Demo Data from EDBT 2026 / reviewers in the wild / expert
Tzu-Chuan Chen
dblp:351/1367
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Accessibility and assistive technology · 44% Interaction techniques and input · 29% Immersive interaction · 20% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › touch interaction
touch input |
0.4 | 1 | 2019 | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction · CHI 2019 |
Accessibility and assistive technology › mobile accessibility
touchscreen accessibility |
0.4 | 1 | 2019 | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction · CHI 2019 |
Immersive interaction › augmented reality
augmented reality display |
0.3 | 1 | 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations · CHI 2018 |
Accessibility and assistive technology › deaf and hard of hearing
deaf and hard of hearing accessibility |
0.3 | 1 | 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations · CHI 2018 |
Methods — techniques the papers use, named apart from their topics
personalization · 0.4gesture analysis · 0.4user study · 0.3co-design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen InteractionabstractModern touchscreen devices have recently introduced customizable touchscreen settings to improve accessibility for users with motor impairments. For example, iOS 10 introduced the following four Touch Accommodation settings: 1) Hold Duration, 2) Ignore Repeat, 3) Tap Assistance, and 4) Tap Assistance Gesture Delay. These four independent settings lead to a total of more than 1 million possible configurations, making it impractical to manually determine the optimal settings. We present PersonalTouch, which collects and analyzes touchscreen gestures performed by individual users, and recommends personalized, optimal touchscreen accessibility settings. Results from our user study show that PersonalTouch significantly improves touch input success rate for users with motor impairments (20.2%, N=12, p=.00054) and for users without motor impairments (1.28%, N=12, p=.032). Yi-Hao Peng, Muh-Tarng Lin, Tzu-Chuan Chen, Pin-Sung Ku, Paul Taele, Chin Guan Lim, Mike Y. Chen |
CHI | 4 |
| 2018 | SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group ConversationsabstractDeaf and hard-of-hearing (DHH) individuals encounter difficulties when engaged in group conversations with hearing individuals, due to factors such as simultaneous utterances from multiple speakers and speakers whom may be potentially out of view. We interviewed and co-designed with eight DHH participants to address the following challenges: 1) associating utterances with speakers, 2) ordering utterances from different speakers, 3) displaying optimal content length, and 4) visualizing utterances from out-of-view speakers. We evaluated multiple designs for each of the four challenges through a user study with twelve DHH participants. Our study results showed that participants significantly preferred speechbubble visualizations over traditional captions. These design preferences guided our development of SpeechBubbles, a real-time speech recognition interface prototype on an augmented reality head-mounted display. From our evaluations, we further demonstrated that DHH participants preferred our prototype over traditional captions for group conversations. Yi-Hao Peng, Ming-Wei Hsu, Paul Taele, Po-En Lai, Leon Hsu, Tzu-Chuan Chen, Te-Yen Wu, Yu-An Chen, Hsien-Hui Tang, Mike Y. Chen |
CHI | 7 |