Arend-Jan Quist

dblp:351/6100 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0002-6501-2112ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4 · 4 first-author · 4 since 2021Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 From Tensor Networks to Tractable Circuits, and Back
abstract
Tensor networks and circuits are widely used data structures to represent pseudo-Boolean functions. These two formalisms have been studied primarily in separate communities, and this paper aims to establish equivalences between them. We show that some classes of tensor networks that are appealing in practice correspond to classes of circuits with specific properties that have been studied in knowledge compilation as tractable circuits. In particular, we prove that matrix product states (tensor trains) coincide with nondeterministic edge-valued decision diagrams and that tree tensor networks exactly correspond to structured-decomposable circuits. These correspondences enable direct transfer of structural and algorithmic results; for example, canonicity and tractability guarantees known for circuits yield analogous guarantees for the associated tensor networks, and vice versa.
Arend-Jan Quist, Marc Farreras Bartra, Alexis de Colnet, John van de Wetering, Alfons Laarman
KR1
2025 Trade-offs between classical and quantum space using spooky pebbling
abstract
Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the spooky pebble game framework is applied for the first time to general circuits. Using this framework we prove an upper bound for quantum space in the spooky pebble game. We also prove that solving the spooky pebble game is PSPACE-complete. Moreover, we present a solver for the spooky pebble game based on satisfiability solvers combined with heuristic optimizers. This spooky pebble game solver was empirically evaluated by calculating optimal classical space / quantum space / time trade-offs. Within limited runtime, the solver could find a strategy reducing quantum space when classical space is taken into account, showing that the spooky pebble model is useful to reduce quantum space.
Arend-Jan Quist, Alfons Laarman
Log. Methods Comput. Sci.1
2024 Advancing Quantum Computing with Formal Methods
abstract
Abstract This tutorial introduces quantum computing with a focus on the applicability of formal methods in this relatively new domain. We describe quantum circuits and convey an understanding of their inherent combinatorial nature and the exponential blow-up that makes them hard to analyze. Then, we show how weighted model counting (#SAT) can be used to solve hard analysis tasks for quantum circuits. This tutorial is aimed at everyone in the formal methods community with an interest in quantum computing. Familiarity with quantum computing is not required, but basic linear algebra knowledge (particularly matrix multiplication and basis vectors) is a prerequisite. The goal of the tutorial is to inspire the community to advance the development of quantum computing with formal methods.
Arend-Jan Quist, Jingyi Mei, Tim Coopmans, Alfons Laarman
FM (2)1
2024 Automated Reasoning in Quantum Circuit Compilation
Dimitrios Thanos, Alejandro Villoria, Sebastiaan Brand, Arend-Jan Quist, Jingyi Mei, Tim Coopmans, Alfons Laarman
SPIN4
2023 Optimizing Quantum Space Using Spooky Pebble Games
Arend-Jan Quist, Alfons Laarman
RC1