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Honghao Dong

dblp:352/1588 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-7247-1301ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 86% Geometric modeling and processing · 14%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › global illumination
neural radiosity
1.622025
Vertex Features for Neural Global Illumination · SIGGRAPH Asia 2025
Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024
Rendering
neural rendering
1.622025
Vertex Features for Neural Global Illumination · SIGGRAPH Asia 2025
Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024
Rendering
global illumination
1.232025
Efficient Neural Path Guiding with 4D Modeling · SIGGRAPH Asia 2024
Vertex Features for Neural Global Illumination · SIGGRAPH Asia 2025
Dynamic Neural Radiosity with Multi-grid Decomposition · SIGGRAPH Asia 2024
Geometric modeling and processing
3d scene representation
0.912025
Vertex Features for Neural Global Illumination · SIGGRAPH Asia 2025
Rendering › light transport
path guiding
0.812024
Efficient Neural Path Guiding with 4D Modeling · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

neural vertex features · 0.9feature grid representation · 0.9neural network · 0.8multi-grid decomposition · 0.84d modeling · 0.8
YearPublicationVenuePosition
2025 Vertex Features for Neural Global Illumination
abstract
Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from a substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. Additionally, neural vertex features offer improved feature representation by compactly aligning with the surface using task-specific geometric priors. We validate our neural representation across diverse neural rendering tasks, with a specific emphasis on neural radiosity. Experimental results demonstrate that our method reduces memory consumption to only one-fifth (or even less) of grid-based representations, while maintaining comparable rendering quality and lowering inference overhead.
Honghao Dong, Haojie Jin, Yisong Chen, Sheng Li 0008
SIGGRAPH Asia2
2024 Efficient Neural Path Guiding with 4D Modeling
Honghao Dong, Sheng Li 0008
SIGGRAPH Asia1
2024 Dynamic Neural Radiosity with Multi-grid Decomposition
Honghao Dong, Jierui Ren, Haojie Jin, Yisong Chen, Sheng Li 0008
SIGGRAPH Asia2