EDBT 2026 Demo / reviewers in the wild / expert
Heeju Ko
dblp:352/1181
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 44% Transfer learning and domain adaptation · 24% Vision and language · 16% | |
| Network and information security
1 paper |
Digital forensics and information hiding · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Transfer learning and domain adaptation
test-time adaptation |
1.7 | 2 | 2025 | Active Test-time Vision-Language Navigation · NeurIPS 2025 Test-Time Adaptation for Online Vision-Language Navigation with Feedback-based Reinforcement Learning · ICML 2025 |
Computer vision › Vision and language
vision-and-language navigation |
1.1 | 2 | 2025 | Active Test-time Vision-Language Navigation · NeurIPS 2025 Test-Time Adaptation for Online Vision-Language Navigation with Feedback-based Reinforcement Learning · ICML 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.9 | 1 | 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation · CVPR 2025 |
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty calibration |
0.9 | 1 | 2025 | Active Test-time Vision-Language Navigation · NeurIPS 2025 |
Computer vision › 3D vision
view transformation |
0.9 | 1 | 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation · CVPR 2025 |
Digital forensics and information hiding › watermarking
3d gaussian splatting watermarking |
0.9 | 1 | 2025 | 3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025 |
Digital forensics and information hiding
watermarking |
0.9 | 1 | 2025 | 3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | 3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025 |
Machine learning › Efficient and distributed learning
model compression |
0.3 | 1 | 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation · CVPR 2025 |
Computer vision › 3D vision
novel view synthesis |
0.3 | 1 | 2025 | 3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
wavelet-subband loss · 1.7mixture entropy optimization · 1.7gradient mask · 1.7frequency-guided densification · 1.7entropy minimization · 1.7discrete fourier transform · 1.7self-active learning · 0.9prototype learning · 0.9gradient regularization · 0.9cross-attention · 0.9binary episodic feedback · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3D-GSW: 3D Gaussian Splatting for Robust WatermarkingabstractAs 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https: //kuai-lab.github.io/cvpr20253dgsw/ Youngdong Jang, Hyunje Park, Feng Yang 0008, Heeju Ko, Euijin Choo, Sangpil Kim |
CVPR | 4 |
| 2025 | 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View TransformationabstractThe resolution of voxel queries significantly influences the quality of view transformation in camera-based 3D occupancy prediction. However, computational constraints and the practical necessity for real-time deployment require smaller query resolutions, which inevitably leads to an information loss. Therefore, it is essential to encode and preserve rich visual details within limited query sizes while ensuring a comprehensive representation of 3D occupancy. To this end, we introduce ProtoOcc, a novel occupancy network that leverages prototypes of clustered image segments in view transformation to enhance low-resolution context. In particular, the mapping of 2D prototypes onto 3D voxel queries encodes high-level visual geometries and complements the loss of spatial information from reduced query resolutions. Additionally, we design a multi-perspective decoding strategy to efficiently disentangle the densely compressed visual cues into a high-dimensional 3D occupancy scene. Experimental results on both Occ3D and SemanticKITTI benchmarks demonstrate the effectiveness of the proposed method, showing clear improvements over the baselines. More importantly, ProtoOcc achieves competitive performance against the baselines even with 75% reduced voxel resolution. Project page: https://kuai-lab.github.io/cvpr2025protoocc. Gyeongrok Oh, Sungjune Kim, Heeju Ko, Hyung-gun Chi, Jinkyu Kim 0001, Daehyun Ji, Sujin Jang, Sangpil Kim |
CVPR | 3 |
| 2025 | Test-Time Adaptation for Online Vision-Language Navigation with Feedback-based Reinforcement LearningabstractNavigating in an unfamiliar environment during deployment poses a critical challenge for a vision-language navigation (VLN) agent. Yet, test-time adaptation (TTA) remains relatively underexplored in robotic navigation, leading us to the fundamental question: what are the key properties of TTA for online VLN? In our view, effective adaptation requires three qualities: 1) flexibility in handling different navigation outcomes, 2) interactivity with external environment, and 3) maintaining a harmony between plasticity and stability. To address this, we introduce FeedTTA, a novel TTA framework for online VLN utilizing feedback-based reinforcement learning. Specifically, FeedTTA learns by maximizing binary episodic feedback, a practical setup in which the agent receives a binary scalar after each episode that indicates the success or failure of the navigation. Additionally, we propose a gradient regularization technique that leverages the binary structure of FeedTTA to achieve a balance between plasticity and stability during adaptation. Our extensive experiments on challenging VLN benchmarks demonstrate the superior adaptability of FeedTTA, even outperforming the state-of-the-art offline training methods in REVERIE benchmark with a single stream of learning. Sungjune Kim, Gyeongrok Oh, Heeju Ko, Daehyun Ji, Sujin Jang, Sangpil Kim |
ICML | 3 |
| 2025 | Active Test-time Vision-Language NavigationabstractVision-Language Navigation (VLN) policies trained on offline datasets often exhibit degraded task performance when deployed in unfamiliar navigation environments at test time, where agents are typically evaluated without access to external interaction or feedback. Entropy minimization has emerged as a practical solution for reducing prediction uncertainty at test time; however, it can suffer from accumulated errors, as agents may become overconfident in incorrect actions without sufficient contextual grounding. To tackle these challenges, we introduce ATENA (Active TEst-time Navigation Agent), a test-time active learning framework that enables a practical human-robot interaction via episodic feedback on uncertain navigation outcomes. In particular, ATENA learns to increase certainty in successful episodes and decrease it in failed ones, improving uncertainty calibration. Here, we propose mixture entropy optimization, where entropy is obtained from a combination of the action and pseudo-expert distributions—a hypothetical action distribution assuming the agent's selected action to be optimal—controlling both prediction confidence and action preference. In addition, we propose a self-active learning strategy that enables an agent to evaluate its navigation outcomes based on confident predictions. As a result, the agent stays actively engaged throughout all iterations, leading to well-grounded and adaptive decision-making. Extensive evaluations on challenging VLN benchmarks—REVERIE, R2R, and R2R-CE—demonstrate that ATENA successfully overcomes distributional shifts at test time, outperforming the compared baseline methods across various settings. Heeju Ko, Sung June Kim, Gyeongrok Oh, Jeongyoon Yoon, Honglak Lee, Sujin Jang, Seungryong Kim, Sangpil Kim |
NeurIPS | 1 |
| 2023 | A Comprehensive and Quantitative Evaluation Method for Blockchain ProtocolsabstractAs blockchain protocols exhibit diverse characteristics and performances, it is crucial to decide whether to develop a custom blockchain protocol, select an existing platform, or identify a promising protocol before initiating a blockchain-based service or starting a new business. To assist the general public and business operators in assessing the desirability of each blockchain protocol, various services provide evaluation and ranking services for blockchain projects. However, most of these services rely on qualitative evaluation based on reports provided by the blockchain development team. Therefore, we propose a quantitative evaluation method for blockchain protocols that compares and analyzes the technological status, future development direction, and technological differences of Layer 1 and Layer 2 protocols. Our approach incorporates indicators that are distinct from other services and indicators specific to layer 2 solutions, facilitating a more comprehensive analysis of blockchain protocols. This allows for objective evaluation of protocol performance and mutual comparison between protocols. Chaehyeon Lee, Changhoon Kang, Heeju Ko, Jongsoo Woo, James Won-Ki Hong |
ICBC | 3 |