Maxim Lazarov

dblp:35/7528 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 41% Computational photography and imaging · 35% Virtual and augmented reality · 24%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
multi-projector display
0.122010
Color Seamlessness in Multi-Projector Displays Using Constrained Gamut Morphing · IEEE Trans. Vis. Comput. Graph. 2009
A Scalable Distributed Paradigm for Multi-User Interaction with Tiled Rear Projection Display Walls · IEEE Trans. Vis. Comput. Graph. 2010
Image and video processing › color image processing
color correction
0.112010
ADICT: Accurate Direct and Inverse Color Transformation · ECCV (4) 2010
Image and video processing › color image processing
color space transformation
0.112010
ADICT: Accurate Direct and Inverse Color Transformation · ECCV (4) 2010
Distributed systems
distributed interactive applications
0.112010
A Scalable Distributed Paradigm for Multi-User Interaction with Tiled Rear Projection Display Walls · IEEE Trans. Vis. Comput. Graph. 2010
Computational photography and imaging › color science › color management
color calibration
0.112009
Color Seamlessness in Multi-Projector Displays Using Constrained Gamut Morphing · IEEE Trans. Vis. Comput. Graph. 2009
Computational photography and imaging
projector-camera systems
0.112009
Color Seamlessness in Multi-Projector Displays Using Constrained Gamut Morphing · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

radially cascading geometric registration · 0.2QR code registration · 0.2direct and inverse color mapping · 0.1perceptual difference constraint · 0.1constrained gamut morphing · 0.1
YearPublicationVenuePosition
2010 ADICT: Accurate Direct and Inverse Color Transformation
Behzad Sajadi, Maxim Lazarov, Aditi Majumder
ECCV (4)2
2010 A Scalable Distributed Paradigm for Multi-User Interaction with Tiled Rear Projection Display Walls
abstract
We present the first distributed paradigm for multiple users to interact simultaneously with large tiled rear projection display walls. Unlike earlier works, our paradigm allows easy scalability across different applications, interaction modalities, displays and users. The novelty of the design lies in its distributed nature allowing well-compartmented, application independent, and application specific modules. This enables adapting to different 2D applications and interaction modalities easily by changing a few application specific modules. We demonstrate four challenging 2D applications on a nine projector display to demonstrate the application scalability of our method: map visualization, virtual graffiti, virtual bulletin board and an emergency management system. We demonstrate the scalability of our method to multiple interaction modalities by showing both gesture-based and laser-based user interfaces. Finally, we improve earlier distributed methods to register multiple projectors. Previous works need multiple patterns to identify the neighbors, the configuration of the display and the registration across multiple projectors in logarithmic time with respect to the number of projectors in the display. We propose a new approach that achieves this using a single pattern based on specially augmented QR codes in constant time. Further, previous distributed registration algorithms are prone to large misregistrations. We propose a novel radially cascading geometric registration technique that yields significantly better accuracy. Thus, our improvements allow a significantly more efficient and accurate technique for distributed self-registration of multi-projector display walls.
Pablo Roman, Maxim Lazarov, Aditi Majumder
IEEE Trans. Vis. Comput. Graph.2
2009 Color Seamlessness in Multi-Projector Displays Using Constrained Gamut Morphing
abstract
Multi-projector displays show significant spatial variation in 3D color gamut due to variation in the chromaticity gamuts across the projectors, vignetting effect of each projector and also overlap across adjacent projectors. In this paper we present a new constrained gamut morphing algorithm that removes all these variations and results in true color seamlessness across tiled multiprojector displays. Our color morphing algorithm adjusts the intensities of light from each pixel of each projector precisely to achieve a smooth morphing from one projector's gamut to the other's through the overlap region. This morphing is achieved by imposing precise constraints on the perceptual difference between the gamuts of two adjacent pixels. In addition, our gamut morphing assures a C1 continuity yielding visually pleasing appearance across the entire display.We demonstrate our method successfully on a planar and a curved display using both low and high-end projectors. Our approach is completely scalable, efficient and automatic. We also demonstrate the real-time performance of our image correction algorithm on GPUs for interactive applications. To the best of our knowledge, this is the first work that presents a scalable method with a strong foundation in perception and realizes, for the first time, a truly seamless display where the number of projectors cannot be deciphered.
Behzad Sajadi, Maxim Lazarov, Meenakshisundaram Gopi, Aditi Majumder
IEEE Trans. Vis. Comput. Graph.2