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Martin Bálint

dblp:352/1398 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0001-6689-4770ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 63% Image and video processing · 37%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › sampling
adaptive sampling
1.012026
Forget Superresolution, Sample Adaptively (when Path Tracing) · ACM Trans. Graph. 2026
Image and video processing › image restoration
denoising
1.012026
Forget Superresolution, Sample Adaptively (when Path Tracing) · ACM Trans. Graph. 2026
Image and video processing › image restoration › image denoising
neural denoising
1.012026
Forget Superresolution, Sample Adaptively (when Path Tracing) · ACM Trans. Graph. 2026
Rendering › ray tracing
path tracing
1.012026
Forget Superresolution, Sample Adaptively (when Path Tracing) · ACM Trans. Graph. 2026
Rendering › differentiable rendering
gradient estimation
0.712023
Joint Sampling and Optimisation for Inverse Rendering · SIGGRAPH Asia 2023
Rendering
inverse rendering
0.712023
Joint Sampling and Optimisation for Inverse Rendering · SIGGRAPH Asia 2023
Rendering
monte carlo rendering
0.712023
Joint Sampling and Optimisation for Inverse Rendering · SIGGRAPH Asia 2023
Image and video processing
super-resolution
0.312026
Forget Superresolution, Sample Adaptively (when Path Tracing) · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

pyramidal denoising filter · 1.0perceptual loss · 1.0neural sampler · 1.0differentiable tone mapping · 1.0optimization · 0.7monte carlo sampling · 0.7
YearPublicationVenuePosition
2026 Forget Superresolution, Sample Adaptively (when Path Tracing)
abstract
Real-time path tracing increasingly operates under extremely low sampling budgets, often below one sample per pixel, as rendering complexity, resolution, and frame-rate requirements continue to rise. Superresolution is widely used in production because it reduces path-tracing cost by tracing rays on a coarser image grid and reconstructing missing details. This creates a uniform tradeoff between cost and spatial detail: every image region receives the same reduced ray budget, although path-tracing noise, reconstruction difficulty, and perceptual importance vary strongly across the image. Adaptive sampling offers a compelling alternative, but existing end-to-end approaches rely on approximations that break down in sparse regimes. We introduce an end-to-end adaptive sampling and denoising pipeline explicitly designed for the sub-1-spp regime. Our method uses a stochastic formulation of sample placement that enables gradient estimation despite discrete sampling decisions, allowing stable training of a neural sampler at low sampling budgets. To better align optimization with human perception, we propose a tone-mapping-aware training pipeline that integrates differentiable filmic operators and a state-of-the-art perceptual loss, preventing oversampling of regions with low visual impact. In addition, we introduce a gather-based pyramidal denoising filter and a learnable generalization of albedo demodulation tailored to sparse sampling. Our results show consistent improvements over uniform sparse sampling, with notably better reconstruction of perceptually critical details such as specular highlights and shadow boundaries, and demonstrate that adaptive sampling remains effective in the sub-1-spp regime.
Martin Bálint, Corentin Salaün, Hans-Peter Seidel, Karol Myszkowski
ACM Trans. Graph.1
2023 Joint Sampling and Optimisation for Inverse Rendering
abstract
When dealing with difficult inverse problems such as inverse rendering, using Monte Carlo estimated gradients to optimise parameters can slow down convergence due to variance. Averaging many gradient samples in each iteration reduces this variance trivially. However, for problems that require thousands of optimisation iterations, the computational cost of this approach rises quickly.
Martin Bálint, Karol Myszkowski, Hans-Peter Seidel, Gurprit Singh
SIGGRAPH Asia1