Demo Data from EDBT 2026 / reviewers in the wild / expert
CJ Carr
dblp:352/3534
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 46% Speech recognition and synthesis · 27% Deep learning architectures and training · 27% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis › speech coding
neural speech coding |
0.9 | 1 | 2025 | Scaling Transformers for Low-Bitrate High-Quality Speech Coding · ICLR 2025 |
Machine learning › Deep learning architectures and training
transformer |
0.9 | 1 | 2025 | Scaling Transformers for Low-Bitrate High-Quality Speech Coding · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Fast Timing-Conditioned Latent Audio Diffusion · ICML 2024 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.8 | 1 | 2024 | Fast Timing-Conditioned Latent Audio Diffusion · ICML 2024 |
Audio and music processing › sound synthesis
text-to-audio generation |
0.8 | 1 | 2024 | Fast Timing-Conditioned Latent Audio Diffusion · ICML 2024 |
Audio and music processing › music generation
text-to-music generation |
0.8 | 1 | 2024 | Fast Timing-Conditioned Latent Audio Diffusion · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
transformer scaling · 0.9finite scalar quantization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Stable Audio OpenabstractOpen generative models are vitally important for the community, allowing for fine-tunes and serving as baselines when presenting new models. However, most current text-to-audio models are private and not accessible for artists and researchers to build upon. Here we describe the architecture and training process of a new open-weights text-to-audio model trained with Creative Commons data. Our evaluation shows that the model’s performance is competitive with the state-of-the-art across various metrics. Notably, the reported FDopenl3results (measuring the realism of the generations) showcase its potential for high-quality stereo sound synthesis at 44.1kHz. Zach Evans, Julian Parker, CJ Carr, Zack Zukowski, Josiah Taylor, Jordi Pons |
ICASSP | 3 |
| 2025 | Scaling Transformers for Low-Bitrate High-Quality Speech CodingabstractThe tokenization of audio with neural audio codec models is a vital part of modern AI pipelines for the generation or understanding of speech, alone or in a multimodal context. Traditionally such tokenization models have concentrated on low parameter-count architectures using only components with strong inductive biases. In this work we show that by applying a transformer architecture with large parameter count to this problem, and applying a flexible Finite Scalar Quantization (FSQ) based bottleneck, it is possible to reach state-of-the-art speech quality at extremely low bit-rates of $400$ or $700$ bits-per-second. The trained models strongly out-perform existing baselines in both objective and subjective tests. Julian Parker, Anton Smirnov, Jordi Pons, CJ Carr, Zack Zukowski, Zach Evans |
ICLR | 4 |
| 2024 | Fast Timing-Conditioned Latent Audio DiffusionabstractGenerating long-form 44.1kHz stereo audio from text prompts can be computationally demanding. Further, most previous works do not tackle that music and sound effects naturally vary in their duration. Our research focuses on the efficient generation of long-form, variable-length stereo music and sounds at 44.1kHz using text prompts with a generative model. It is based on latent diffusion, with its latent defined by a fully-convolutional variational autoencoder. The generative model is conditioned on text prompts as well as timing embeddings, allowing for fine control over both the content and length of the generated music and sounds. It is capable of rendering stereo signals of up to 95 sec at 44.1kHz in 8 sec on an A100 GPU. Despite its compute efficiency and fast inference, the proposed model is one of the best in two public text-to-music and -audio benchmarks and, differently from state-of-the-art models, can generate music with structure and stereo sounds. Zach Evans, CJ Carr, Josiah Taylor, Scott H. Hawley, Jordi Pons |
ICML | 2 |