Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew Rhea
dblp:351/0810
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 since 2021Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% | |
| Theoretical computer science
1 paper |
Logic in computer science · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Programming languages and type systems
domain-specific languages |
0.7 | 1 | 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0 · CAV (1) 2023 |
Programming languages and type systems › probabilistic programming
probabilistic programming language |
0.7 | 1 | 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0 · CAV (1) 2023 |
Embedded and real-time systems
cyber-physical systems |
0.7 | 1 | 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0 · CAV (1) 2023 |
Logic in computer science
temporal logic |
0.7 | 1 | 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0 · CAV (1) 2023 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 2.0probabilistic programming · 2.0formal grammar · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | 3D Environment Modeling for Falsification and Beyond with Scenic 3.0abstractAbstract We present a major new version of Scenic, a probabilistic programming language for writing formal models of the environments of cyber-physical systems. Scenic has been successfully used for the design and analysis of CPS in a variety of domains, but earlier versions are limited to environments that are essentially two-dimensional. In this paper, we extend Scenic with native support for 3D geometry, introducing new syntax that provides expressive ways to describe 3D configurations while preserving the simplicity and readability of the language. We replace Scenic’s simplistic representation of objects as boxes with precise modeling of complex shapes, including a ray tracing-based visibility system that accounts for object occlusion. We also extend the language to support arbitrary temporal requirements expressed in LTL, and build an extensible Scenic parser generated from a formal grammar of the language. Finally, we illustrate the new application domains these features enable with case studies that would have been impossible to accurately model in Scenic 2. Eric Vin, Shun Kashiwa, Matthew Rhea, Daniel J. Fremont, Edward Kim 0005, Tommaso Dreossi, Shromona Ghosh, Xiangyu Yue 0001, Alberto L. Sangiovanni-Vincentelli, Sanjit A. Seshia |
CAV (1) | 3 |