadcasting Oneself: Visual Discovery of Vlogging Styles
abstract
We present a data-driven approach to discover different styles that people use to present themselves in online video blogging (vlogging). By vlogging style, we denote the combination of conscious and unconscious choices that the vlogger made during the production of the vlog, affecting the video quality, appearance, and structure. A compact set of vlogging styles is discovered using clustering methods based on a fast and robust spatio-temporal descriptor to characterize the visual activity in a vlog. On 2268 YouTube vlogs, our results show that the vlogging styles are differentiated with respect to the vloggers' level of editing and conversational activity in the video. Furthermore, we show that these automatically discovered styles relate to vloggers with different personality trait impressions and to vlogs that receive different levels of social attention.
Oya Aran, Joan-Isaac Biel, Daniel Gatica-Perez
IEEE Trans. Multim.1
2013 One of a kind: inferring personality impressions in meetings
abstract
We present an analysis on personality prediction in small groups based on trait attributes from external observers. We use a rich set of automatically extracted audio-visual nonverbal features, including speaking turn, prosodic, visual activity, and visual focus of attention features. We also investigate whether the thin sliced impressions of external observers generalize to the whole meeting in the personality prediction task. Using ridge regression, we have analyzed both the regression and classification performance of personality prediction. Our experiments show that the extraversion trait can be predicted with high accuracy in a binary classification task and visual activity features give higher accuracies than audio ones. The highest accuracy for the extraversion trait, is 75\%, obtained with a combination of audio-visual features. Openness to experience trait also has a significant accuracy, only when the whole meeting is used as the unit of processing.
Oya Aran, Daniel Gatica-Perez
ICMI1
2013 Cross-domain personality prediction: from video blogs to small group meetings
abstract
In this study, we investigate the use of social media content as a domain to learn personality trait impressions, particularly extraversion. Our aim is to transfer the knowledge that can be extracted from conversational videos in video blogging sites to small group settings to predict the extraversion trait with nonverbal cues. We use YouTube data containing personality impression scores of 442 people as the source domain and a small-group meeting data from a total of 102 people as our target domain. Our results show that, for the extraversion trait, by using user-created video blogs, as part of the training data, and a small amount of adaptation data from the target domain, we are able to achieve higher prediction accuracies than using only the data recorded in small group settings.
Oya Aran, Daniel Gatica-Perez
ICMI1
2013 Fourth international workshop on human behavior understanding (HBU 2013)
abstract
With advances in pattern recognition and multimedia computing, it became possible to analyze human behavior via multimodal sensors, at different time-scales and at different levels of interaction and interpretation. This ability opens up enormous possibilities for multimedia and multimodal interaction, with a potential of endowing the computers with a capacity to attribute meaning to users' attitudes, preferences, personality, social relationships, etc., as well as to understand what people are doing, the activities they have been engaged in, their routines and lifestyles. This workshop gathers researchers dealing with the problem of modeling human behavior under its multiple facets with particular attention to interactions in arts, creativity, entertainment and edutainment.
Albert Ali Salah, Hayley Hung, Oya Aran, Hatice Gunes
ACM Multimedia3
2012 Modeling dominance effects on nonverbal behaviors using granger causality
abstract
In this paper we modeled the effects that dominant people might induce on the nonverbal behavior (speech energy and body motion) of the other meeting participants using Granger causality technique. Our initial hypothesis that more dominant people have generalized higher influence was not validated when using the DOME-AMI corpus as data source. However, from the correlational analysis some interesting patterns emerged: contradicting our initial hypothesis dominant individuals are not accounting for the majority of the causal flow in a social interaction. Moreover, they seem to have more intense causal effects as their causal density was significantly higher. Finally dominant individuals tend to respond to the causal effects more often with complementarity than with mimicry.
Kyriaki Kalimeri, Bruno Lepri, Oya Aran, Dinesh Babu Jayagopi, Daniel Gatica-Perez, Fabio Pianesi
ICMI3
2012 A Nonverbal Behavior Approach to Identify Emergent Leaders in Small Groups
abstract
Identifying emergent leaders in organizations is a key issue in organizational behavioral research, and a new problem in social computing. This paper presents an analysis on how an emergent leader is perceived in newly formed, small groups, and then tackles the task of automatically inferring emergent leaders, using a variety of communicative nonverbal cues extracted from audio and video channels. The inference task uses rule-based and collective classification approaches with the combination of acoustic and visual features extracted from a new small group corpus specifically collected to analyze the emergent leadership phenomenon. Our results show that the emergent leader is perceived by his/her peers as an active and dominant person; that visual information augments acoustic information; and that adding relational information to the nonverbal cues improves the inference of each participant's leadership rankings in the group.
Dairazalia Sanchez-Cortes, Oya Aran, Marianne Schmid Mast, Daniel Gatica-Perez
IEEE Trans. Multim.2
2011 Multi-modal dialogue system with sign language capabilities
abstract
This paper presents the design of a multimodal sign-language-enabled dialogue system. Its functionality was tested on a prototype of an information kiosk for the deaf people providing information about train connections. We use an automatic computer-vision-based sign language recognition, automatic speech recognition and touchscreen as input modalities. The outputs are shown on a screen displaying 3D signing avatar and on a touchscreen displaying graphical user interface. The information kiosk can be used both by hearing users and deaf users in several languages. We focus on description of sign language input and output modality.
Marek Hrúz, Pavel Campr, Zdenek Krnoul, Milos Zelezný, Oya Aran, Pinar Santemiz
ASSETS5
2011 Exploiting observers' judgements for nonverbal group interaction analysis
abstract
Incorporating annotators' knowledge into a machine-learning framework for detecting psychological traits using multimodal data is an open issue in human communication and social computing. We present a model that is designed to exploit the subjective judgements of multiple annotators on a social trait labeling task. Our two-stage model first estimates a ground truth by modeling the annotators using both the annotations and annotators' self-reported confidences. In the second stage, we train a classifier using the estimated ground truth as labels. We also define ways to verify the consistency of our model and validate it using annotations and nonverbal cues for a dominance estimation task in a group interaction scenario on the publicly available DOME corpus, in addition to synthetically generated data. Our models give satisfactory results, outperforming the commonly used majority voting as well as other approaches in the literature.
Gokul Chittaranjan, Oya Aran, Daniel Gatica-Perez
FG2
2011 You Are Known by How You Vlog: Personality Impressions and Nonverbal Behavior in YouTube
Joan-Isaac Biel, Oya Aran, Daniel Gatica-Perez
ICWSM2
2010 Fusing Audio-Visual Nonverbal Cues to Detect Dominant People in Group Conversations
abstract
This paper addresses the multimodal nature of social dominance and presents multimodal fusion techniques to combine audio and visual nonverbal cues for dominance estimation in small group conversations. We combine the two modalities both at the feature extraction level and at the classifier level via score and rank level fusion. The classification is done by a simple rule-based estimator. We perform experiments on a new 10-hour dataset derived from the popular AMI meeting corpus. We objectively evaluate the performance of each modality and each cue alone and in combination. Our results show that the combination of audio and visual cues is necessary to achieve the best performance.
Oya Aran, Daniel Gatica-Perez
ICPR1
2010 A multi-class classification strategy for Fisher scores: Application to signer independent sign language recognition
Oya Aran, Lale Akarun
Pattern Recognit.1
2009 An Incremental Framework Based on Cross-Validation for Estimating the Architecture of a Multilayer Perceptron
abstract
We define the problem of optimizing the architecture of a multilayer perceptron (MLP) as a state space search and propose the MOST (Multiple Operators using Statistical Tests) framework that incrementally modifies the structure and checks for improvement using cross-validation. We consider five variants that implement forward/backward search, using single/multiple operators and searching depth-first/breadth-first. On 44 classification and 30 regression datasets, we exhaustively search for the optimal and evaluate the goodness based on: (1) Order, the accuracy with respect to the optimal and (2) Rank, the computational complexity. We check for the effect of two resampling methods (5 × 2, ten-fold cv), four statistical tests (5 × 2 cv t, ten-fold cv t, Wilcoxon, sign) and two corrections for multiple comparisons (Bonferroni, Holm). We also compare with Dynamic Node Creation (DNC) and Cascade Correlation (CC). Our results show that: (1) On most datasets, networks with few hidden units are optimal, (2) forward searching finds simpler architectures, (3) variants using single node additions (deletions) generally stop early and get stuck in simple (complex) networks, (4) choosing the best of multiple operators finds networks closer to the optimal, (5) MOST variants generally find simpler networks having lower or comparable error rates than DNC and CC.
Oya Aran, Olcay Taner Yildiz, Ethem Alpaydin
Int. J. Pattern Recognit. Artif. Intell.1
2009 A belief-based sequential fusion approach for fusing manual signs and non-manual signals
Oya Aran, Thomas Burger, Alice Caplier, Lale Akarun
Pattern Recognit.1
2008 Multi-class classification strategies for Fisher scores of gesture and sign sequences
abstract
In this work, we propose a multi-class classification strategy based on Fisher kernels. Fisher kernels combine the powers of discriminative and generative classifiers by mapping variable-length sequences to a new fixed length feature space. The mapping is based on a single generative model and the classifier is intrinsically binary. We apply a multi-class classification, instead of a binary classification, on each Fisher score space and combine the decisions of multi-class classifiers. We show, through experiments on gesture and sign sequences, that the Fisher scores extracted from the HMM of one class provide discriminative information for other classes as well. Comparisons with other strategies show that the proposed method enhances the performance of the base classifier the most.
Oya Aran, Lale Akarun
ICPR1
2006 Combined Gesture-Speech Analysis and Speech Driven Gesture Synthesis
abstract
Multimodal speech and speaker modeling and recognition are widely accepted as vital aspects of state of the art human-machine interaction systems. While correlations between speech and lip motion as well as speech and facial expressions are widely studied, relatively little work has been done to investigate the correlations between speech and gesture. Detection and modeling of head, hand and arm gestures of a speaker have been studied extensively and these gestures were shown to carry linguistic information. A typical example is the head gesture while saying "yes/no". In this study, correlation between gestures and speech is investigated. In speech signal analysis, keyword spotting and prosodic accent event detection has been performed. In gesture analysis, hand positions and parameters of global head motion are used as features. The detection of gestures is based on discrete pre-designated symbol sets, which are manually labeled during the training phase. The gesture-speech correlation is modeled by examining the co-occurring speech and gesture patterns. This correlation can be used to fuse gesture and speech modalities for edutainment applications (i.e. video games, 3-D animations) where natural gestures of talking avatars are animated from speech. A speech driven gesture animation example has been implemented for demonstration
Mehmet Emre Sargin, Oya Aran, Alexey Karpov 0001, Ferda Ofli, Yelena Yasinnik, Engin Erzin, Yücel Yemez, A. Murat Tekalp
ICME2
2006 Modeling Hesitation and Conflict: A Belief-Based Approach for Multi-class Problems
abstract
Support vector machine (SVM) is a powerful tool for binary classification. Numerous methods are known to fuse several binary SVMs into multi-class (MC) classifiers. These methods are efficient, but an accurate study of the misclassified items leads to notice two sources of mistakes: (1) the response of each classifier does not use the entire information from the SVM, and (2) the decision method does not use the entire information from the classifier responses. In this paper, we present a method which partially prevents these two losses of information by applying belief theories (BTs) to SVM fusion, while keeping the efficient aspect of the classical methods
Thomas Burger, Oya Aran, Alice Caplier
ICMLA2