EDBT 2026 Demo / reviewers in the wild / expert
Onur Bagoren
dblp:352/3935
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0004-4308-562XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PUGS: Perceptual Uncertainty for Grasp Selection in Underwater EnvironmentsabstractWhen navigating and interacting in challenging environments where sensory information is imperfect and incomplete, robots must make decisions that account for these shortcomings. We propose a novel method for quantifying and representing such perceptual uncertainty in 3D reconstruction through occupancy uncertainty estimation. We develop a framework to incorporate it into grasp selection for autonomous manipulation in underwater environments. Instead of treating each measurement equally when deciding which location to grasp from, we present a framework that propagates uncertainty inherent in the multi-view reconstruction process into the grasp selection. We evaluate our method with both simulated and the real world data, showing that by accounting for uncertainty, the grasp selection becomes robust against partial and noisy measurements. Code will be made available at https://onurbagoren.github.io/PUGS/ Onur Bagoren, Marc Micatka, Katherine A. Skinner, Aaron Marburg |
ICRA | 1 |
| 2025 | VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor ScenesabstractMobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural representations to enable dense reconstruction of transparent surfaces in indoor scenes. We propose a novel model that leverages generative latent optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent surface prediction. We evaluate our method's effectiveness qualitatively and quantitatively on a new dataset collected using a custom, low-cost sensing platform featuring RGB-D cameras and ultrasonic sensors. Our method exhibits significant improvement over state-of-theart for transparent surface reconstruction. Website and Dataset: https://umfieldrobotics.github.io/VAIR_site/ Advaith Venkatramanan Sethuraman, Onur Bagoren, Harikrishnan Seetharaman, Dalton Richardson, Joseph Taylor, Katherine A. Skinner |
ICRA | 2 |
| 2025 | OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation FrameworkabstractUnderwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim. Jingyu Song, Onur Bagoren, Advaith Venkatramanan Sethuraman, Katherine A. Skinner |
IROS | 3 |
| 2024 | TURTLMap: Real-time Localization and Dense Mapping of Low-texture Underwater Environments with a Low-cost Unmanned Underwater VehicleabstractSignificant work has been done on advancing localization and mapping in underwater environments. Still, state-of-the-art methods are challenged by low-texture environments, which is common for underwater settings. This makes it difficult to use existing methods in diverse, real-world scenes. In this paper, we present TURTLMap, a novel solution that focuses on textureless underwater environments through a real-time localization and mapping method. We show that this method is low-cost, and capable of tracking the robot accurately, while constructing a dense map of a low-textured environment in real-time. We evaluate the proposed method using real-world data collected in an indoor water tank with a motion capture system and ground truth reference map. Qualitative and quantitative results validate the proposed system achieves accurate and robust localization and precise dense mapping, even when subject to wave conditions. The project page for TURTLMap is https://umfieldrobotics.github.io/TURTLMap. Jingyu Song, Onur Bagoren, Razan Andigani, Advaith Venkatramanan Sethuraman, Katherine A. Skinner |
IROS | 2 |