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Min Jiang 0001

dblp:35/994-1 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0002-1035-9776ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 75% Geometric modeling and processing · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › sampling
adaptive sampling
0.212015
Blue noise sampling using an SPH-based method · ACM Trans. Graph. 2015
Rendering › sampling
blue noise sampling
0.212015
Blue noise sampling using an SPH-based method · ACM Trans. Graph. 2015
Geometric modeling and processing
point distribution
0.212015
Blue noise sampling using an SPH-based method · ACM Trans. Graph. 2015
Rendering
sampling
0.212015
Blue noise sampling using an SPH-based method · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

smoothed particle hydrodynamics · 0.2lloyd's relaxation · 0.2capacity-constrained voronoi tessellation · 0.2
YearPublicationVenuePosition
2018 Energy-based dissolution simulation using SPH sampling
abstract
Abstract A novel unified particle‐based method is proposed for real‐time dissolution simulation that is fast, predictable, independent of sampling resolution, and visually plausible. The dissolution model is derived from collision theory and integrated into a smoothed particle hydrodynamics fluid solver. Dissolution occurs when a solute is submerged in solvent. Physical laws govern the local excitation of solute particles based on kinetic energy: when the local excitation energy exceeds a user‐specified threshold (activation energy), the particle will be dislodged from the solid. Solute separation during dissolution is handled using a new Graphics Processing Unit (GPU)‐based region growing method. The use of smoothed particle hydrodynamics sampling for both solute and solvent guarantees a predictable and smooth dissolution process and provides user control of the volume change during the phase transition. A mathematical relationship between the activation energy and dissolution time allows for intuitive artistic control over the global dissolution rate. We demonstrate this method using a number of practical examples, including antacid pills dissolving in water, hydraulic erosion of nonhomogeneous terrains, and melting.
Min Jiang 0001, Richard Southern, Jian J. Zhang 0001
Comput. Animat. Virtual Worlds1
2017 Texture organisation and mapping on Citrus sinensis point cloud
Huijun Yang, Jian Chang 0001, Nan Geng, Gabriel Notman, Min Jiang 0001, Meili Wang 0001, Jian J. Zhang 0001
Multim. Tools Appl.6
2015 Blue noise sampling using an SPH-based method
abstract
We propose a novel algorithm for blue noise sampling inspired by the Smoothed Particle Hydrodynamics (SPH) method. SPH is a well-known method in fluid simulation -- it computes particle distributions to minimize the internal pressure variance. We found that this results in sample points (i.e., particles) with a high quality blue-noise spectrum. Inspired by this, we tailor the SPH method for blue noise sampling. Our method achieves fast sampling in general dimensions for both surfaces and volumes. By varying a single parameter our method can generate a variety of blue noise samples with different distribution properties, ranging from Lloyd's relaxation to Capacity Constrained Voronoi Tessellations (CCVT). Our method is fast and supports adaptive sampling and multi-class sampling. We have also performed experimental studies of the SPH kernel and its influence on the distribution properties of samples. We demonstrate with examples that our method can generate a variety of controllable blue noise sample patterns, suitable for applications such as image stippling and re-meshing.
Min Jiang 0001, Yahan Zhou, Rui Wang 0003, Richard Southern, Jian J. Zhang 0001
ACM Trans. Graph.1
2013 Energy-Based Dissolution Simulation
abstract
We propose an energy-based method for dissolution simulation. Both the fluid (solvent) and solid (solute) are presented by particles. The dissolution priority of solute particles is based on the kinetic activation energy. The position of solute is determined using rigid body dynamics. We demonstrate plausible dissolving behaviours by using examples.
Min Jiang 0001, Richard Southern, Safa Tharib, Jian J. Zhang 0001
CAD/Graphics1