Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuichi Hirano
dblp:35/9717
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › visuo-haptic illusion
pseudo-haptics |
0.1 | 1 | 2011 | Psychophysical influence of mixed-reality visual stimulation on sense of hardness · VR 2011 |
Haptics and multimodal interaction
tactile perception |
0.0 | 1 | 2013 | Dent-softness illusion in mixed reality space: Further experiments and considerations · VR 2013 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2011 | Psychophysical influence of mixed-reality visual stimulation on sense of hardness · VR 2011 |
Methods — techniques the papers use, named apart from their topics
psychophysical experiment · 0.6CGI superimposition · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Dent-softness illusion in mixed reality space: Further experiments and considerationsabstractWhen humans sense the hardness of real objects, their perception is known to be influenced by not only tactile information but also visual information. In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image onto them (MR visual stimulation). In our previous study, we first superimposed computer-generated images (CGI) on real objects, and then, applied extreme deformation to the superimposed images while the participants pressed the real objects with their fingers. The results showed that humans sense hardness differently while receiving MR visual stimulation; we named this psychophysical effect the dent-softness illusion. As the next step, in this study, we verify whether humans perceive hardness differently when pressing a real object with and without superimposed animation and whether the dent-softness illusion occurs in different parts of the body such as the finger, palm, and arm. Yohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
VR | 2 |
| 2011 | Psychophysical influence of mixed-reality visual stimulation on sense of hardnessabstractIn a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the same time, when humans sense the hardness of real objects, it is known that their perception is influenced not only by tactile information but also by visual information. In this paper, we studied the psychophysical influence on the sense of hardness by using a real object that has a CGI superimposed on it. In this experiment, we deform in an extreme way the CGI animation on the real object, while the subject pushes the real object using his/her finger. The results of the experiments found that human subjects sensed different hardnesses by emphasizing the dent deformation of the CGI animation. Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura |
VR | 1 |