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Aoyang Qin

dblp:350/4443 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 39% Reinforcement learning · 38% Generative modeling · 11%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
multi-agent decision making
0.812024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments
0.812024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024
Machine learning › Generative modeling
energy-based model
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning
imitation learning
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
maximum likelihood estimation
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning › markov decision process
non-markov decision process
0.712023
Learning non-Markovian Decision-Making from State-only Sequences · NeurIPS 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.8LLM-based agents · 0.8importance sampling · 0.7energy-based prior · 0.7MCMC sampling · 0.7
YearPublicationVenuePosition
2024 AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making
abstract
Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors.To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings. The code is available at https://github.com/bigai-ai/AdaSociety.
Yizhe Huang, Fanqi Kong, Aoyang Qin, Min Tang 0006, Xiaoxi Wang, Song-Chun Zhu, Mingjie Bi, Siyuan Qi
NeurIPS5
2023 Learning non-Markovian Decision-Making from State-only Sequences
abstract
Conventional imitation learning assumes access to the actions of demonstrators, but these motor signals are often non-observable in naturalistic settings. Additionally, sequential decision-making behaviors in these settings can deviate from the assumptions of a standard Markov Decision Process (MDP). To address these challenges, we explore deep generative modeling of state-only sequences with non-Markov Decision Process (nMDP), where the policy is an energy-based prior in the latent space of the state transition generator. We develop maximum likelihood estimation to achieve model-based imitation, which involves short-run MCMC sampling from the prior and importance sampling for the posterior. The learned model enables $\textit{decision-making as inference}$: model-free policy execution is equivalent to prior sampling, model-based planning is posterior sampling initialized from the policy. We demonstrate the efficacy of the proposed method in a prototypical path planning task with non-Markovian constraints and show that the learned model exhibits strong performances in challenging domains from the MuJoCo suite.
Aoyang Qin, Feng Gao 0013, Qing Li 0003, Song-Chun Zhu, Sirui Xie
NeurIPS1