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Mario Bravo

dblp:35/9830 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 50% Probabilistic and Bayesian machine learning · 50%
Network and information security
1 paper
Privacy and data protection · 100%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 63% Approximation and online algorithms · 21% Mathematical optimization · 16%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
langevin dynamics
0.912025
Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity · J. Mach. Learn. Res. 2025
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.912025
Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity · J. Mach. Learn. Res. 2025
Machine learning › Reinforcement learning
markov decision process
0.912025
Near-Optimal Sample Complexity for MDPs via Anchoring · ICML 2025
Machine learning › Reinforcement learning
model-free reinforcement learning
0.912025
Near-Optimal Sample Complexity for MDPs via Anchoring · ICML 2025
Privacy and data protection
differential privacy
0.912025
Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity · J. Mach. Learn. Res. 2025
Privacy and data protection › differential privacy › privacy amplification
privacy amplification by iteration
0.912025
Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity · J. Mach. Learn. Res. 2025
Approximation and online algorithms › online learning
bandit feedback
0.312018
Bandit Learning in Concave N-Person Games · NeurIPS 2018
Algorithmic game theory and mechanism design
learning in games
0.312018
Bandit Learning in Concave N-Person Games · NeurIPS 2018
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.312018
Bandit Learning in Concave N-Person Games · NeurIPS 2018
Algorithmic game theory and mechanism design
regret minimization
0.312018
Bandit Learning in Concave N-Person Games · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

rényi divergence · 1.7recursive sampling · 1.7projected langevin algorithm · 1.7noisy stochastic gradient descent · 1.7halpern's anchored iteration · 1.7mirror descent · 0.3
YearPublicationVenuePosition
2025 Near-Optimal Sample Complexity for MDPs via Anchoring
abstract
We study a new model-free algorithm to compute $\varepsilon$-optimal policies for average reward Markov decision processes, in the weakly communicating setting. Given a generative model, our procedure combines a recursive sampling technique with Halpern's anchored iteration, and computes an $\varepsilon$-optimal policy with sample and time complexity $\widetilde{O}(|\mathcal{S}||\mathcal{A}|\||h\||^{2}/\varepsilon^{2})$ both in high probability and in expectation. To our knowledge, this is the best complexity among model-free algorithms, matching the known lower bound up to a factor $ \||h\|| $. Although the complexity bound involves the span seminorm $ \||h\|| $ of the unknown bias vector, the algorithm requires no prior knowledge and implements a stopping rule which guarantees with probability 1 that the procedure terminates in finite time. We also analyze how these techniques can be adapted for discounted MDPs.
Mario Bravo, Roberto Cominetti
ICML2
2025 Mixing Times and Privacy Analysis for the Projected Langevin Algorithm under a Modulus of Continuity
abstract
We study the mixing time of the projected Langevin algorithm and the privacy curve of noisy stochastic gradient descent, beyond nonexpansive iterations. Specifically, we derive new mixing time bounds for the projected Langevin algorithm which are, in some important cases, dimension-free and poly-logarithmic in the accuracy, closely matching the existing results in the smooth convex case. Additionally, we establish new upper bounds for the privacy curve of the subsampled noisy stochastic gradient descent algorithm. These bounds show a crucial dependency on the regularity of gradients, and are useful for a wide range of convex losses beyond the smooth case. Our analysis relies on a suitable extension of the privacy amplification by iteration framework to noisy iterations whose gradient map is not necessarily nonexpansive. This extension is achieved by designing an optimization problem which accounts for the best possible Rényi divergence bound obtained by an application of privacy amplification by iteration, where the tractability of the problem is crucially related to the modulus of continuity of the associated gradient mapping. We show that, in several interesting cases, namely the nonsmooth convex, weakly smooth, and strongly dissipative cases, such an optimization problem can be solved exactly and explicitly, yielding the tightest possible privacy amplification by iteration based bounds.
Mario Bravo, Juan P. Flores-Mella, Cristóbal Guzmán
J. Mach. Learn. Res.1
2018 Bandit Learning in Concave N-Person Games
abstract
This paper examines the long-run behavior of learning with bandit feedback in non-cooperative concave games. The bandit framework accounts for extremely low-information environments where the agents may not even know they are playing a game; as such, the agents’ most sensible choice in this setting would be to employ a no-regret learning algorithm. In general, this does not mean that the players' behavior stabilizes in the long run: no-regret learning may lead to cycles, even with perfect gradient information. However, if a standard monotonicity condition is satisfied, our analysis shows that no-regret learning based on mirror descent with bandit feedback converges to Nash equilibrium with probability 1. We also derive an upper bound for the convergence rate of the process that nearly matches the best attainable rate for single-agent bandit stochastic optimization.
Mario Bravo, David S. Leslie, Panayotis Mertikopoulos
NeurIPS1