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Runxin Wu

dblp:351/3164 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 56% High-performance computing · 44%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing
heterogeneous supercomputing
0.212024
Designing a GPU-Accelerated Communication Layer for Efficient Fluid-Structure Interaction Computations on Heterogeneous Systems · SC 2024

Methods — techniques the papers use, named apart from their topics

distributed data structures · 0.8GPU offloading · 0.8
YearPublicationVenuePosition
2024 Designing a GPU-Accelerated Communication Layer for Efficient Fluid-Structure Interaction Computations on Heterogeneous Systems
abstract
As biological research demands simulations with increasingly larger cell counts, optimizing these models for largescale deployment on heterogeneous supercomputing resources becomes crucial. This requires the redesign of fluid-structure interaction tasks written around distributed data structures built for CPU-based systems, where design flexibility and overall memory footprint are key considerations, to instead be performant on CPU-GPU machines. This paper describes the trade-offs of offloading communication tasks to the GPUs and the corresponding changes to the underlying data structures required, along with new algorithms that significantly reduce time-to-solution. At scale performance of our GPU implementation is evaluated on the Polaris and Frontier leadership systems. Real-world workloads involving millions of deformable cells are evaluated. We analyze the competing factors that come into play when designing a communication layer for a fluid-structure interaction code, including code efficiency, complexity, and GPU memory demands, and offer advice to other high performance computing applications facing similar decisions.
Aristotle X. Martin, Bálint Joó, Runxin Wu, Mohammed Shihab Kabir, Erik W. Draeger, Amanda Randles
SC4