EDBT 2026 Demo / reviewers in the wild / expert
Nealson Li
dblp:352/3410
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-9727-802XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing › camera-based sensing
event camera |
0.8 | 1 | 2024 | E-Gaze: Gaze Estimation With Event Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Wearable and physiological sensing
eye tracking |
0.8 | 1 | 2024 | E-Gaze: Gaze Estimation With Event Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Wearable and physiological sensing › eye tracking
gaze estimation |
0.8 | 1 | 2024 | E-Gaze: Gaze Estimation With Event Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Methods — techniques the papers use, named apart from their topics
recurrent neural network · 0.8coordinate-to-angle loss · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 3DGauCIM: Accelerating Static/Dynamic 3D Gaussian Splatting via Digital CIM for High Frame Rate Real-Time Edge RenderingabstractDynamic 3D Gaussian splatting (3DGS) extends static 3DGS to render dynamic scenes, enabling AR/VR applications with moving objects. However, implementing dynamic 3DGS on edge devices faces challenges: (1) Loading all Gaussian parameters from DRAM for frustum culling incurs high energy costs. (2) Increased parameters for dynamic scenes elevate sorting latency and energy consumption. (3) Limited on-chip buffer capacity with higher parameters reduces buffer reuse, causing frequent DRAM access. (4) Dynamic 3DGS operations are not readily compatible with digital compute-in-memory (DCIM). These challenges hinder real-time performance and power efficiency on edge devices, leading to reduced battery life or requiring bulky batteries. To tackle these challenges, we propose algorithm-hardware co-design techniques. At the algorithmic level, we introduce three optimizations: (1) DRAM-access reduction frustum culling to lower DRAM access overhead, (2) Adaptive tile grouping to enhance on-chip buffer reuse, and (3) Adaptive interval initialization Bucket-Bitonic sort to reduce sorting latency. At the hardware level, we present a DCIM-friendly computation flow that is evaluated using the measured data from a 16 nm DCIM prototype chip. Our experimental results on Large-Scale Real-World Static/Dynamic Datasets demonstrate the ability to achieve high frame rate real-time rendering exceeding 200 frames per second (FPS) with minimal power consumption—merely 0.28 W for static Large-Scale Real-World scenes and 0.63 W for dynamic Large-Scale Real-World scenes. This work successfully addresses the significant challenges of implementing static/dynamic 3DGS technology on resource-constrained edge devices. Wei-Hsing Huang, Cheng-Jhih Shih, Jian-Wei Su, Samuel Wade Wang, Vaidehi Garg, Yuyao Kong, Jen-Chun Tien, Nealson Li, Arijit Raychowdhury, Meng-Fan Chang, Yingyan (Celine) Lin, Shimeng Yu |
ACM Trans. Design Autom. Electr. Syst. | 8 |
| 2024 | E-Gaze: Gaze Estimation With Event CameraabstractNear-eye gaze estimation is a task that maps the recording of an eye captured by an adjacent camera to the direction of a person's gaze in space. In contrast to frame-based cameras, event cameras are characterized by high sensing rates, low latency, sparse asynchronous data outputs, and high dynamic range, which are well suited for recording the fast eye movements. However, algorithms and system designs that operate on frame-based cameras are not applicable to event-based data, due to the natural differences in the data characteristics. In this work, we study the pattern of near-eye event-based data streams and extract eye features to estimate gaze. First, by analyzing eye parts and movements, and harnessing the polar, spatial, and temporal distribution of the events, we introduce a real-time pipeline to extract pupil features. Second, we present a recurrent neural network with a proposed coordinate-to-angle loss function to accurately estimate gaze from pupil feature sequence. We demonstrated that our system achieves accurate real-time estimation with angular accuracy of 0.46° and update rates of 950 Hz, thus opening up avenues for novel applications. To our knowledge, this is the first system that operates only on event-based data to perform gaze estimation. Nealson Li, Muya Chang, Arijit Raychowdhury |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |