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Pascal Lagger

dblp:35/6859 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 84% Image recognition and object detection · 16%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 56% Virtual and augmented reality · 44%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
0.112008
3D pose refinement from reflections · CVPR 2008
Computer vision › 3D vision › inverse rendering
illumination estimation
0.112008
3D pose refinement from reflections · CVPR 2008
Computer vision › 3D vision
pose estimation
0.112008
3D pose refinement from reflections · CVPR 2008
Virtual and augmented reality
augmented reality
0.112006
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Computational photography and imaging
camera calibration
0.112006
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Computer vision › Image recognition and object detection
keypoint recognition
0.112005
Randomized Trees for Real-Time Keypoint Recognition · CVPR (2) 2005
Computational photography and imaging › camera calibration
photometric calibration
0.012006
An all-in-one solution to geometric and photometric calibration · ISMAR 2006
Computer vision › 3D vision
object pose estimation
0.012005
Randomized Trees for Real-Time Keypoint Recognition · CVPR (2) 2005
Computer vision › 3D vision › feature matching › local feature matching
wide-baseline matching
0.012005
Randomized Trees for Real-Time Keypoint Recognition · CVPR (2) 2005

Methods — techniques the papers use, named apart from their topics

specular reflection analysis · 0.1registration in lighting environment space · 0.1planar pattern detection · 0.1geometric calibration · 0.1randomized trees · 0.1nearest neighbor · 0.1k-means · 0.1
YearPublicationVenuePosition
2008 3D pose refinement from reflections
abstract
We demonstrate how to exploit reflections for accurate registration of shiny objects: The lighting environment can be retrieved from the reflections under a distant illumination assumption. Since it remains unchanged when the camera or the object of interest moves, this provides powerful additional constraints that can be incorporated into standard pose estimation algorithms. The key idea and main contribution of the paper is therefore to show that the registration should also be performed in the lighting environment space, instead of in the image space only. This lets us recover very accurate pose estimates because the specularities are very sensitive to pose changes. An interesting side result is an accurate estimate of the lighting environment. Furthermore, since the mapping from lighting environment to specularities has no analytical expression for objects represented as 3D meshes, and is not 1-to-1, registering lighting environments is far from trivial. However we propose a general and effective solution. Our approach is demonstrated on both synthetic and real images.
Pascal Lagger, Mathieu Salzmann, Vincent Lepetit, Pascal Fua
CVPR1
2008 Retrieving multiple light sources in the presence of specular reflections and texture
Pascal Lagger, Pascal Fua
Comput. Vis. Image Underst.1
2006 An all-in-one solution to geometric and photometric calibration
abstract
We propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is required. The pattern is then automatically detected in the frames where it is visible and used to simultaneously recover geometric and photometric camera calibration parameters. In other words, even a novice user can use our system to extract all the information required to add virtual 3D objects into the scene and light them convincingly. This makes it ideal for Augmented Reality applications and we distribute the code under a GPL license.
Julien Pilet, Andreas Geiger 0001, Pascal Lagger, Vincent Lepetit, Pascal Fua
ISMAR3
2005 Randomized Trees for Real-Time Keypoint Recognition
abstract
In earlier work, we proposed treating wide baseline matching of feature points as a classification problem, in which each class corresponds to the set of all possible views of such a point. We used a K-mean plus Nearest Neighbor classifier to validate our approach, mostly because it was simple to implement. It has proved effective but still too slow for real-time use. In this paper, we advocate instead the use of randomized trees as the classification technique. It is both fast enough for real-time performance and more robust. It also gives us a principled way not only to match keypoints but to select during a training phase those that are the most recognizable ones. This results in a real-time system able to detect and position in 3D planar, non-planar, and even deformable objects. It is robust to illuminations changes, scale changes and occlusions.
Vincent Lepetit, Pascal Lagger, Pascal Fua
CVPR (2)2