Demo Data from EDBT 2026 / reviewers in the wild / expert
Hao-Bin Duan
dblp:351/0562
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 70% Vision and language · 30% | |
| Computer graphics and multimedia
3 papers |
Rendering · 59% Visual content generation and editing · 38% Geometric modeling and processing · 3% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.8 | 2 | 2026 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Querying · IEEE Trans. Pattern Anal. Mach. Intell. 2026 Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding · CVPR 2024 |
Computer vision › Vision and language › 3d vision and language
open-vocabulary 3d query |
1.0 | 1 | 2026 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Querying · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Querying · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Querying · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.8 | 1 | 2024 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding · CVPR 2024 |
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation |
0.8 | 1 | 2024 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding |
0.8 | 1 | 2024 | Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding · CVPR 2024 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes · CVPR 2024 |
Visual content generation and editing › avatar generation
head avatar synthesis |
0.7 | 1 | 2023 | BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis · ACM Trans. Graph. 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis · ACM Trans. Graph. 2023 |
Geometric modeling and processing
isosurface extraction |
0.2 | 1 | 2023 | BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
quantization · 2.8language feature embedding · 2.0style loss · 0.8image-text contrastive model · 0.8gradient descent · 0.8feature embedding · 0.8differentiable rendering · 0.8neural radiance field · 0.7differential rasterization · 0.7deformation field learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Language Embedded 3D Gaussians for Open-Vocabulary Scene QueryingabstractOpen-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as object localization and segmentation. Language embedded scene representations have made progress by incorporating language features into 3D spaces. However, their efficacy heavily depends on neural networks that are resource-intensive in training and rendering. Although recent 3D Gaussians offer efficient and high-quality novel view synthesis, directly embedding language features in them leads to prohibitive memory usage and decreased performance. In this work, we introduce Language Embedded 3D Gaussians, a novel scene representation for open-vocabulary query tasks. Instead of embedding high-dimensional raw semantic features on 3D Gaussians, we propose a dedicated quantization scheme that drastically alleviates the memory requirement, and a novel embedding procedure that achieves smoother yet high accuracy query, countering the multi-view feature inconsistencies and the high-frequency inductive bias in point-based representations. Our comprehensive experiments show that our representation achieves the best visual quality and language querying accuracy across current language embedded representations, while maintaining real-time rendering frame rates on a single desktop GPU. Miao Wang 0004, Jin-Chuan Shi, Shao-Hua Guan, Hao-Bin Duan |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D StrokesabstractWe present Neural 3D Strokes, a novel technique to gen-erate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the voxel level, our approach draws inspiration from image-to-painting methods, simulating the progressive painting process of human artwork with vector strokes. We develop a palette of stylized 3D strokes from basic primitives and splines, and consider the 3D scene stylization task as a multi-view reconstruction process based on these 3D stroke primitives. Instead of directly searching for the parame-ters of these 3D strokes, which would be too costly, we introduce a differentiable renderer that allows optimizing stroke parameters using gradient descent, and propose a training scheme to alleviate the vanishing gradient issue. The extensive evaluation demonstrates that our approach effectively synthesizes 3D scenes with significant geomet-ric and aesthetic stylization while maintaining a consis-tent appearance across different views. Our method can be further integrated with style loss and image-text con-trastive models to extend its applications, including color transfer and text-driven 3D scene drawing. Results and code are available at http://buaavrcg.github.io/Neura13DStrokes. Hao-Bin Duan, Miao Wang 0004, Yan-Xun Li |
CVPR | 1 |
| 2024 | Language Embedded 3D Gaussians for Open-Vocabulary Scene UnderstandingabstractOpen-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as ob-ject localization and segmentation. Language-embedded scene representations have made progress by incorporating language features into 3D spaces. However, their effi-cacy heavily depends on neural networks that are resource-intensive in training and rendering. Although recent 3D Gaussians offer efficient and high-quality novel view syn-thesis, directly embedding language features in them leads to prohibitive memory usage and decreased performance. In this work, we introduce Language Embedded 3D Gaus-sians, a novel scene representation for open-vocabulary query tasks. Instead of embedding high-dimensional raw semantic features on 3D Gaussians, we propose a dedicated quantization scheme that drastically alleviates the mem-ory requirement, and a novel embedding procedure that achieves smoother yet high accuracy query, countering the multi-view feature inconsistencies and the high-frequency inductive bias in point-based representations. Our compre-hensive experiments show that our representation achieves the best visual quality and language querying accuracy across current language-embedded representations, while maintaining real-time rendering frame rates on a single desktop GPU. Project page: https://buaavrcg.github.io/LEGaussians/. Jin-Chuan Shi, Hao-Bin Duan, Shao-Hua Guan |
CVPR | 3 |
| 2023 | HoughLaneNet: Lane detection with deep hough transform and dynamic convolution
Jia-Qi Zhang, Hao-Bin Duan, Ariel Shamir, Miao Wang 0004 |
Comput. Graph. | 2 |
| 2023 | BakedAvatar: Baking Neural Fields for Real-Time Head Avatar SynthesisabstractSynthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar , a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis results from monocular videos, including view synthesis, face reenactment, expression editing, and pose editing, all at interactive frame rates on commodity devices. Source codes and demos are available on our project page. Hao-Bin Duan, Miao Wang 0004, Jin-Chuan Shi, Xu-Chuan Chen, Yan-Pei Cao 0001 |
ACM Trans. Graph. | 1 |